What is PBEM?
PBEM is an acronym for Play By E-Mail, which is how people used to play non-live multiplayer games before forum members were allowed to attach saved games to their posts on the forum. Now it is more common to use a forum thread rather than sending saved games by e-mail from player to player.
What version of Civ2 do I need?
You must have MGE (Multiplayer Gold Edition) and this should be upgraded with the latest patch so all players have the same version number (i.e. ver 1.3).
If you own TOT or an earlier release of Civ2, have no fear. Look no further than here to solve your problems.
http://www.civfanatics.com/civ2cedric.shtml
What kind of scenarios are suitable?
The initiator of a game would normally pick a scenario that was made either for MGE or FW (Fantastic Worlds) after playing it as a single player first. This PBEM scenario should satisfy the following criteria:
1. More than one of the tribes can be played so something like Cruel Sea would be out of the question.
2. All the tribes being played should be balanced scenario designers typically include at least one super-powerful AI tribe that should be excluded.
3. There is only one set of files a scenario with multiple stages, a different events.txt for each tribe or seasons is possible but very messy.
4. Don't use scenarios which start with only one or a few cities - it will take forever before the game becomes interesting. For this reason, it is possible but not common to play a standard Civ2 game via PBEM.
How do you start a game (forum procedure)?
Begin a new thread titled XXX PBEM where XXX is the name of the scenario. In the first post, include the full name of the scenario you have chosen and the version number. Tempers will flare when players discover they are playing different versions. If there is no difficulty level mentioned, it is assumed the difficulty level recommended by the author will be used. At this stage you should also set house rules like No nukes or Do not take any advance other than the one the AI offers you in negotiation. If there is more than one option for the events.txt or rules.txt, state the version to be used. Then list down all the tribes for the scenario in the order that they appear in the actual scenario, like so
Federation Me
Klingons Open
Romulans Open
Neutrals AI
Orions AI
Borg AI
Other posters will indicate their interest to play as certain tribes and after a while the game can start.
Note: As PBEM games are slow, it is often better not the have the full number of players. 3 or 4 would be optimal.
How do you start a game (game procedure)?
The player who plays the tribe highest in the list starts a new multiplayer game and pretends that he is starting a scenario on a Network (a one player network is still a network). There are a few other menus where you need to pick options but they are more or less irrelevant. Just to be consistent, always choose Network game with TCP/IP. Then start the game without waiting for other players.
All players should consider assigning a password so that other players will not be able to access their map.
How does the next player play?
When the first player finishes his turn (the 'wait at end of turn' MUST be toggled on for all players) he saves the game. The save file is then attached to a post on the PBEM thread and later downloaded by the second player.
The downloaded file must then be saved in the folder of the scenario being played together with all the other scenario files. For instance if you are playing 'Hellas', the downloaded save file must reside in the folder called 'Hellas'. The procedure for playing is the same as for starting the game except you choose 'MP game - Network game - TCP/IP - Load a saved MP game'.
Do not fiddle around with bonus settings eg. double movement or double production. It cannot be undone during the same turn and it will affect every other player and you may be accused of cheating. If the first player has already chosen the bonus settings (usually none), nobody should need to adjust them any further.
Why does the AI move my units?
Two things need to be done to ensure this never happens. Firstly, the sequence of players must match the list when the scenario starts or else the AI will step in and mess things up. Secondly, at the end of your turn, you must activate a unit that was fortified or asleep for your entire turn and then press CTRL-N before you save. Otherwise the AI will still have the option to move all units which you have not moved yet. This must be done at the end of every turn and by everyone.
Why does the AI change my production orders?
This is triggered when you lose a city and your AI makes emergency changes to concentrate on defense. To prevent this, use the LazyCiv version 2 created by Xin Yu.
http://www.geocities.com/suny1963/index.html
Lazy Civ Version 3 is available
What about Negotiations?
Usually players will agree to negotiate manually (PM, e-mail or even just posting in the thread) rather than letting the AI negotiate on their behalf. If you agree to trade technology A for technology B with another player. You can give A as a gift to your counter-party after which he will give you B in the same game cycle. Unless agreed, contacting another players AI representative is considered cheating.
Civ Diplomacy 3.0 is also available
What should I call the saved game?
The name should be a conjunction of the scenario abbreviation, tribe and turn to avoid confusion. For example: ZWKAllies24.net.
When possible, please upload your file rather than attaching it to your post
At what speed should a PBEM be played?
Players can agree before hand how long they have to post their move from the time the previous player posted his save game. A typical time limit would be either 48 hours or 72 hours. If this limit is set too long, the game will go on for a very long time.
What if a player drops out?
If a player knows he will be away for a while, he can request a temporary recess for a predetermined period or arrange for another person to play on his behalf (after giving him the player password if one is set). If a player disappears for a prolonged period (say twice the allotted time interval) without any warning, the other players have the right to let the AI take over his tribe until he returns if they so desire.
It would be ideal to have a KEYMASTER for each game who holds the passwords for each player. That way, other players can take over a tribe if someone drops out suddenly.
Duke of Marlbrough, our local Moderator, is willing to be a Keymaster for any game
If a game does not have a keymaster and a password needs to be removed, please use the password removal thread
What do I have to do if I trigger an event message during my turn?
if you trigger event messages which are important, it is you duty to mention it in the PBEM thread as the other players will not know about the event automatically.
What if i have a MAC version of Civ2?
Please refer to the original PBEM guide written by FMK and Henrik which is attached below. There are also many finer points covered there which might not appear in this FAQ.
Where can I learn more about scenarios?
