Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,243
This was a huge artillery piece built by the German during the WWI. It could only been moved by railroads (like the first version of the true "Grosse Bertha", an earlier and smaller canon that could break 3 meters fortification walls) and set up there. Its range is 3 times the range of other artillery of the era. (so 6 tiles range
)
In term of gameplay, you could not take a city with it, not to mention it is useless against units (not precise enough). However, as it was intended to be used as a psychological weapon against Paris by the German, it could use some kind of Morale in Civ7 or a Civ6 mod introducing Morale. (When destroying a Paris church, the French considered to retreat)
Goddamit, I want my railroads only artillery !
Actually, I want Civ8 mechanics designed entirely around this concept.
The Paris Gun produced such a big sound that Germans had to "hide it" with other artillery when firing, to not be discovered by the french SRS. (sound recognition something) So we could implement other pieces around it graphically, firing when the PG fires. Obviously, it would have to set up, on a railroad.
The Paris Gun pack should also go with a bait, that you could set up x tiles around it. (false canon and false railroad) That way, if the enemy sees the bait from the sky, it would appear graphically lile being the Paris Gun. It could work with any unit (WWII disembarkation preparation in England), at some cost, but which ? Production ? Civic card ? (or both) Time ? (move around the map from a city and set up) People ? (basically a unit able to "contruct" such bait on the map) Of course the incentive would have to be made on spying, particularly air spying. So : the frontier of your country when conquering would follow you, to not let the enemy see what you do in his past territory. Air scouting should be back.
Also, ground spying should be common. To the point you wouldn't even have to build spies, they would be automatic in major cities of every foreign civ. But then, how to explain the (apparent) success of WWII bait ? Probably measures could be taken in times of war : you need a specific card that unlocks city projects that kicks out every enemy spy of that city. (chances of fail with high experience spies, like double agents or perfect accent ones ? (sounds like good spies promotions to me))
Morale, especially cities one : it might be represented by city Health. If city health falls to zero, it surrenders, no matter what. If there is multiple enemies in the area, the city can make surrender proposals to every enemy, and pick the best according to them. (the attacker has the choice to comply or not afterwards, influencing his reputation)
It seems that the Paris Gun should attack Health, bypassing fortifications based on Civ6. However, the city might recover some health every turn like it is now in Civ6. So after a long time of no bombarding, it should be ok.
Historically, the PG didn't do much. First, it was discovered and attacked. (with no success) Second, it didn't fire for "large" periods for some reason. Last, the Allied progressed before it could continue its task. The Germans managed to take it away with them, to not let the Allied take it.
You can find more information about it in those Wikipedia pages, in French or in English :
https://fr.wikipedia.org/wiki/Pariser_Kanonen
https://en.wikipedia.org/wiki/Paris_Gun
Here is a picture of the set up of it :

In term of gameplay, you could not take a city with it, not to mention it is useless against units (not precise enough). However, as it was intended to be used as a psychological weapon against Paris by the German, it could use some kind of Morale in Civ7 or a Civ6 mod introducing Morale. (When destroying a Paris church, the French considered to retreat)
Goddamit, I want my railroads only artillery !

Actually, I want Civ8 mechanics designed entirely around this concept.

The Paris Gun produced such a big sound that Germans had to "hide it" with other artillery when firing, to not be discovered by the french SRS. (sound recognition something) So we could implement other pieces around it graphically, firing when the PG fires. Obviously, it would have to set up, on a railroad.
The Paris Gun pack should also go with a bait, that you could set up x tiles around it. (false canon and false railroad) That way, if the enemy sees the bait from the sky, it would appear graphically lile being the Paris Gun. It could work with any unit (WWII disembarkation preparation in England), at some cost, but which ? Production ? Civic card ? (or both) Time ? (move around the map from a city and set up) People ? (basically a unit able to "contruct" such bait on the map) Of course the incentive would have to be made on spying, particularly air spying. So : the frontier of your country when conquering would follow you, to not let the enemy see what you do in his past territory. Air scouting should be back.
Also, ground spying should be common. To the point you wouldn't even have to build spies, they would be automatic in major cities of every foreign civ. But then, how to explain the (apparent) success of WWII bait ? Probably measures could be taken in times of war : you need a specific card that unlocks city projects that kicks out every enemy spy of that city. (chances of fail with high experience spies, like double agents or perfect accent ones ? (sounds like good spies promotions to me))
Morale, especially cities one : it might be represented by city Health. If city health falls to zero, it surrenders, no matter what. If there is multiple enemies in the area, the city can make surrender proposals to every enemy, and pick the best according to them. (the attacker has the choice to comply or not afterwards, influencing his reputation)
It seems that the Paris Gun should attack Health, bypassing fortifications based on Civ6. However, the city might recover some health every turn like it is now in Civ6. So after a long time of no bombarding, it should be ok.
Historically, the PG didn't do much. First, it was discovered and attacked. (with no success) Second, it didn't fire for "large" periods for some reason. Last, the Allied progressed before it could continue its task. The Germans managed to take it away with them, to not let the Allied take it.
You can find more information about it in those Wikipedia pages, in French or in English :
https://fr.wikipedia.org/wiki/Pariser_Kanonen
https://en.wikipedia.org/wiki/Paris_Gun
Here is a picture of the set up of it :