Drawing Cards
After you finish your four actions, you draw two player cards.
Each player may only have seven cards. If they exceed the limit, they must play
events if they have any or discard down to seven, even if they receive an 8th card from "Share Knowledge."
Again, if you attempt to draw a card and the deck is out, you will lose the game.
There are three main types of player cards:
1. City Cards
Every city in the game has a unique card. There are 12 of each color. They can be used for direct flights, charter flights, building research stations, and curing disease.
2. Events
Events allow you to perform special actions, but they do not cost an action. You may play events
at any time, even during another player's turn, except during the middle of an
epidemic. (One event allows you to break this exception, but we'll worry about that if you get that one

)
3. Epidemics
Five epidemics are seeded throughout the deck. When you draw one, an epidemic will occur, instantly adding three cubes to a city. When you draw one, the following will instantly occur.
1. Increase Infection Rate
The infection rate marker moves up. The first two times it stays at 2, meaning only two cities will be infected. Then it will raise to 3, and on the last epidemic, 4.
2. Infect City
I will draw a city card off the bottom of the deck and add three cubes to that city. I'll get to the strategy implications of this later.
3. Intensify
All the
infection cards in the discard pile will be shuffled (which includes the one that we just drew) and placed on top of the
infection deck. This means that every time an epidemic happens, the same cities will get hit over and over, more and more cubes stacking up in the cities that have already got cubes. Fun, eh?
Just one more section: Infections!