Patch this --immediately!

The thing is scaled by three. The XML is set to 8, so it becomes 24 by 24. Attached is a small mod that drops the XML Poison and Unhappiness counts to 4, so it should be 12 by 12 in Marathon.

Here

Nice :goodjob: I'll have a look at it when I get to my BtS computer :)
 
Oh I fully understand the problems. The marathon players (myself included sometimes) will either have to spend the 1.5 minutes it takes to edit their XML file to hold them off until the patch comes, or they'll have to play a different game length like normal or they'll have to set the game aside until a patch comes. The horror!!!

It seriously sounds like this is the first video game a few people in here have played in their lives. Show some patience, the game will be patched in the near future. Life will go on. I promise.

I havent encountered the problem yet so I have nothing to complain about. only pointing out whining about problems is not the same as saying they exist.
 
I havent encountered the problem yet so I have nothing to complain about. only pointing out whining about problems is not the same as saying they exist.

Oh no, I fully agree. These are issues that have to be fixed. No question about that. I've seen the same issues raised so many times by people that I'm sure Firaxis got the idea by now. I guess I just get bothered with people that demand things in a tactless way (not aimed at you). There are stickies for bugs, there are multiple other threads on them as well. These things happen I guess is my point, and these things get fixed too. This isn't the first game released with a bug.
 
Amen.

This whole is thing is hilarious. I work in the software development field & let me tell you, the players who want six sigma perfection out of the gate, could they please also pay all the money it's gonna take to pay for all that unit testing? They can buy the game for $20k+ per seat (like all the rest of the software in the world for which that level of testing is required, usually in medical field, defense, etc). Then they can have what they want, "it all correct on day 1." And they can pay what that usually costs. Then the rest of us can get it on day 21 & pay the price that befits this kind of software.

But of course you know these people who insist this hugely complex piece of software should be bug free would not actually PAY what it costs to do what they demand. It wouldn't even surprise me if some of them pirated it off P2P!

Unfortunately, we find this attitude in gaming all around. It was around before computer games.

Apparently, some players want (what we used to call in board games) a perfect out of box experience. That is, they pay $x for the game, and feel that once the box is open, that the game should be flawless. They often feel that they are cheated when the product doesn't perform to their expectations.

And, of course, in places like the US, this attitude is valid in many ways. If I buy a computer, I don't want 90% of the components working, I want 100%.

The issue, though, as you say, ultimately comes down to cost and standards.

The seller often says the product is up to standard. For some items, as you said, the medical field is a good case, 100% really is the standard. Any flaw to an electric pacemaker, for instance, can be very serious.

But for other products, 100% reliability and perfection is either unattainable, or, more commonly, it adds to the cost sufficiently that most of the market prefers less than 100% efficiency.


In software, the standard, from a big picture, is to have some flaws. But the industry does develop a de facto standard. For example, when Outworld was released, it was so terrible that nobody could play it; it was clearly a product where the buyer could and should feel was rushed and insufficient. There was a role-playing game once that actually deleted files from the hard drive.


Why does the computer industry work this way? Because unlike pacemakers, the error caused is not so important. So, if a game is buggy, it can be patched after the fact, it can be removed the player, other alternatives can be found.

Say I release a large patch of game. Making 100% accuracy increases the cost, say doubles or triples it. However, if the game is released and flaws are small, these can be found and fixed at low cost. But the game has to be good enough that people will play it even with the flaws, so they can be found. Many gamers now don't buy games once they first come out and wait for patches; that is clearly an option people have.

So, the ultimate issue with a release like BTS, the 'community' will view it based on how it matches standards. Very few complex games are released without some problems. Unfortunately, I cannot play EU III for instance because if many CTD's, a very serious problem.

Of course, how 'bad' a problem is can be personal issue, people care about different aspects of games. But, for BTS, the computer world seems to have a very high opinion, and the 'buggy' content seems to be relatively small.


So, for those of you who think you have been 'ripped off', that is your right; but please recognize that you are likely in the minority. I think Firaxis did a good job, and I think the people at Firaxis think so also. My suspicion is that they will take any feedback on fixing errors or omission will be appreciated, but everyone will be best served keeping the game, its release, and the issues that have been found in perspective.

Also, we should not be overconfident. There may be other issues that are discovered. Indeed, if there is a problem with AI stacks 'freezing', which some people seem to find and others don't, this may indicate a very serious issue.


Best wishes,

Breunor
 
Oh no, I fully agree. These are issues that have to be fixed. No question about that. I've seen the same issues raised so many times by people that I'm sure Firaxis got the idea by now. I guess I just get bothered with people that demand things in a tactless way (not aimed at you). There are stickies for bugs, there are multiple other threads on them as well. These things happen I guess is my point, and these things get fixed too. This isn't the first game released with a bug.

:goodjob: actually i am pretty pissed that people are reporting bugs in this forum and not the BUG subform! :mad: stop cluttering our space!
 
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