Pandemic: The Board Game
Current World StatusVICTORY!
Outbreaks: Three
Blood Flood: 9 cubes remaining (Cured!)
Blue Lip Choke: 16 cubes remaining (Cured!)
Yellow Fever: 13 cubes remaining (Cured!)
The Black Death: 19 cubes remaining (Cured!)
Cards in Draw Deck: 21 [11 turns until time runs out]
Infection Discard Pile:
Spoiler :
Spoiler :
First Batch (All of these randomly before the Second Batch)
Second Batch

Second Batch

Game Outline:
Turn One (Marcher -> London)
Turn Two (Synsensa -> Kolkata)
Turn Three (Tim -> Beijing)
Epidemic One
Turn Four (G1K -> Delhi)
Turn Five (Marcher -> St. Petersburg)
Turn Six (Synsensa -> Algiers)
Turn Seven (Tim -> Shanghai)
Turn Eight (G1K -> Baghdad)
Turn Nine (Marcher -> Cairo)
Turn Ten (Synsensa -> Osaka)
Epidemic Two
Turn Eleven (Tim -> Hong Kong)
Turn Twelve (G1K -> Hong Kong)
Turn Thirteen (Marcher -> Hong Kong, Cure Black)
Turn Fourteen (Synsensa -> Lagos)
Turn Fifteen (Tim -> Hong Kong)
Epidemic Three & Turn Sixteen (G1K -> Karachi)
Turn Seventeen
Players:
1. Synsensa
2. G1K
3. Marcher Jovian
4. Timsup2nothin
Spoiler Original Post :
Greetings, everyone. I have been playing a lot of board games IRL recently, and I have been considering running a few "Play by Forum" board games here for fun. I've recruited some of my friends from the Mafia/NOTW forum, but anyone's welcome to join.
I'm considering a few games:
King of Tokyo is more fun when you actually get to chuck the dice, but I think it would still be fun.
Pandemic is a blast - as long as you don't think it's too bothersome given real life right now. But it is cooperative and I believe it would work well for forum play.
Settlers of Catan is a classic. Never tried it by Forum, but here goes nothing!
If you would like to play, please inform me you are joining and post for your preferred game.
Orders for the game will have a 24 hour requirement, more or less. Extensions can be asked for if absolutely necessary, and as soon as orders are locked (and I can update), I'll update even if the deadline hasn't come. None of these games should be a massive time investment per day, but I honestly have no idea how long they will take.
If we can only get four players, I'll do any. If five people want to play, we should probably play Pandemic.
I'm considering a few games:
1. King of Tokyo
In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.
At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory.
The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone!
Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more.
In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.
King of Tokyo is more fun when you actually get to chuck the dice, but I think it would still be fun.
2. Pandemic
In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.
The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.
Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!
Pandemic is a blast - as long as you don't think it's too bothersome given real life right now. But it is cooperative and I believe it would work well for forum play.
3. Settlers of Catan
In The Settlers of Catan, players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards)—wood, grain, brick, sheep, or stone—to build up their civilizations to get to 10 victory points and win the game.
Setup includes randomly placing large hexagonal tiles (each showing a resource or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. Number disks, which will correspond to die rolls (two 6-sided dice are used), are placed on each resource tile. Each player is given two settlements (think: houses) and roads (sticks) which are, in turn, placed on intersections and borders of the resource tiles. Players collect a hand of resource cards based on which hex tiles their last-placed house is adjacent to. A robber pawn is placed on the desert tile.
A turn consists of possibly playing a development card, rolling the dice, everyone (perhaps) collecting resource cards based on the roll and position of houses (or upgraded cities—think: hotels) unless a 7 is rolled, turning in resource cards (if possible and desired) for improvements, trading cards at a port, and trading resource cards with other players. If a 7 is rolled, the active player moves the robber to a new hex tile and steals resource cards from other players who have built structures adjacent to that tile.
Points are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), they announce their total and claim the win.
Settlers of Catan is a classic. Never tried it by Forum, but here goes nothing!
If you would like to play, please inform me you are joining and post for your preferred game.
Orders for the game will have a 24 hour requirement, more or less. Extensions can be asked for if absolutely necessary, and as soon as orders are locked (and I can update), I'll update even if the deadline hasn't come. None of these games should be a massive time investment per day, but I honestly have no idea how long they will take.

If we can only get four players, I'll do any. If five people want to play, we should probably play Pandemic.

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