Bibor
Doomsday Machine
Some people asked on if Macchu Picchu is actually not an interesting wonder for the Inca.
So here's my take on this after 30 or so restarts (till T100 or so) with Inca.
Macchu Picchu is a great wonder for the Inca because:
a) Inca high pop puts it roughly in the same spot as Germany - you can have all the districts you want.
b) You can grab some pretty sweet adjacency bonuses in regions on the map where any other civ would have real issues with land quality.
c) Flatland tiles which can happen quite often near mountain chains (so no good for Terrace Farms) are ideal for Macchu adjacencies.
If you're blessed with all-hill-mountain chains though, I'd say don't bother and go for terrace farms
AQUEDUCTS
For love of Goddess of the Harvest, build them aqueducts. Period.
They provide +2 production on each adjacent terrace farm and put any mine or industrial zone to shame.
Ideally, as Inca, I found it's best if you plan your cities around aqueduct placement first (ideally flat terrain with no river, adjacent to a mountain and 3-5 hills). Also, somewhat counterintuitive, you'll want to move off that starting hill, especially if a plains hill, and plan your capital around the aqueduct placement.
Yes, that's 6-10 production per turn from the same tile already netting surreal amounts of food, in addition enabling your cities to grow even larger.
Now that you more citizens than tiles to work, it's time to put them to good use in the campus and putting Korea adjacencies to shame
There. I can go back to my latest Inca game now
So here's my take on this after 30 or so restarts (till T100 or so) with Inca.
Macchu Picchu is a great wonder for the Inca because:
a) Inca high pop puts it roughly in the same spot as Germany - you can have all the districts you want.
b) You can grab some pretty sweet adjacency bonuses in regions on the map where any other civ would have real issues with land quality.
c) Flatland tiles which can happen quite often near mountain chains (so no good for Terrace Farms) are ideal for Macchu adjacencies.
If you're blessed with all-hill-mountain chains though, I'd say don't bother and go for terrace farms

AQUEDUCTS
For love of Goddess of the Harvest, build them aqueducts. Period.
They provide +2 production on each adjacent terrace farm and put any mine or industrial zone to shame.
Ideally, as Inca, I found it's best if you plan your cities around aqueduct placement first (ideally flat terrain with no river, adjacent to a mountain and 3-5 hills). Also, somewhat counterintuitive, you'll want to move off that starting hill, especially if a plains hill, and plan your capital around the aqueduct placement.
Yes, that's 6-10 production per turn from the same tile already netting surreal amounts of food, in addition enabling your cities to grow even larger.
Now that you more citizens than tiles to work, it's time to put them to good use in the campus and putting Korea adjacencies to shame

There. I can go back to my latest Inca game now

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