- Nerfed the Unique Attribute. Now it only grants Affinity Points rather than a full Affinity Level. The number of points acquired varies from 5 to 15 depending on the conquered city size.
- The Unique Ability bonus from conquer now only happens once per city
- Buffed the Revolutionaries Colonists, increasing its culture yield by 1
- Adapted the lore to better represent the effect of the Great Mistake on the Caribbean Isles, and further increasing the reasoning behind the Caribbean revolutionary movement on the Greater Antilles and Venezuela.
I have left Ideology Books untouched for now. I'm torn whether to nerf them or not. They do grant a whole affinity level and its bonus, but that means your first marines are going to cost more production and that you lose whatever other cargos have to offer to you (like a free Soldier unit or Worker, both of which are very useful when going on conquest spree)
Production bonus from garrison does not appear to work in my game.
Searching through the Lua log i don't find mention that "Brasilia is in this game" (shouldn't that be "Caribbean is in this game") so maybe it's an issue with the script not detecting them but there is also this (line 52) :
if city:IsHasBuilding(foodID) then