I am using the correct animations- frigate.kfm and galley.kfm, and as I said, what's weird is the ships are animated (i.e. swaying) in the Civilopedia, and the unit details box in the lower left-hand corner of the UI, but not in the actual game.
I used the trade galley as the default galley for all nations then used the original galley as a trireme replacement (UU Viking Longboat) for the Vikings... it can travel on ocean and can carry scouts/explorers, but is otherwise identical to a trireme.
Negative ghost-rider... when's the last time you got a caravel at the beginning of the game?The differences exceed the similarities too much to call it identical, Wolfshanze!![]()
Perhaps you'd better just link this graphic for the Viking caravel?![]()
Well... the way I see it (and mind you, I'm a grumpy old man)... there's about three ways you can tackle the Viking Longboat UU in a standard game.Oh boy.
You know, that's a good idea. Caravel comes with Optics Tech, perhaps I'd give it one regular unit (instead of special) and have it available with Compass Tech, which is one-tech sooner then Compass.Your option can still be a huge advantage. Depending on the map, early contact can gain you an edge in tech trading, religion spreading, and your pretty much guaranteed to get the around the world bonus.
I think you can have a unique unit have different tech requirement than base unit. Have longboat replace caravel but with a slightly earlier tech requirement.
You know, that's a good idea. Caravel comes with Optics Tech, perhaps I'd give it one regular unit (instead of special) and have it available with Compass Tech, which is one-tech sooner then Compass.
What's the date of the Galley.KFM file from vanilla? I tried unpacking my vanilla files and I seem to be getting 2006 files. Did Warlords or BTS change the original FPK files?Have you tried using the Vanilla Galley animations instead of the Warlords/BTS ones ? I didn't tried myself, but as i read that it worked pre BTS, it must be still working if you use the old animation.
Drat... no-dice... can't get the rows to animate no matter which KFM I use...
I always liked the "no-shields, no-head, no-tail" trade-galley in this pic (top-left)... would be nice if I could get the rows to animate, but can't seem to get it to work!
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