Pact of secrecy question

jauggy

Warlord
Joined
Dec 18, 2008
Messages
240
What are the advantages/disadvantages of using this? Does the target AI know that you have formed a pact against him?
 
Yeah, I can't seem to figure out why I shouldn't always say yes to things?
 
The total opacity of diplomacy means we have no idea what the consequences of these actually are.
 
What about the random insult?

"Your empire's army is the laughing stock of this world."

Options:
A) You will pay for this
B) Okay

What sort of meaningless choice is this? Not to mention I could easily destroy his backwards army of rifles with my stealth bombers...

Honestly why is this even a pop-up to waste my time and why cant the AI figure out that I have twice the production he does and about 2 eras of tech on him? How long does he think it will take me to decimate his empire?
 
My take on it is that it's simply a way to improve your relationship with civ A without doing anything obvious against civ B.
 
I found this elsewhere, credited to a dev:

A Pact of Cooperation will get you better deals with that AI player provided that you reciprocate. It's an option meant to foster a positive relationship. Likewise, a Pact of Secrecy (where the AI asks you to work against another Civ) will also build a better relationship, provided you actually follow through, and do not cooporate with the target Civ.
 
I found this elsewhere, credited to a dev:

A Pact of Cooperation will get you better deals with that AI player provided that you reciprocate. It's an option meant to foster a positive relationship. Likewise, a Pact of Secrecy (where the AI asks you to work against another Civ) will also build a better relationship, provided you actually follow through, and do not cooporate with the target Civ.

So as long as I agree to a pact of secrecy against someone and then just not trade with them, the A I made the pact with will like me more while the one I made it against won't hate me anymore than he normally would from me turning him down? I guess that works. I kind f do this anyway considering when I get three people saying they hate monty, I'm not gonna go be friends with him.

As for the comments about being insulted, I don't get it either. I had Ceaser make fun of my culture only to find I was beating the crap out of him in everything but. Don't even think I was that behind in culture seeing as it was like 25 or so turns in. Unless he had a monument already but that still would not make much of a gap. I don't get the point of it though. Is it him letting me know he dislikes me? If I had responded angrily would he later have attacked me or not traded much?
 
What about the random insult?

"Your empire's army is the laughing stock of this world."

Options:
A) You will pay for this
B) Okay

What sort of meaningless choice is this? Not to mention I could easily destroy his backwards army of rifles with my stealth bombers...

The last time this happened, I saw "HOSTILE" show up next to that leader in the diplomacy screen. I wasn't using that screen regularly before that.

I suspect that this is just the AI's way of kindly letting you know that it doesn't like you, so that you get the chance to ask Obi-Wan to chop its arm off first.
 
Likewise, a Pact of Secrecy (where the AI asks you to work against another Civ) will also build a better relationship, provided you actually follow through, and do not cooporate with the target Civ.

In Civ 4, you'd get a "traded with our worst enemy" malus. Now, a Secrecy Pact is a pre-emptive "worst enemy" bonus that can become a malus if broken?
 
I found this elsewhere, credited to a dev:

A Pact of Cooperation will get you better deals with that AI player provided that you reciprocate. It's an option meant to foster a positive relationship. Likewise, a Pact of Secrecy (where the AI asks you to work against another Civ) will also build a better relationship, provided you actually follow through, and do not cooporate with the target Civ.

Thanks for this. I will have to try it.

I find that I currently can't trade with the AI because the deals are so lopsided in the AI's favour.
 
The pacts need some more robust documentation about what they actually do. I signed every pact of secrecy cause hey, why not. Had no Idea I was expected not to trade with somebody.
 
What about the random insult?

"Your empire's army is the laughing stock of this world."

Options:
A) You will pay for this
B) Okay

What sort of meaningless choice is this? Not to mention I could easily destroy his backwards army of rifles with my stealth bombers...

Honestly why is this even a pop-up to waste my time and why cant the AI figure out that I have twice the production he does and about 2 eras of tech on him? How long does he think it will take me to decimate his empire?

