obsolete
Deity
Wow... On immortal, have you tried Deity yet Obsolete?
I`ve dabbled on it once or twice.
I could re-do this one over on deity, but since I already know all the spoilers, that would be cheating my young man.
Wow... On immortal, have you tried Deity yet Obsolete?
@mjg5591
Spoiler :Haven't looked at the save but you don't seem to have marble so I'd scrap TGL plans. Trade for Construction with WvO if you can and get as much gold as you can to get through CS. You don't need MC right now, but it'll be good somewhere after the war. Also grab Sailing - might help trade routes I don't know.
Your empire is a bit stretched so it could be hard on your economy though. Does HC have at least 1 shrine up? If no, you could wait a bit.
Hi
I tried this game but the way its edited when I tried to set to speed I usually play on--marathon the game was still limited to 500 turns.
Another cpl of things I noticed--starting diff was set to monarch not prince. And way I understand it if the save was built in monarch diff even if you drop down to a lower level, while the AI's will now play at that level they will still have their starting monarch units--namely archers. Not a huge deal although it could give anyone trying a warrior rush a nast surprize.
Also proabably might want to mention things like events/goody huts being turned off. Again not really a huge dealio and I understand why ppl dont like them. Although it does kind of take the steam out starting with a scout and also changes some strategy since normally if I play I civ starting with hunting I usually make a 2nd scout first just to try and grab extra huts. But with no goody huts a second scout wouldnt be as useful as going with warrior or worker so knowing that from the start could affect some peoples opening decidions.
Like I said the Monarch archers thing not that big a deal just give warning that dropping level to prince or lower may still make it slightly more challening than usual.
And goodyhuts off no big thing at all since playing as custom scenario you can just turn em back on. Just that some people might not realize to go and do that if they didnt know they were turned off to begin with.
The 500 turn deal is gamebreaker for me unfortunately since I do like my looong games hehe.
Kaytie
Monarchy is critical, Hereditary Rule will allow you to grow and work more cottages and mines, and run more specialists.
You do however have Alphabet so you can build Research, why were you building so many spies anyway?![]()
And as a group, your workers seem to have roaded all over the place, wasting a lot of turns they could had spent chopping forests/jungle or building cottages. This mismanagement of your workers is a much bigger problem than numbers in this case.
Yarsoslavl is an ungodly eyesore.
What on earth possesed you to plant it there?![]()
Not convinced you need a barracks in every city either, especially at this early point and no economy capable of handling a war.
I made some changes on the same turn,
....
[*]Swapped your newest size 1 city to building a Granary, its more efficient than Library first, especially with farms and the EXP trait(whip!)
A save of the changes I made if your interested
Growth is extremely important early in the game, stagnating your cities at size 6 or 7 is a sure way to fall behind!Actually, I don't love HR so much. I don't like to keep units in my cities, just a couple. Sincerely, for me, keeping 6-7-8 units in every city is a waste, I prefer keeping mini-various stack (i.e. 1 spearman/1 axeman/1 chariot) in strategical point of the map, either to protect my bounders, as in the middle of my empire to quickly reach any threatened city and also to stay tuned if there is an option to gain something warring towards anyone.
Anyway, in this case probably you're right, and I have also 2 wine resources.
I wouldn't expect much espionage trouble coming from AIs for quite some time yet, at least nothing close to significant. Plus, yourEither for counterespionage (placing 1 spy in every city) and to try steal some tech from HC (or maybe WvO), but maybe is not a so good idea at this point.
My issue with the roads is more where you have doubled, or trebled up on them. In places some places you could remove 3 or 4 road tiles and not change your mobility whatsoever. Just south of Yarsoslavl has 4 such redundant roads, thats a fair number of wasted worker turns just there.Very true. Recently, I've tried some games on Emperor and I was obsessed by barbs that pillaged my improvements. I've found that roads are great to let fast units such chariots to quickly come to protect them. But here we're on Monarch and in this kind of map Barbs are not so dangerous.
1 West would have given it a further 3 grassland tiles to work making it 'usable'I've said, it fills the space between the north and the south of the empire.
I was worried about HC could settle a city there, and in case of close borders, my empire would be cut in the middle.
For all intents and purposes the idea that keeping your power level high will prevent war declarations is a myth!Again. Playing lastly on Emperor, I needed them to keep high my power ratio and prevent from backstabbing. Also I like very much Nationhood (I almost always pick nationalism when I win the liberalism race). But in this case you're right, they are not so essential.
Still, with the cheaper EXP granaries and farms near the city, the granary will prove a large production booster.My idea was to contrast ASAP the culture press from WvO (it's a border city and he his creative) and quickly work the second gems, either for cash, then to trade it for silk with Zara.
Prince/Normal Space - Victory 1978
Spoiler :
Not a lot to say really, I took out Ragnar in 1755 to make sure he didn't bug me in the future. We were best of friends, but he was second on the power chart and thus a local threat.
As soon as possible I switched to Budhism and appeased all my neighbours. I'm sure this helped prevent one or two wars.
Willem did ask to be my Vassle but I declined hoping to instead wipe him out in the near future. Unfortuantely by the time I'd removed Ragnar he'd vasseled with Zara. Interestingly a little later he opted out of the relationship, but they did form a defensive pact. By this time it was getting too late for a war and I needed to focus on tech.
This was my first game on Prince and the only 'real' difference I noticed from Noble was the teching, lagging behind Willem for many centuries.
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