Ok, so I'm sure everybody has at one point had some troops hanging around adjacent to an AI territory and had the AI send you the-
"I can't help but notice that you have a lot of troops on our border"
-with the-
"Yes you're right. Die scum! [DECLARE WAR]"
"Sorry, just passing through"
-response buttons.
And I'm equally sure that nine times out of ten you click the 'just passing through' box, because even if you are planning to attack, you don't want to start a war right then since the AI essentially gets a free attack on all your troops, and maybe your troops aren't all ready yet.
However, from the text that comes up when I do decide to attack such a player (lots of BS about betrayal, etc.) I get the impression that if you had picked the "passing through" choice you take a major diplomacy hit amongst all the other AI players since they react pretty badly to even the merest whiff of treachery on the part of the humans. Does anyone else find this to be the case? And if so, how long do you have to wait after being confronted with this choice before you can "honestly" declare war on that player? Is it even timed? Or would you first have to move all your troops away to reset the "troops on the border" counter or whatever event the AI used to trigger that dialogue?
Of course the thing that really gets my goat on this, is that the AI gets a free pass to call you out and stop you from doing a "sneak" attack on them, while every DoW from the AI is essentially a sneak attack against you (yes, I know, life isn't fair). The diplomacy here wouldn't bother me so much if it wasn't all basically pretend diplomacy. Badly implemented features are more annoying to me than missing ones... but I'm getting off topic there.
"I can't help but notice that you have a lot of troops on our border"
-with the-
"Yes you're right. Die scum! [DECLARE WAR]"
"Sorry, just passing through"
-response buttons.
And I'm equally sure that nine times out of ten you click the 'just passing through' box, because even if you are planning to attack, you don't want to start a war right then since the AI essentially gets a free attack on all your troops, and maybe your troops aren't all ready yet.
However, from the text that comes up when I do decide to attack such a player (lots of BS about betrayal, etc.) I get the impression that if you had picked the "passing through" choice you take a major diplomacy hit amongst all the other AI players since they react pretty badly to even the merest whiff of treachery on the part of the humans. Does anyone else find this to be the case? And if so, how long do you have to wait after being confronted with this choice before you can "honestly" declare war on that player? Is it even timed? Or would you first have to move all your troops away to reset the "troops on the border" counter or whatever event the AI used to trigger that dialogue?
Of course the thing that really gets my goat on this, is that the AI gets a free pass to call you out and stop you from doing a "sneak" attack on them, while every DoW from the AI is essentially a sneak attack against you (yes, I know, life isn't fair). The diplomacy here wouldn't bother me so much if it wasn't all basically pretend diplomacy. Badly implemented features are more annoying to me than missing ones... but I'm getting off topic there.