PangaeaPlus

[to_xp]Gekko

QCT junkie
Joined
Dec 16, 2005
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7,950
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Seyda Neen, Vvardenfell
nothing fancy, just a couple edits to the vanilla Pangaea mapscript since it seems to still be the most used mapscript for FFH.

I've disabled Natural and Pressed coastline pangaeas randomly moving to the north/south, because who wants a third of the continent to be nothing but ice?

I've also disabled Irregular and Archipelago subcontinents ( used for Natural and Pressed coastlines ) since I've noticed otherwise the game is too prone to starting players on some crappy peninsulas with tons of coast tiles, often times with expansion inland blocked by a nearby civ. it can still happen if you get unlucky but it's a rare occurrence.

if you want the toggles for world wrap and resource distribution back you'll have to rename the file to Pangaea.py - for some reason they don't show up once you name the file something else.
 

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Hmm.. Time to test this. I haven't played Ffh2 vanilla in a while.
You should fiddle with Erebus and Erebus continents as well. Maybe even adjust maps from other mods (like Fairy Tale?) to fit properly the Ffh2World. Just a random thought. Cheers.
 
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