You can visit the Civ2 scenario creation forum where new scenarios are born every day.
http://forums.civfanatics.com/forumdisplay.php?s=&forumid=14
PBEM is an acronym for Play By E-Mail, which is how people used to play non-live multiplayer games before forum members were allowed to attach saved games to their posts on the forum. Now it is more common to use a forum thread rather than sending saved games by e-mail from player to player.
What version of Civ2 do I need?
You must have MGE (Multiplayer Gold Edition) and this should be upgraded with the latest patch so all players have the same version number (i.e. ver 1.3).
If you own TOT or an earlier release of Civ2, have no fear. Look no further than here to solve your problems.
http://www.civfanatics.com/civ2cedric.shtml
What kind of scenarios are suitable?
The initiator of a game would normally pick a scenario that was made either for MGE or FW (Fantastic Worlds) after playing it as a single player first. This PBEM scenario should satisfy the following criteria:
1. More than one of the tribes can be played so something like Cruel Sea would be out of the question.
2. All the tribes being played should be balanced scenario designers typically include at least one super-powerful AI tribe that should be excluded.
3. There is only one set of files a scenario with multiple stages, a different events.txt for each tribe or seasons is possible but very messy.
4. Don't use scenarios which start with only one or a few cities - it will take forever before the game becomes interesting. For this reason, it is possible but not common to play a standard Civ2 game via PBEM.
How do you start a game (forum procedure)?
Begin a new thread titled XXX PBEM where XXX is the name of the scenario. In the first post, include the full name of the scenario you have chosen and the version number. Tempers will flare when players discover they are playing different versions. If there is no difficulty level mentioned, it is assumed the difficulty level recommended by the author will be used. At this stage you should also set house rules like No nukes or Do not take any advance other than the one the AI offers you in negotiation. If there is more than one option for the events.txt or rules.txt, state the version to be used. Then list down all the tribes for the scenario in the order that they appear in the actual scenario, like so
Federation Me
Klingons Open
Romulans Open
Neutrals AI
Orions AI
Borg AI
Other posters will indicate their interest to play as certain tribes and after a while the game can start.
Note: As PBEM games are slow, it is often better not the have the full number of players. 3 or 4 would be optimal.
How do you start a game (game procedure)?
The player who plays the tribe highest in the list starts a new multiplayer game and pretends that he is starting a scenario on a Network (a one player network is still a network). There are a few other menus where you need to pick options but they are more or less irrelevant. Just to be consistent, always choose Network game with TCP/IP. Then start the game without waiting for other players.
All players should consider assigning a password so that other players will not be able to access their map.
How does the next player play?
When the first player finishes his turn (the 'wait at end of turn' MUST be toggled on for all players) he saves the game. The save file is then attached to a post on the PBEM thread and later downloaded by the second player.
The downloaded file must then be saved in the folder of the scenario being played together with all the other scenario files. For instance if you are playing 'Hellas', the downloaded save file must reside in the folder called 'Hellas'. The procedure for playing is the same as for starting the game except you choose 'MP game - Network game - TCP/IP - Load a saved MP game'.
Do not fiddle around with bonus settings eg. double movement or double production. It cannot be undone during the same turn and it will affect every other player and you may be accused of cheating. If the first player has already chosen the bonus settings (usually none), nobody should need to adjust them any further.
Why does the AI move my units?
Two things need to be done to ensure this never happens. Firstly, the sequence of players must match the list when the scenario starts or else the AI will step in and mess things up. Secondly, at the end of your turn, you must activate a unit that was fortified or asleep for your entire turn and then press CTRL-N before you save. Otherwise the AI will still have the option to move all units which you have not moved yet. This must be done at the end of every turn and by everyone.
Why does the AI change my production orders?
This is triggered when you lose a city and your AI makes emergency changes to concentrate on defense. To prevent this, use the LazyCiv version 2 created by Xin Yu.
http://www.geocities.com/suny1963/index.html
Lazy Civ Version 3 is available
What about Negotiations?
Usually players will agree to negotiate manually (PM, e-mail or even just posting in the thread) rather than letting the AI negotiate on their behalf. If you agree to trade technology A for technology B with another player. You can give A as a gift to your counter-party after which he will give you B in the same game cycle. Unless agreed, contacting another players AI representative is considered cheating.
Civ Diplomacy 3.0 is also available
What should I call the saved game?
The name should be a conjunction of the scenario abbreviation, tribe and turn to avoid confusion. For example: ZWKAllies24.net.
When possible, please upload your file rather than attaching it to your post
At what speed should a PBEM be played?
Players can agree before hand how long they have to post their move from the time the previous player posted his save game. A typical time limit would be either 48 hours or 72 hours. If this limit is set too long, the game will go on for a very long time.
What if a player drops out?
If a player knows he will be away for a while, he can request a temporary recess for a predetermined period or arrange for another person to play on his behalf (after giving him the player password if one is set). If a player disappears for a prolonged period (say twice the allotted time interval) without any warning, the other players have the right to let the AI take over his tribe until he returns if they so desire.
It would be ideal to have a KEYMASTER for each game who holds the passwords for each player. That way, other players can take over a tribe if someone drops out suddenly.
Duke of Marlbrough, our local Moderator, is willing to be a Keymaster for any game
If a game does not have a keymaster and a password needs to be removed, please use the password removal thread
What do I have to do if I trigger an event message during my turn?
if you trigger event messages which are important, it is you duty to mention it in the PBEM thread as the other players will not know about the event automatically.
What if i have a MAC version of Civ2?
Please refer to the original PBEM guide written by FMK and Henrik which is attached below. There are also many finer points covered there which might not appear in this FAQ.
Where can I learn more about scenarios?
You can visit the Civ2 scenario creation forum where new scenarios are born every day.
http://forums.civfanatics.com/forumdisplay.php?s=&forumid=14