Password protecting direct IP games

freal

Chieftain
Joined
Dec 11, 2007
Messages
2
It seems like there is no way to secure a direct IP game. I hope this isn't true, can anyone help?

Scenario:
1-One guy hosts a direct IP game
2-Two guys connect and play 50 turns.
3-Guys agree to leave and play again the next day.
4-Host loads up the game and plays on, looking at what the players have and learning everything (like the cheating bastard that they are).
5-???
6-Profit!

Is there any way to prevent the host from opening up the game and continuing? If not, this is a severely big flaw and makes playing serious direct IP games an impossibility. Is there any way around this?

And if theres no way to secure direct IP. How else can we play to ensure protection? Thanks!
 
Well, each nation has their own password. Wouldn't that be good enough? ;)

I don't think what you suggest is possible barring messing around with the save file.

Bernout
 
Yeah, I asked about this issue earlier. Outside of using Pitboss or Gamespy, their isn't any other way of passwording your Civ in DirectIP games. I hope they eventually add it, but its been that way since Civ4 without expansion.
 
Yeah, I asked about this issue earlier. Outside of using Pitboss or Gamespy, their isn't any other way of passwording your Civ in DirectIP games. I hope they eventually add it, but its been that way since Civ4 without expansion.

Ah. I could have sworn he mentioned Pitboss in his message but I don't seem to see it there now.

That's definitely the way to go then. Pitboss itself is pretty easy to get running.

Bernout
 
I thought there was an option to set civ lock in warlords on direct IP. Is it greyed out or something that I didnt notice?

I've never tried pitboss. From the description I read about it in the main pitboss thread, it says it's similar to a streamlined PBEM game. Does that mean that it won't be like direct IP games where you can fight your human foes in real time? Like if Im attacking a guys city, and as soon as he sees this, he moves a stack of units into it (in the current turn)?

How different is pitboss from direct IP?
 
Pitboss has a DirectIP mode, you start up Pitboss, and then you and any others who are playing join it using the IP of whoever is hosting Pitboss. The only thing is that you can't random game settings and have to set them yourselves. I'm not sure if passwords work in Pitboss as I'm usually host, and I never get an option to set a password for my Civ, but it seems to let me set a password in game, it just never seems to ask me for the password when I rehost the game, except for Admin password.
 
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