Pandemic the Board Game (Play-by-Forum)

TS: If we need to add two cubes to a city with already three, does that spawn two outbreaks, or only one?
 
TS: If we need to add two cubes to a city with already three, does that spawn two outbreaks, or only one?
One.

You only ever add one cube when drawing infection cards.

The only things that add more are:
1. Epidemics (3 cubes are instantly added to one city from the bottom of the infection draw deck.)
2. Outbreaks (Add a cube to each connected city. A city can only outbreak once per infection card, but it could theoretically outbreak multiple times per turn. Multiple outbreaks could put two cubes on the same city in the same card.)
 
TS: If we need to add two cubes to a city with already three, does that spawn two outbreaks, or only one?
But don't worry - I'll do my best to warn you about worst case scenarios.
 
I think I see like 3 reasonable turns for me:
1. Move to London, remove a disease cube. This is like a “safe” option that preserves a card and helps handle a 3-cube spot. Downside is that we don’t immediately go to the hotspots in Asia
2. Burn a card to fly to Hong Kong, start treating disease in the area. This’ll immediately get the ball rolling on dealing with the most dangerous place. Downside is that it costs a card.
3. Just walk to Hong Kong to prepare to plop down a research center next turn. Downside is that I don’t actually treat any disease this turn. Upside is that a research center in Hong Kong is absurdly valuable.

I’m leaning option 1 right now, but I’d like to hear thoughts.

imo option 1 is good

I'm definitely embarking on a direct flight to Baghdad and from there I'll be hopping between the cities clearing the bigger threats
 
Delhi is connected to five cities, that would be quite a nasty outbreak (only Baghdad is worse but I'll get there asap so no worries)
 
I think give Syns the Hong Kong card, he goes there and builds a research station, then G1K and I can both shuttle there and the three of us knock back the black and the red because Hong Kong is good access to both. Marcher goes at the blue in London. The yellow runs unchecked for a turn but we get a little breathing room. Don't spend yellow cards and even if it gets a good start maybe we cure it first and make it easy to beat back.
 
I think give Syns the Hong Kong card, he goes there and builds a research station, then G1K and I can both shuttle there and the three of us knock back the black and the red because Hong Kong is good access to both. Marcher goes at the blue in London. The yellow runs unchecked for a turn but we get a little breathing room. Don't spend yellow cards and even if it gets a good start maybe we cure it first and make it easy to beat back.
Only you can give cards at any city. Otherwise the other players must meet in the city being traded.
 
But Synsensa can:
1. Fly anywhere with any card from a research station.
2. Build research stations without cards.
So that frees you up a bit concerning research stations.
 
I think give Syns the Hong Kong card, he goes there and builds a research station, then G1K and I can both shuttle there and the three of us knock back the black and the red because Hong Kong is good access to both. Marcher goes at the blue in London. The yellow runs unchecked for a turn but we get a little breathing room. Don't spend yellow cards and even if it gets a good start maybe we cure it first and make it easy to beat back.
As TS mentioned, I don't need any cards from you guys to go swing by Shanghai, plop down a station (better accessibility), and then move on over to Beijing to take it down from outbreak level.
 
I like the research station plans. My gaming group (IRL) only really builds two unless we have Synsensa's role, the Operations Expert.
 
Although looking at it, maybe Hong Kong would be better for a station if we aren't building one in Australia.
 
Also, that reminds me of one more strategy tip:
Work towards two colors at once, if possible. Marcher can cure easier but it doesn't hurt if someone gets a lucky draw to stack up them too and knock out two at once.
 
Although looking at it, maybe Hong Kong would be better for a station if we aren't building one in Australia.

If you have the HK card you fly there, build, move one space, remove a black cube
I fly shuttle, move two to Bejing, remove red cube
G1K shuttles, moves two spaces, removes black cube

Next turn we theoretically clear all the remaining cubes in the area and we have HK to fly out of.
 
If you have the HK card you fly there, build, move one space, remove a black cube
I fly shuttle, move two to Bejing, remove red cube
G1K shuttles, moves two spaces, removes black cube

Next turn we theoretically clear all the remaining cubes in the area and we have HK to fly out of.
Marcher can't pass the HK card unless he and another player are both there. Synsensa should be able to get there with his special abilities though.
 
Marcher can't pass the HK card unless he and another player are both there. Synsensa should be able to get there with his special abilities though.

I thought he could pass the card because him and Syns are in same city?
 
My bad...yeah, Syns burn a card. Allowing me and G1K to shuttle into HK we clear all the existing red and black cubes in turn two. That's worth it.
 
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