I actually love this.
Montezuma kept telling me I was pathetic, I was just another city-state, etc.

I would have let him live, maybe sign some research agreements, whatever, but he kept poking the bear in the eye. I declared war and wiped him out instead though. Purely emotional response from me. Things that get me engaged in the game are good, imo.
 
What about the random insult?

"Your empire's army is the laughing stock of this world."

Options:
A) You will pay for this
B) Okay

What sort of meaningless choice is this? Not to mention I could easily destroy his backwards army of rifles with my stealth bombers...

Honestly why is this even a pop-up to waste my time and why cant the AI figure out that I have twice the production he does and about 2 eras of tech on him? How long does he think it will take me to decimate his empire?

Since AI leader attitudes towards the player are now hidden, they needed new ways to hint to the player what the AI is thinking about you.
I actually like this because as opposed to civ4 in which as soon as you saw the dreaded "we have enough on our hands right now" you knew for sure they were planning a war and could usually figure out against who. Now you're just given a little hint that the AI thinks you're weak and may think about pushing you around in the future...

I really like diplomacy so far in Civ 5, the leaders are unpredictable, opportunistic and are able to change their opinions about other civs. Much like in real life. Just look at the relations between France and England throughout history!

I found the diplo in Civ 4 way too exploitable and really rigid. There's no more "You declared war on us 5,000 years ago so we still hate you."
 
Since AI leader attitudes towards the player are now hidden, they needed new ways to hint to the player what the AI is thinking about you.
I actually like this because as opposed to civ4 in which as soon as you saw the dreaded "we have enough on our hands right now" you knew for sure they were planning a war and could usually figure out against who. Now you're just given a little hint that the AI thinks you're weak and may think about pushing you around in the future...

I really like diplomacy so far in Civ 5, the leaders are unpredictable, opportunistic and are able to change their opinions about other civs. Much like in real life. Just look at the relations between France and England throughout history!

I found the diplo in Civ 4 way too exploitable and really rigid. There's no more "You declared war on us 5,000 years ago so we still hate you."

I agree with this in general, but I think we should at least have an outline of the general consequences of responses, because with times such as the insults its not clear.

If the AI is really being opportunistic I'll be happy. If it's IV's diplo model, only hidden, I'll be angry.
 
So.. do you think signing an Open Borders agreement with Civ A will have a negative impact on your relation to Civ B if you've signed a pact of secrecy with B with against A?
 
So.. do you think signing an Open Borders agreement with Civ A will have a negative impact on your relation to Civ B if you've signed a pact of secrecy with B with against A?

I think that's true. Or hope it is. Well, that's what happens in my head anyways though, so that's how I've been playing.
 
Unfortunately, the manual once again is terrible in explaining some of these mechanics. And really, what's happening here is important and SHOULD BE easily understood to the player as to what consequences may occur. It seems Firaxis took the lazy route of leading the player to a trial & error thing, finding out the hardway through numerous sessions.
 
Unfortunately, the manual once again is terrible in explaining some of these mechanics. And really, what's happening here is important and SHOULD BE easily understood to the player as to what consequences may occur. It seems Firaxis took the lazy route of leading the player to a trial & error thing, finding out the hardway through numerous sessions.
That or code digging as soon as the SDK is out. And after all the hype about making the game less gamey ...
 
What about the random insult?

"Your empire's army is the laughing stock of this world."

Options:
A) You will pay for this
B) Okay

What sort of meaningless choice is this? Not to mention I could easily destroy his backwards army of rifles with my stealth bombers...

Honestly why is this even a pop-up to waste my time and why cant the AI figure out that I have twice the production he does and about 2 eras of tech on him? How long does he think it will take me to decimate his empire?

One time I said you will pay for this and catherine immediately declared war. Maybe she was going to do it anyway? But I suppose its a possibility.
 
Maybe there's more than just "I like you / I hate you"?

Maybe there's also some sort of "I think you're strong / I think you're weak" modifier as well. A response of "You will pay for this" should then give negative modifiers to the "I hate you" scale, but positive modifiers to the "I think you're strong" scale.
 
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