Passive-Agressive Only defence Domination

Our research rate sucks. This is because we are running farm biased economy without actually bothering to hire any specialists. As a side effect of this our cities have grown too large and we have lots of unhappy people. I whip and draft some of them, and found a city to take control of the gems.

Liberalism is in. Revolt free speech-emancipation-free religion to take care of remaining unhappiness issues and increase culture.

Set research to assembly line.

Tell our vassals to move on Mycenae.

Victoria has 4 random units there, I delay her a turn by asking her to go after Monty so I can weaken the defence. Alex sends reinforcements and kills off her 4 units before she can take the city. Damn. I notice we have a bunch of old outdated elephants and longbows in the north so I go ahead and give them all to Vicky, who upgrades most of them to cavalry. Whatever their other flaws, vassals are a great way to recycle obsolete units into something useful.

Roosevelt is just stockpiling units in his cities and doing nothing.

Kill a couple of roaming units of Monty's and:



I decided to take the capitulation since our vassals weren't doing anything useful against him. Shared almost all our techs except liberalism and democracy with our vassals to upgrade their war capabilities. Gave Monty a worker to help rebuild a bit. We're slightly short on workers now because I lost 3 of them to Alex units on southern front total (sorry), at least they aren't defending cities anymore after I take out the offending troops

Send our army to Mycenae to clear the way for Vicky, who arrives with her newly upgraded cavs and razes the city. I quickly send in a settler to claim the site.



Move on to the next city, Vicky razes it too.

Move on to Athens, we get hit by 5 cannons outside the city, then retaliate with our own cannons and cossacks.



Vicky kept this one but we should be able to flip it. Alex is offering capitulation now. Obviously we don't need to take it, although it would be pretty funny to win by vassalizing every single AI. Roosevelt hasn't done anything in the Greek war effort for my entire turnset, but he's been stockpiling troops in his homeland. Hopefully they will be of some use in the next campaign. Saladin looks like a fun target.

I hired some specialists. The army isn't moved. There are 2 settlers waiting in Bryansk to claim ex-Greek land, a great general en route to Moscow, SoL due in 3 turns, Assembly Line in 7.
 

Attachments

Well, very short report.

Turn 0 Vassal Alex.

Sent our ormy to heal and found city in empty space.
Revolt to Mercantenilism.
I think our self research will benefit better from it. Our Vassals now have enogth cities to trade with each other.

Heal and declare on saladin.

When assembly line come, set research to Phisic. Traded with Roosevelt AL for rails and gift AL to all our vassals. (I think I forgot Mounty, check if I did and gift it to him.

Salladin is a bit tougth to Crack, to many defencive promotions, but Alex allready took one city and I hope Next turn 2 more will fall.

Building mostly Jails, now switching to factories.

I was growing cities my turn, but next one up would probably go and MM more production and more specialists.

We got SOL as expected.

http://forums.civfanatics.com/uploads/84898/Mutineer_passive_agressive_AD-1830.CivWarlordsSave
 
I think we were growing more than hiring specialists because of the population requirement for capitulation and maintaining vassals. We need to make sure none of our vassals escape our grasp.

How close are we to the domination limit? Also, if we vassalize everyone, I think it counts as conquest and not domination (although I'd imagine we'd hit domination first).
 
Pre-turn
Population : 45% (50% required)
Land : 62.75% (64% required)

IBT 1831 AD
The Americans have razed Yamama.

IBT 1832 AD
The English have captured Damascus.

1834 AD
Magadan has been founded.

1835
The end.

mutidominationfi1.jpg


cathyvictoryql3.jpg
 
nice job team :goodjob:

So the vassal system has its flaws, but vassals can be useful in their own right if you manage them properly :) Too bad our score sucks - do vassal points not get counted for our own points? A domination victory in the 1800's would normally net more points...
 
It is only prince dificulty. It went easier then I was originally thinking. We did had a little unexpected help. I generated rundom map with rundom opponents and rundom climate. We did not get any creative oponents and climate role out to be cold, reduce amount of a good land and this slow spread of our opponents.

Anyone up to try the same warriant on Monarch?

On other hand, I am playing around Fall from Hawen mod. It is actially interesting, probably unballance for AI, but I did not explare 75% of it yet.
Some bugs still exist.

Thinks feel to slow, even on normal speed. I wander how people playing Marathon on it.
 
Thanks for the game, was a pretty fun one turning all our defeated enemies into Vassals. Although "only defence" turned out to be a somewhat inaccurate title.
 
true, 'only defense' is a misleading title but it was a very interesting and entertaining game nontheless. Too easy, true, but i think we were quite lucky with our second city being on copper as well as functioning as a chokepoint for two civs. Using the vassal system was making the game very easy as we did not have to choke civs culturally.

On the other hand the concept was challenging and i'd join a monarch game for sure. Learned a few things about vassals and tech-trading as well as wfyabta.

Going to lurk the total culture games from RB (actually i like your thread best uberfish :) ).
 
I'd be up for a monarch game also.

the RB cultural game that uberfish is in is pretty amazing. It's funny how far you can culturally push the AI :D
 
For Monarch game I think to modify rules a bit, to give our opponents a bit more chance and to force as to learn to mana ge Vassals better.

Exclusion:
We pronhibited from Attaking the cities directly.

We are still permitted to enter, pillage, kill units, hunt settlers and workers.
We still can bombard cities, but we are not permitted to kill units that are inside the cities.

Monarch AI is better in producing cities and it is cheaper for it to upgrade units, so I hope we should be able to nurture it to take cities allmost with out assistance. We still will have a problem, how to get that first Vassal with out attacking his cities?
 
Would playing with raging barbarians help?
I've seen them taking out whole civs at Monarch.
 
raging barbs are going to hurt our initial expansion a lot. I don't think they're worth the pain they may cause. If we can inflict enough military losses on the enemy to convince them they're losing, they will still capitulate right? (assuming more power, land, pop) If that's the case, we just need to make sure the AI doesn't turtle. Or we could peacefully acquire our first vassal and send him off to conquer our second vassal, but I think that's hard to do (since they need to be friendly + less in power).
 
Sounds like a challenge :)
What civ do we want to play? Creative was a nice thing to have, expansive quite useless on the other side.
We could try Hatty for example, some nice war chariots to go settler hunting would be great.
 
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