Lamabreeder
Chieftain
- Joined
- May 11, 2004
- Messages
- 54
Hi!
I find The Power Democracy strategy of Starlifter, Andu Indorin and who else is to be credited for it very fascinating! Especially since it is almost solely based on my favourite pets.
So I tried it and ran immediatly into trouble (large random map, deity), perhaps because I am used to another style of gameplay. So I have the following questions:
1.
a) How many preparational turns are roughly needed before a tech rate of at least one tech per turn can be achieved? Or: How many techs have been researched until then?
b) There is noted that AI will have musketeers at most when the player has Stealth, but I have observed that some AI will have this pretty early. Around which turn can a PD have Stealth?
c) How much conquest (including city bribing) has to be done? Can a PD work with letting every AI completely intact?
2. How do I use ship chains to maximum effect?
a) Is it possible to bring a caravan in one turn around half the world? I have occasionally experienced that an empty boat could take over the units of a full one by simply driving through it, but for some obscure reasons that did not work the last time I tried.
b) I have problems with the speed of my fleet. To establish a ship chain around half of the world requires first to send them there, but with speed 3 or later with Magellan 5 for my triremes or caravelles that takes me forever! Or do I have all the time to bring my ships in position because the Power Democracy effectively starts not that early?
3. How do I use caravans to maximum effect?
a) Is there a formula that describes how much revenue an incoming caravan will yield?
b) Im especially interested in how much difference it makes when sending asked-for and not-asked-for commodities to foreign cities because I have the constant problem that I send my caravan away with a commodity that is asked for, but when it finally arrives, the city already demands something else. Which is quite frustrating.
c) Im also interested in how much the distance weighs. I play on large maps and until now have only traded with civilizations on the continent next door - my triremes have been too slow and in danger of sinking to go farther and I had not the time for Lighthouse and had not researched Navigation yet.
d) Do the Tax/Science/Luxury settings affect the trade revenue? I think not, but I would like to know for sure.
4. What kind of expansion strategy is useful in ancient times when building up a Power Democracy? The disadvantage of rapid and constant expansion right from the start is small cities with few trade and few shields and thus lesser scientific output and lesser capabilities to build crucuial wonders let alone caravans. Limiting to a constant number of cities has the disadvantages that new founded cities start with population 1 and take very long to grow into an useful addition to my empire. But if I use three settlers per city and let it immediatly celebrate it takes quite a bunch of ressources from my relatively few main cities and thus hinders them from building caravans.
5. How fast should I switch to Republic and/or Democracy? I suppose as soon as possible?
6. How to handle those nasty barbarians? My normal strategy is building two or three passive and perhaps an active defensive unit (like Elephant), having Leo and City Walls everywhere as soon as possible, so barbs normally dont stand a chance. But now I seem not to have the time for that, did not build City Walls, Leo and only one defender. The result is that this city is garuanteed to fall before barbarian raiders with a movement of two when a random ship lands on the beach. In fact I experienced that even a second city fell because I was not able to send in reinforcements within one turn to stop that damned knight. Or do you simply switch off barbarians? (I normally play Raging Hordes.) The method to buy off barbs with diplomats obviously does not work with those raiders, nor does it with stacked barbarians. They are good enough to bribe theese cities back, but that is costly, loses two to three pop units and city improvements (actually, they are lost when the barb got the city). I hate barbarians.
7. Is it possible to play PD without a SSC? I had a relatively decent tech level due to this and due to Marco Polo, not due to my Lamas. What adjustments would it need me to make? Is it correct that in the later stage with a fully operational PD the SCC does only marginally help with research and the main science comes from caravans?
8. PD is an overkill to max score (and have fun along the way, of course), right?
Okay, these are lots of questions. I am happy for every answer for any detail or for any link. And I suppose that an answer to one question will render lots of other questions obsolete...
Thanks in advance,
Lamabreeder
I find The Power Democracy strategy of Starlifter, Andu Indorin and who else is to be credited for it very fascinating! Especially since it is almost solely based on my favourite pets.

So I tried it and ran immediatly into trouble (large random map, deity), perhaps because I am used to another style of gameplay. So I have the following questions:
1.
a) How many preparational turns are roughly needed before a tech rate of at least one tech per turn can be achieved? Or: How many techs have been researched until then?
b) There is noted that AI will have musketeers at most when the player has Stealth, but I have observed that some AI will have this pretty early. Around which turn can a PD have Stealth?
c) How much conquest (including city bribing) has to be done? Can a PD work with letting every AI completely intact?
2. How do I use ship chains to maximum effect?
a) Is it possible to bring a caravan in one turn around half the world? I have occasionally experienced that an empty boat could take over the units of a full one by simply driving through it, but for some obscure reasons that did not work the last time I tried.
b) I have problems with the speed of my fleet. To establish a ship chain around half of the world requires first to send them there, but with speed 3 or later with Magellan 5 for my triremes or caravelles that takes me forever! Or do I have all the time to bring my ships in position because the Power Democracy effectively starts not that early?
3. How do I use caravans to maximum effect?
a) Is there a formula that describes how much revenue an incoming caravan will yield?
b) Im especially interested in how much difference it makes when sending asked-for and not-asked-for commodities to foreign cities because I have the constant problem that I send my caravan away with a commodity that is asked for, but when it finally arrives, the city already demands something else. Which is quite frustrating.
c) Im also interested in how much the distance weighs. I play on large maps and until now have only traded with civilizations on the continent next door - my triremes have been too slow and in danger of sinking to go farther and I had not the time for Lighthouse and had not researched Navigation yet.
d) Do the Tax/Science/Luxury settings affect the trade revenue? I think not, but I would like to know for sure.
4. What kind of expansion strategy is useful in ancient times when building up a Power Democracy? The disadvantage of rapid and constant expansion right from the start is small cities with few trade and few shields and thus lesser scientific output and lesser capabilities to build crucuial wonders let alone caravans. Limiting to a constant number of cities has the disadvantages that new founded cities start with population 1 and take very long to grow into an useful addition to my empire. But if I use three settlers per city and let it immediatly celebrate it takes quite a bunch of ressources from my relatively few main cities and thus hinders them from building caravans.
5. How fast should I switch to Republic and/or Democracy? I suppose as soon as possible?
6. How to handle those nasty barbarians? My normal strategy is building two or three passive and perhaps an active defensive unit (like Elephant), having Leo and City Walls everywhere as soon as possible, so barbs normally dont stand a chance. But now I seem not to have the time for that, did not build City Walls, Leo and only one defender. The result is that this city is garuanteed to fall before barbarian raiders with a movement of two when a random ship lands on the beach. In fact I experienced that even a second city fell because I was not able to send in reinforcements within one turn to stop that damned knight. Or do you simply switch off barbarians? (I normally play Raging Hordes.) The method to buy off barbs with diplomats obviously does not work with those raiders, nor does it with stacked barbarians. They are good enough to bribe theese cities back, but that is costly, loses two to three pop units and city improvements (actually, they are lost when the barb got the city). I hate barbarians.
7. Is it possible to play PD without a SSC? I had a relatively decent tech level due to this and due to Marco Polo, not due to my Lamas. What adjustments would it need me to make? Is it correct that in the later stage with a fully operational PD the SCC does only marginally help with research and the main science comes from caravans?
8. PD is an overkill to max score (and have fun along the way, of course), right?
Okay, these are lots of questions. I am happy for every answer for any detail or for any link. And I suppose that an answer to one question will render lots of other questions obsolete...
Thanks in advance,
Lamabreeder