Paratroopers???

Stid

Warlord
Joined
Nov 19, 2003
Messages
214
Location
England
i was just interested in who actually uses these as i have never found a particulary good use for them.you can drop them behind enemy lines but in the same turn my tanks normally get further than the paratroopers anyway.you can attack islands if they're 2 squares+ but marines can take them in 1 turn not 2.they can't even drop onto an empty enemy city from my experience not like civ2 when they were almost indepensible.i believe improving this unit would be great for civ4.
 
This is an old issue,and you are absolutely right Stid,but as you said we sould expect that this unit will get improoved only in Civ4.Unfortunately 2 units para-modern para were totaly useless in this game,and we are talking for a unit that changed the strategy of modern warfare.
 
I actually find them to be quite useful in certain situations - particularly in rough terrain. I also think "Airborne" operations are more powerful in C3C than Vanilla/PTW. I even put together an article describing tactics using advanced flight units. At the risk of threadjacking, I invite you to check it out.

If you'd like to play with paratroopers in a hurry, dig through the succession games for Bede01. This was an emporer level C3C 1.15 game in which we used paratroopers ... to great effect and much fun!
 
There are some pretty interesting thing to do with normal Paratrooper

First, you can put airbase anywere, so they'll have long range.

You could use Paratroops as escort for Tanks.
1) move tanks to enemy territroty
2) airdrop Paratroopers for defense

Also, they can be used to support lethal Bombers
1) Drop then on some mountain near enemy city.
2) Leathaly bobm city to death.
3) Take city with paratroopers.

I think that there is an article on this subject already written.
 
player1 fanatic said:
Also, they can be used to support lethal Bombers
1) Drop then on some mountain near enemy city.
2) Leathaly bobm city to death.
3) Take city with paratroopers.

That would be great if the paratroopers could move on the same turn as they're dropped (which is why they revolutionnized warfare, btw).

Now I understand the point of dropping them on a mountain is to protect them from the counterattack, but this works fine only if the mountain is right next to the city. If not, you'll have to wait some more turns, painstakingly moving your troopers to the city one tile each turn... :mad:

Paratroopers might sometimes be useful against the AI (like when the moon is blue and a rooster has hatched an egg in your backyard :) ), but against an human player, what chance do they have ? They'll be artilleried down as soon as they land, because they will just sit there for an entire turn ! :lol:

Seriously I'm sure it's fun to play with, but useful ?
 
Masquerouge said:
That would be great if the paratroopers could move on the same turn as they're dropped ...

Not necessarily. Use a multi-turn process:

1) Use a fighter for aerial recon
2) Drop paras next to the city
3) Bomb the stuffing out of the city

Next turn:

4) Bomb the stuffing out of the city again
5) Move the paras into a lightly defended (or undefended) city.
 
Masquerouge said:
Paratroopers might sometimes be useful against the AI (like when the moon is blue and a rooster has hatched an egg in your backyard :) ), but against an human player, what chance do they have ? They'll be artilleried down as soon as they land, because they will just sit there for an entire turn ! :lol:

Moot point. MP games don't generally last that long :)
 
I think that paratrooper should be able to attack the unit on the tile they paradrop on because they have a weak attack and you need to bombard the unit so that they have one or two hit points. That way they become a useful unit again.
 
First of all there sould be airplanes-transports for this unit which could have a great range of operation.It has no sence that paras must be in an airfield for execute an airdrop.Their operational range is way to small.
 
i reakon it would be very useful if paras could land on cities and attack unit after unit until either the paras dead or the defenders are.this would be particulary useful on single square islands as they really do my head in when i have cities near the shore but none on them so ships cant be used.SAMS should be able to damage or kill them - just what id like to see in civ4 :)
 
Yes, some kind of amphibious assault for paratroopers would be great... errr we could call it "airborne assault".

Has anyone tried to give amphibious assaults to paratrooper and see if you could drop them directly over coastal cities ? That would be an improvement, albeit a small one...
 
scoutsout said:
Not necessarily. Use a multi-turn process:

1) Use a fighter for aerial recon
2) Drop paras next to the city
3) Bomb the stuffing out of the city

Next turn:

4) Bomb the stuffing out of the city again
5) Move the paras into a lightly defended (or undefended) city.

I use paratroopers and helicopters rather effectively against islands - with following additions:

3b) Bomb all roads to slow down enemy reinforcements

and

6) Move bombers into the conquered city (so new targets/islands come into range) and repeat

Since the conquered (and bombed) city rarely have airports, I rely mainly on helicopters to bring in defencive and offencive units. I realize that most of these tasks can be undertaking by naval units transporting marines and defencive units, but varity makes the game - and the winning strategy.
 
I think that modern paratroopers combined with TOW infantries (by helicopters) are very good to smash the second line of the AI.
my pratice:
1.strike first with tanks, modern armors, etc.
2.the AI will move nearly all his units to the first line, to counteraatack, or reinforce cities.
3.drop paratroopers and tow infs to the edge of inner AI cities.
4.AI will divide his remaining forces, thus getting unable to defend both the first and the second round of his cities.
 
I once built a paratrooper, and every turn I would move him into a city that had an airport and let him parachute somewhere within my borders, and just watch him float down. It was fun for a while. Then I tried to drop him inside French territory (we had RoP) and the paradrop failed, and he died. Parachuting is dangerous!
 
This talk of paras being useless makes me a bit sad, 'cause I never got around to using them (my games usually end with me going berserk 'bout the time I get tanks) and thought they'd be as good as in Civ2, where they were REALLY handy for certain operations. If they can't move after being dropped or not even seize an undefended city, they seem to be nothing more than a distraction or diversion when the enemy counterattacks. Not exactly the original concept of paratroopers... Is there no way to address this in the editor?
 
Bartleby said:
I once built a paratrooper, and every turn I would move him into a city that had an airport and let him parachute somewhere within my borders, and just watch him float down. It was fun for a while. Then I tried to drop him inside French territory (we had RoP) and the paradrop failed, and he died. Parachuting is dangerous!

There is a reason why recon mission for air units exists.
 
Back
Top Bottom