Enrico Swagolo
Deity
- Joined
- Jun 10, 2013
- Messages
- 2,387
Based on thoughts outlined above, here's my current minimalist attempt to address some imbalances:
Stars and Sky would still be overpowered. Its main problem is too much culture and production, Faith is a problem but not as important. Tundra starts make this one broken. You will become the best at culture, able to build everything just with a few Tundra camps (which there's always an abundance of in Communitas) and the undisputed god of faith. Nobody can keep up with you. The game becomes too easy as you are 2 policies ahead of almost everyone at emperor, build everything very fast and enhance at a similar time as the Maya do.
4-5 upgradeable improvements in Tundra happen all the time in all places in Communitas map script, and Tundras are big. You are essentially making several of your cities have the capital benefits of pre-most-of-the-nerfs God of Creation with more faith and lots of production at the cost of no happiness.
Also if you just nerf the faith to 1, most of the times they'll found a religion anyway (while still keeping the OP game-winning Culture/Production) because all they need to do is research Hunting and get 4-5 faith on top of 8-10 production/culture in the capital, then they settle another city and get that another time, and another.
It'd be better if Stars and Sky would be 2 Faith 1 Prod 1 C with perhaps 1 Gold/Food added in if it's too weak (it won't be though). I suggest this value because that's how I've been playing for a long time with my changes and it's fine - you get some awesome culture/production sweetener while still being beyond awesome at faith, but you fall off with time (as pantheons of this sort should).
God-King is overnerfed IMHO, not sure if it needed to be hit so hard.
Besides that I'm very liking your Craftsmen idea (resources not granting faith is cool and makes it different from God Earth) and all the other changes are fine with me.