Palace upgrades?

There is indeed specific moments when you get palace upgrades. I compiled a list a while back but it got thrown away during a spring clean, as most of my game related scrawling do.

As you note, the first one always occurs with the founding of the 2nd city. I noted several others, including hitting some round numbers in culture score but most I have forgotten :(

It is also true that sometimes I could see no specific event which generated it, but later on in the game so much can happen in one turn that it's to time consuming to investigate every little event - particularly in a turn where every stat changes and the entire world is at war.

That these specific points don't occur for some people sometimes is likely the minority rather than the norm and this feature is glitched as in some games you can go centuries without any then it'll give you three at once as if it's on some kind of delay, or, as Rodrig0 states, they are there but it just doesn't notify you for some reason.

The civilopedia is a wonderful tool, but I'm regularly amazed by what information it DOESN'T contain, such as a palace description page, any definitions of town, city and metropolis (you have to guess from experience) and the exact matrix for war weariness to name but a few.

On the one hand the game makes you believe you can plan for everything with the correct micro-management while on the other it seems determined to keep so much a big secret that complete micro-management still doesn't really help as much towards a grand plan as you might think.

The developers must have instigated a matrix for every little detail, so why can't they have an explanation page for every little matrix they implement. For example, we know Infantry has a defence of 10 and can still be killed regularly by an attack of 4 - what we're not told is what the roll is based on - if it's a 50 sided dice the 4 versus 10 is not that much, if it's a 10 sided dice it's a whopping difference for example.

I think it would have been relatively easy for the palace screen to have a simple dialogue box which states 'Because you did this/that/the other the people have expanded your palace'. And equally simple to have a civ page which lists all the triggers.

Unless it's not quite that simple of course - but then why not a page explaining why it's not that simple or an indication of how random it is if it is random (which I don't believe it is).

Soundbite: Rodrig0, I recommend you experiment with culture score, both whole civ and individual cities (particularly capitol) on round numbers such as 10, 100, 1000, 2000, 10,000 etc.
 
There is indeed specific moments when you get palace upgrades. I compiled a list a while back but it got thrown away during a spring clean, as most of my game related scrawling do.

Glad to hear there's someone else digging the secrets of palace building! :lol: It would be great if you could remeber a little more of that list, every bit helps!

It is also true that sometimes I could see no specific event which generated it, but later on in the game so much can happen in one turn that it's to time consuming to investigate every little event - particularly in a turn where every stat changes and the entire world is at war.

What I'm doing is every time I get an upgrade I can't assume what it was for, I save a PrntScrn of the F11 screen. Once I gather more, I'll check all the stats for coincidences. Also I'll keep an eye on culture, those round numbers you mentioned sound like good candidates.
 
Well, time to update this old thread!

I noticed another trigger for expansion: discovering the whole world. You don't have to be the first, just reveal the entire world, via exploration, trading maps or both, and once the fog of war is dispeled, you'll receive a palace upgrade. Remember, though, upgrades happen the next turn after the event that triggered it.
 
I think we get an upgrade on defeating a first civ for that game. Also I don't quite agree with someone getting it on founding the 2nd city. A few minutes before writing this I started a new game and have 20 cities until now yet no Palace upgrade at all.
 
Maybe the condition is to have more cities than anyone else? On lower difficulty setting this can easily coincide with founding the second city. On Sid it will not.
 
I think we get an upgrade on defeating a first civ for that game.

Yes, I thought I had already posted it here, but I probably did it on another post. So there goes another, defeating a first civ. Just to clarify, you have to be the first to eliminate a civ, not the first civ you eliminate in that game.

Also I don't quite agree with someone getting it on founding the 2nd city. A few minutes before writing this I started a new game and have 20 cities until now yet no Palace upgrade at all.

Well it's been almost 4 years since I posted it, and every time I play I get an upgrade for the second city. It might be different for different dificulty levels, which one did you play? Also, upgrades only happen in standard games, not scenarios.

Maybe the condition is to have more cities than anyone else? On lower difficulty setting this can easily coincide with founding the second city. On Sid it will not.

Not likely, I've delayed intentionally my second city, but it always gives me an upgrade no matter what turn I'm in.

I think wonders also have something to do with upgrades, just I'm not sure exactly how. But I've noticed that if I build many wonders, or capture cities with them, I receive an upgrade, either when I build it or capture a city with it.
 
Yes, I thought I had already posted it here, but I probably did it on another post. So there goes another, defeating a first civ. Just to clarify, you have to be the first to eliminate a civ, not the first civ you eliminate in that game.
I'm not sure if it's being first to eliminate a civ or eliminating the 1st civ but you might be right as it appears that you've done quite a bit of testing.


Well it's been almost 4 years since I posted it, and every time I play I get an upgrade for the second city. It might be different for different dificulty levels, which one did you play? Also, upgrades only happen in standard games, not scenarios.

I was playing a scenario when I posted this so maybe the 2nd city thing is valid. So I won't get any Palace upgrade in a scenario?
 
I was playing a scenario when I posted this so maybe the 2nd city thing is valid. So I won't get any Palace upgrade in a scenario?

Well, to be honest, I'm not sure :blush: I just repeated what other guys said, that there are no palace upgrades in scenarios, but to tell the truth, in almost 10 years that I've been playing Civ III, I've never played a scenario.But those guys are reliable and they know what they're talking about, so yeah, I belive they're right.
 
Well, to be honest, I'm not sure :blush: I just repeated what other guys said, that there are no palace upgrades in scenarios, but to tell the truth, in almost 10 years that I've been playing Civ III, I've never played a scenario.But those guys are reliable and they know what they're talking about, so yeah, I belive they're right.

I have no problems getting Palace Upgrades in scenarios in both the Vanilla Game and Play the World. You do not get them in Conquest though, or Complete.
 
I have had games where I don't get an expansion for ages... literally. I often get one for the 2nd city but not consistently.

I've noticed that sometimes the upgrade becomes available but no pop-up shows up. You have to click on the little 'P'. So data collection could be off if people are not checking the palace view after certain events.

I think it pops up after so many advances and at culture intervals, and different numbers of cities. Possibly after a wonder as well.

I've never noticed it being tied to conquering cities or combat, but then, I tend to play edited games - the palace is a major feature I enjoy though.
 
I have noticed that if I ignore the first couple of upgrades the game stops offering them. I can later click the [Palace] key and put them in place if I want to.
 
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