It seems like there is no way to secure a direct IP game. I hope this isn't true, can anyone help?
Scenario:
1-One guy hosts a direct IP game
2-Two guys connect and play 50 turns.
3-Guys agree to leave and play again the next day.
4-Host loads up the game and plays on, looking at what the players have and learning everything (like the cheating bastard that they are).
5-???
6-Profit!
Is there any way to prevent the host from opening up the game and continuing? If not, this is a severely big flaw and makes playing serious direct IP games an impossibility. Is there any way around this?
And if theres no way to secure direct IP. How else can we play to ensure protection? Thanks!
Scenario:
1-One guy hosts a direct IP game
2-Two guys connect and play 50 turns.
3-Guys agree to leave and play again the next day.
4-Host loads up the game and plays on, looking at what the players have and learning everything (like the cheating bastard that they are).
5-???
6-Profit!
Is there any way to prevent the host from opening up the game and continuing? If not, this is a severely big flaw and makes playing serious direct IP games an impossibility. Is there any way around this?
And if theres no way to secure direct IP. How else can we play to ensure protection? Thanks!