Pantheons - Second Edition

The resource placement in the current Communitas script is not to be used as a basis for changes in pantheons, policies or anything else for that matter.
So if you want to get better experience and more precise results for changes it's better to play on standart maps, like Pangea, Continents etc? Communitas spawns too many resources?
 
So if you want to get better experience and more precise results for changes it's better to play on standart maps, like Pangea, Continents etc? Communitas spawns too many resources?

Too few. It was limited to provide a maximum of 4 for any strategic tile.
 
@Funak is 'right on the money here'. The resource placement in the current Communitas script is not to be used as a basis for changes in pantheons, policies or anything else for that matter.
However I have restored the code to vanilla values and new releases of VP should have the new script, in which case it will be as useful as any vanilla script.

As for any mods that rely on Communitas, you'll need to ensure no conflicts with the scripts, VP's or the other mod.

So new Communitas will have less luxury/bonus resources spawns? Not good to be honest, I love how almost every spot in Communitas is worth fighting entire empires for. I admit the Tundras were a bit too... overwhelmed with resources though. Deer everywhere. In contrast, deserts were just like in regular maps (or rather, there was actually LESS desert tiles on average - through hundreds of games, I only saw one big desert in Communitas and 2 mid ones, the rest were enough for 1-2 cities at most).

While probably the current form is unbalanced, will there be a setting that brings it back to its former glory?
 
So new Communitas will have less luxury/bonus resources spawns? Not good to be honest, I love how almost every spot in Communitas is worth fighting entire empires for. I admit the Tundras were a bit too... overwhelmed with resources though. Deer everywhere. In contrast, deserts were just like in regular maps (or rather, there was actually LESS desert tiles on average - through hundreds of games, I only saw one big desert in Communitas and 2 mid ones, the rest were enough for 1-2 cities at most).

Communitas have more rivers, meaning less desert and more floodplains. Honestly deserts on regular maps aren't usually very big either (some exceptions exist of course, but they are more of an oddity)
 
Too few. It was limited to provide a maximum of 4 for any strategic tile.
Yes, but personally I think it's a lot more interesting than 8 coal/oil/aluminum tile appears on your territory so you don't ever need to expand anymore.
And also while Communitas has too few resources per tile, it tends to spawn a lot more tiles with strategic resources in general.

Sorry for offtopic.
 
Yes, but personally I think it's a lot more interesting than 8 coal/oil/aluminum tile appears on your territory so you don't ever need to expand anymore.
And also while Communitas has too few resources per tile, it tends to spawn a lot more tiles with strategic resources in general.

Sorry for offtopic.

Normal maps tend to clump resources together (which makes sense actually) like you can have 60% of the entire maps coal focused around 1 city.
 
Normal maps tend to clump resources together (which makes sense actually) like you can have 60% of the entire maps coal focused around 1 city.
Okay, so normal maps are overall more balanced for the current version? Is Communitas will be raised to their level? So you can test things efficiently on it too.
 
And also while Communitas has too few resources per tile, it tends to spawn a lot more tiles with strategic resources in general.
QUOTE]

I think its perfect. 2 in general, a few 3, and the occasional 4 as the "really big one". I think that's perfect, much better than the standard 4-6 you often see in other maps.
 
So new Communitas will have less luxury/bonus resources spawns? Not good to be honest, I love how almost every spot in Communitas is worth fighting entire empires for. I admit the Tundras were a bit too... overwhelmed with resources though. Deer everywhere. In contrast, deserts were just like in regular maps (or rather, there was actually LESS desert tiles on average - through hundreds of games, I only saw one big desert in Communitas and 2 mid ones, the rest were enough for 1-2 cities at most).

While probably the current form is unbalanced, will there be a setting that brings it back to its former glory?

No! The code that was in the Communitas script only applied to strategic resources, ie. the tiles that have multiples of the resource on them. Luxuries and food tiles are just a tile that designates access to that resource, not how many you have. That is still dependent on how many tiles you work.

This is the data and conclusion I came to on several map generations.
 
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