Wingednosering
Prince
What would you like to see changed, overhauled, or fixed in the current systems we have in future patches/expansions? This thread's purpose isn't to suggest new ideas, rather to go over what you think could be tweaked in the currently existing systems.
I'm curious to see where most people feel the game's 'pain points' are.
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I'll start us off:
1. Policy overhaul. Specifically the UI (this grab-bag approach is a cluster**** every time you open it), but even on a fundamental gameplay level, I find myself using the same ones pretty much every game. I'd lump some into a 'situational' category, but the rest are either 'must use' or 'never use'.
2. Religious Victory. I've seen a lot of people saying that the RV is boring and lacks real strategy. Specific issues are the uselessness of Missionaries, the combat basically boiling down to quantity of units and peace-time 'invasions' that occupy your tiles.
3. AI. I know a lot of people want better combat AI, but I understand that can be a massive headache to code properly with 1UPT. What I'd rather see is improved diplomatic AI. The diplomacy systems that are in place are great and could allow for interesting play/counterplay, but as it stands, none of it is properly utilized. Civs are always unfriendly with you (except right after a war, ironically) and trade deals are almost never worth doing. It isn't as abusable as in previous Civs, but it also blocks a lot of potential gameplay from ever being seen (Research Agreements, Alliances, etc).
This one issue is worth pointing out: If an AI asks me to move troops away from their borders, don't penalize me for having troops inside one of my own cities or in my own borders in general.
4. General UI and control work. I'm an Immortal player (haven't jumped into Deity yet) and yet I have no idea how to see what luxury resources I have, how to sort cities by production, etc (if there are ways to do this, please enlighten me). There is also a general problem of menus thinking you've selected things when you haven't, multiple fullscreen windows on top of each other and general messiness on a lot of screens.
Grouping this in here: the 'next unit auto-select' feature is way too aggressive. Sometimes I'm trying to give a command to one unit and it switches to another right as I click, messing up my whole gameplay plan.
5. Production creep. Production is far too scarce and too many lategame units (and districts) can take 50+ turns in smaller cities. Any cities founded after turn 100 or so will never be useful, which isn't fun and flies in the face of history. Toning down mid-late game production costs would indirectly balance out districts, certain civ bonuses and internal vs external trade routes.
6. Less important to me, but it would be nice to see some more early-game variety. In Immortal+, you pretty much have to just spam Archers to wipe out your nearest neighbour in order to win.
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Yeah, that got a lot longer than I expected. What are the biggest features you'd like altered/fixed that already exist? Let's try not to make this a rant thread. I'm more interested in seeing if other people see the same problems or know of ways to overcome them.
I'm curious to see where most people feel the game's 'pain points' are.
=========================================================================
I'll start us off:
1. Policy overhaul. Specifically the UI (this grab-bag approach is a cluster**** every time you open it), but even on a fundamental gameplay level, I find myself using the same ones pretty much every game. I'd lump some into a 'situational' category, but the rest are either 'must use' or 'never use'.
2. Religious Victory. I've seen a lot of people saying that the RV is boring and lacks real strategy. Specific issues are the uselessness of Missionaries, the combat basically boiling down to quantity of units and peace-time 'invasions' that occupy your tiles.
3. AI. I know a lot of people want better combat AI, but I understand that can be a massive headache to code properly with 1UPT. What I'd rather see is improved diplomatic AI. The diplomacy systems that are in place are great and could allow for interesting play/counterplay, but as it stands, none of it is properly utilized. Civs are always unfriendly with you (except right after a war, ironically) and trade deals are almost never worth doing. It isn't as abusable as in previous Civs, but it also blocks a lot of potential gameplay from ever being seen (Research Agreements, Alliances, etc).
This one issue is worth pointing out: If an AI asks me to move troops away from their borders, don't penalize me for having troops inside one of my own cities or in my own borders in general.
4. General UI and control work. I'm an Immortal player (haven't jumped into Deity yet) and yet I have no idea how to see what luxury resources I have, how to sort cities by production, etc (if there are ways to do this, please enlighten me). There is also a general problem of menus thinking you've selected things when you haven't, multiple fullscreen windows on top of each other and general messiness on a lot of screens.
Grouping this in here: the 'next unit auto-select' feature is way too aggressive. Sometimes I'm trying to give a command to one unit and it switches to another right as I click, messing up my whole gameplay plan.
5. Production creep. Production is far too scarce and too many lategame units (and districts) can take 50+ turns in smaller cities. Any cities founded after turn 100 or so will never be useful, which isn't fun and flies in the face of history. Toning down mid-late game production costs would indirectly balance out districts, certain civ bonuses and internal vs external trade routes.
6. Less important to me, but it would be nice to see some more early-game variety. In Immortal+, you pretty much have to just spam Archers to wipe out your nearest neighbour in order to win.
=========================================================================
Yeah, that got a lot longer than I expected. What are the biggest features you'd like altered/fixed that already exist? Let's try not to make this a rant thread. I'm more interested in seeing if other people see the same problems or know of ways to overcome them.