This is how the game happened from my perspective. I do not mean to cast doubts on anybody's playing style or decisions, nor do I mean to be mean, but some people made some bad mistakes. Of course, they did not think they were making mistakes at the time but hindsight is 20/20. Often I will annotate the civs in a manner of G/G for Greece and Germany, B/P for Byzantines and Portugal, E/C for England and Carthage, and D/K for Dutch and Korea. DogBoy was playing the G/G alliance. Predesad was playing the B/P alliance. Zurichuk was playing the E/C alliance. Apricon was playing the D/K alliance. Anyway...
INITIAL SET-UP
After settling both my civs I realized I was close together and beelined my scouting warriors towards each other to meet. Contrary to what Rubberjello has said, my land actually sucked. The only thing I had going for me that was really any good was my civs were close to each other. Of course "sucked" is a relative term. The Dutch had some bad land with lots of jungles and the Koreans had some bad land with lots of desert, so that alliance was also hurting. The Byzantines were crammed in between the Koreans and the Greeks in jungles, but the Portuguese had some very nice lands, so that alliance was semi-ok. The English were alone but were without water but the Carthaginians had some very nice land so that alliance was semi-ok. Zurichuk you can tell me if I'm wrong but that's the way it looks from my point of view.
EARLY DIPLOMACY
I found the Byzantines early and made peace and I found the Dutch early and made peace. What I did not know at the time was that the Dutch and Byzantines made peace a tech trade deal. This is where the problems began. The Portuguese were popping goody huts left and right and getting techs that the Dutch/Korean team were supposed to be researching and the D/K leader wanted those techs for free. Then I traded the Dutch iron working,a tech that the B/P team was researching and the D/K leader refused to give it to the B/P team. That was a HUGE mistake as it cause a rift between them. I don't know why Apricorn was acting this way because it cost him a good ally. A big mistake I made was I had iron working and had an iron source close to my German capitol, about 4 spaces away, and I traded iron working to Apricorn. He immediately settled next to that iron source. I think I actually slapped myself for that stupid mistake. Settling next to the iron source instead of on top was a HUGE HUGE mistake and I will explain shortly. Anyway, I found out that the B/P and the D/K team had allied to kill Germany and I threatened to kill Predesad. He confessed everything to me and we signed a peace treaty that would last until 500AD. Using this knowledge, I planned to destroy the Dutch before they could hurt me.
EARLY WARS
The Dutch were doing the best out of any civ in the game for the longest time. True some of their land was bad, but some was also very good. They expanded faster than anybody, they had the strongest military, they had more points, and they grabbed more wonders than any other civ. I had mobilized my forces to grab the iron city near the German capitol and was about to attack when the worst thing happened. The Dutch got a SGL and rushed the Great Library. This allowed them to build their Swiss Mercanaries which I didn't think I would be able to destroy. They upgrade all their spearmen to their UU and I moved into their land. Apricorn was very skilled and he got some awesome RNG. He killed quite a few of my hoplites and I was never able to attack his cities. I made a peace deal with him that if he would give me the iron city and one other city near his capitol I would go to peace with him. He laughed at my offer. He fortified the iron with a few Swiss Mercanaries so I could'nt pillage it. I moved my stack of death north towards the city by his capitol and I moved a German warrior into his lands far away from where we were fighting and told him the warrior was a scout and I had more forces coming and once again demanded peace and the cities. He laughed and killed a couple more of my hoplites. However, what he did do was move his forces off the iron source to reinforce his cities to the north. The next turn I had two galleys loaded with spearmen that sailed over and landed on his iron. It was so funny because they iron was in a lake and he never thougth I would build ships in a lake. The next turn he gave me peace, the iron city, and the city about five spaces away from his capitol. All he had to do was check his military advisor and he would have seen I was a paper tiger. I think my military advisor said I was weak compared to him. But I think he panicked because the Byzantines were blocking his Korean forces and he didn't think he could fight my two civs with just one civ. I know he was probably thinking he was doomed and that's what it looked like from his perspective, but he had actually killed almost my entire force and all I had left was about three hoplites, three catapults, and two medieval infantry. As for Germany, I had about three archers for my offense and a dozen spearmen.
NEW LEADERSHIP
Apricorn left the game and Rubberjello took his place. Predesad left the game and civaddict took his place. They both agreed to keep the same deals in order to be fair to me and Zurichuk.
