Passable and Workable mountain tiles

Should mountain tiles passable and workable?

  • A. Yes to all

    Votes: 1 16.7%
  • B. No to all

    Votes: 0 0.0%
  • C. Passable but not workable

    Votes: 1 16.7%
  • D. Civ ability only.

    Votes: 2 33.3%
  • E. Yes but with attrition malus.

    Votes: 2 33.3%
  • F. Yes to all and city can be built there.

    Votes: 0 0.0%

  • Total voters
    6
Joined
Jan 10, 2019
Messages
2,815
Should mountain tiles passable and workable?
1. Yes to all (Like in Civ 1 - 3)
2. No
3. Passable but not workable. (What's the point actually?) well at least until enabling tech or civic is earned or until other conditions met (like reaching specific eras or special events like earning a Great General (Civ5 Carthage))
4. Civ ability only. and ONLY for those with significant mountaineering
5. Yes but your units incurs attrition damage (Civ5 Carthage)
6. EVERYONE should be able to found a city atop of MOUNTAINS and not just HILLS.


Actually i'm tinkering with roadbuildings on mountain tiles.
There are actually 'Gallery Roads' exists (Particularly in Ancient China, there already a chinese word for it (棧道 https://en.wikipedia.org/wiki/Gallery_road). I've read a Wiki entry on Chu-Han contentions (a big part of Liu Bang's history), https://en.wikipedia.org/wiki/Chu–Han_Contention#Initial_stages

In 206 BC, after the former Qin Empire was divided into the Eighteen Kingdoms, Liu Bang was made King of Han and relocated to the Bashu region (present-day Chongqing and Sichuan) along with 30,000 troops and thousands of civilians. Upon reaching his destination, Liu Bang ordered the destruction of the gallery roads leading into Bashu in order to trick Xiang Yu into believing that he had no intention of leaving Bashu, and as a precautionary move against any attack from outside Bashu.

These roads were incredibly built before tunnelling and roadbuilding techs permits safer roads for faster travels through mountainious areas. and are surely dangerous to go across. These roads however added surprise factor to use when invading enemy territory (because the enemy did not expect much) or can also 'trick' enemy to believe that the attacker marches through mountains using these dangrous routes while in reality using much easier passageways (Which Liu Bang did against Xiang Yu later on).

I'm not sure if these 'plank ways' exists elsewhere outside China? Did Romans consider using these as a part of Roman Road Network? And should 'Gallery roads' even exists in game as 'roads buildable on a mountain tile' at all??
https://myloview.com/sticker-wooden...-top-of-wugong-mountain-in-jiangxi-no-E712267
https://www.chinadaily.com.cn/china/2015-04/14/content_20429520_6.htm
 
I think there should only be specific instances where this is the case. If we make it to where all types of terrain end up being workable by everyone it kind of kills the uniqueness of certain civs.

That being said I could see these bonuses as part of possible Great People such as Hannibal lets you move military units through mountains or Songsten Gampo that lets your religious units move through mountains. The latter can even be the ability of a Lhasa or Kathmandu city-state.
 
I'd like to see working mountain tiles restricted to specific civs, like the Inca and Tibet or similar. Surviving, never mind building a proper civilization, in the mountains is a unique accomplishment; there's a reason hill tribes were a persistent problem for settled empires. I think mountains should be passable, with attrition, to civilian units and scouts but not to military units. You can't march an army through the mountains; ask Hannibal Barca.
 
Really need a Mountain Pass terrain tile. They were pretty important historically being of course borders of cultures but also incredibly important bottlenecks for militaries and trade.
 
What if mountians had a sort of low ground, which allowed one to climb the range, this would consume all movement. Once on top, moving from mountian to moutian would cost 2 movement, going down could be done from any point in the range. Unlucky things can happen on mountians. (Harsh winters ect.) These could completely reck your units...
 
The option of "workable, but not passable" seems to be missing?

They should not be passable as that creates a more interesting map. Maybe you can have a new "Pass" tile that breaks up mountain chains, if the area otherwise get's too large. And diversity in terrain is good here.

They can be workable as that's what they have always been, but that doesn't need accessibility for units.
 
Agreed, wokable (low yields but not passable (excluding possibly civilians and scouts) work best.

the game needs more obstacles and chokepoints (Bring in deep woods and deep jungles that standard military units can't cross). And then make being able to enter those tiles a halmark of the scout line so they finally have something really special to them - and a safe hiding spot where regular enemy units can't chase them, making them a bit of a guerrila unit.
 
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Agreed, wokable (low yieldsj but not passable (excluding possibly civilians and scouts) work best.

the game needs more ibstacles and chikepoints (Bring in deep woods and deep jungles that standard military units can't cross). And then make being able to enter those tiles a halmark of the scout line so they finally have something really special to them - and a safe hiding spot where regular enemy units can't chase them, making them a bit of a guerrila unit.

I'd add deserts to the tiles taking up two movement points. It long irked me that they are so easy to cross and so valuable. Also, that gives camel units a very obvious special role :)
 
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