BROKEN DEALS LEAD TO WAR
Civaddict broke a deal with me and for some reason refused to give me a luxury and I don't remember why. We had a series of tech trades that would have sped our research along and that made me mad. When he refused to send me the luxury, I moved forces into his land and forced him to give me the luxury. That was a mistake on his part, and probably a mistake on my part. It wasn't soon afterwards that I realized the E/C and the D/K teams were catching up to me in techs. I didn't know how that was possible because both my civs were scientific and the Portuguese were now the biggest civ. I suspected that civaddict had double crossed me and was trading with the other teams. Sure enough when I reseached a tech I was supposed to research civaddict already had it. He claimed he forgot what he was supposed to be researching so I shrugged it off. Then it happened again and I kept quiet but I fast teched to another tech neither of us was supposed to be researching and he already had it. That was when I knew he had double crossed me. I thought that if he had done that then he had allied with the other two civs. I had just finished a game with Rubberjello in which both of us allied together to fight off the bigger player, and since he had made the comment several times I was the biggest player, I suspected the same thing was happening in this game. The final thing was I saw some Carthage ships off Dutch coastal waters with a bunch of Carthage infantry. My advisor said they were not at war.
A LENGTHY WAR
Due to everything that I thought was going on, I decided to strike the others before they could strike me. Soon after I captured all the Byzantine cities but he had already built a city on an island. That same turn I captured a few of the important Dutch cities. I told Carthage I had attacked them because I thought they were coming after me, but if I had made a mistake I would pay them for the damages and we could make peace. They told me no and so the entire world was plunged into war. This war lasted for a long time with most of the civs and never ended between the G/G team and the Koreans. The war was three civs against my Germans/Greeks.
MASTER DIPLOMAT
I don't know why the B/P team double crossed me, but I felt I had to get somebody back on my side. I didn't want the D/K team on my side because I wanted their land. I tried to get the E/C team on my side but they didn't want peace. Plus they had obviously been working together for so long I knew he wouldn't join my side. Also, the Portuguese had oil which I needed. I sent the B/P team an e-mail telling him he had 2 choices. Choice 1 was he didn't ally me. If I killed the D/K team I was coming after him and I would destroy him and never make peace. However, if everybody was successul in killing me then I told him what would happen to me. I told him the D/K team and the C/E team had been allied for so long they would stay allied. The D/K team would have their own continent and then Carthage would want their own land and would use both their civs to kill the Portuguese. So it didn't matter he I won or lost the war, he was going to lose in the long run. Choice 2 was the better choice for him because while the D/K and the C/E team were busy fighting me he could sneak attack Carthage and have his own land all to himself. And since Carthage just landed a HUGE army (I think I exaggerated a little bit to him) on my land then Carthage must be weak and he could defeat them easily. If he chose choice 2 then we would remain at peace for the rest of the game and make it a space race if we were the only two civs left, or either of us could try and go for domination. I can't believe he actually bought it, but like I said, hindsight is 20/20 and it probably looked good to him at the time.
LONG WAR
The war between the G/G versus the D/K and the C/E team lasted for a long time. I won it in the long run eliminating the Dutch and dropping a nuke on the Koreans. I was sure I was going to lose the game from here because I was expecting the Portuguese to attack Carthage and eliminate them from the game but it never happened. I never did destroy the Koreans because the game was getting very tedious, so I just blocked them in and teched fast.
SPACE RACE
Finally I saw Portugal and Carthage fight and I was happy because I was teching so fast I knew that would slow them down. It must have been an even match because I never saw any cities change hands. Both my civs built spaceships and when Germany launched Greece was 9/10 done and the last part would have taken two more turns. The Portuguese were two techs behind me when I launced.
THOUGHTS
-Diplomacy played a huge part in this game. The D/K and the B/P team could have killed me so easily in the beginning but the D/K team got selfish with the techs and ruined their relationship. The B/P team broke our deal which caused us to go to war. I made peace with the B/P team which ensured my survival and ultimate victory.
-I don't like accelerated production. It just made things so difficult throughout the game. Starting from early build when Apricorn literally skyrocked ahead of everybody because he obvioulsy knew how to play with AP and the land he was given, to late game when my cities were making infantry and artillery in one turn. My late golden age for Germany was non-existent as I was already producing units every turn, so all I did was just waste a bunch of shields.
-It was definately a fun game.