Peace is ALWAYS an illusion....

Kyroshill

Huh?
Joined
Mar 3, 2008
Messages
642
OK... so great fun so far.... although my system can't seem to handle late game processor requirements :sigh:

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OK.... so these may be FfH issues.... but I'm playing FF, so......

So I'm playing Grigori (cuz FF is still consfusing to me).....

Ex 1: Mazatl are being destroyed by the Chislev, Decius and the Vamps, and Kandros (who's a dick in this game :lol:).... so the Mazatl beg me to vassalize them.... I can't afford war with 3 civs.... 2 of which actually like me..... so I buy peace from the Chislev and Calabim (screw the dwarves...they're going down).... 2 turns later the Chislev declare was on the Mazatl again.... no 10 Turn Treaty there....

Ex 2: We enter the war against the dwarves (they've attacked us twice anyway).... and raze one city and capture 3 others.... Kandros capitulates..... I demand palace mana as tribute ON THE SAME TURN..... He says "Buzz off!" and we're at war again.... :mad:

Wassup wit dat?
 
I'm kinda new to FF too, but one thing that bothers me is the alignment modifiers never seem to change much at all. At least, until civs see one big jump as they convert to some religion and then the rest of the game they are stuck there, despite whatever friendships they had before. Though I would say the AI as a whole are a little more aggressive in general too.
 
The AI are slightly more aggressive. Fall Further still has the religious beeline issue, where FoL and RoK are beeline'd by some civs, and most other religions aren't, causing huge religious blocks.
 
I think his post is more about the fact that the 10 turn peace treaty that's supposed to be mandatory isn't mandatory.
 
It's not a problem with peace treaty itself, but rather when it's applied. I've at least once had the opposite problem - a peace treaty showing up for no apparent reason and preventing me from declaring war.

I think capitulation doesn't apply a peace treaty, which explains your second example. The first one sounds like a bug of some kind, though. Did you buy peace on behalf of the Mazatl before vassalization, or did you accept them as a vassal and then make peace yourself?

I assume you would have mentioned it, but was Basium involved at any point? He has some scripted war declarations that are notorious for breaking diplomacy. The Altar of the Luonnotar also does similar things occasionally.
 
It's not a problem with peace treaty itself, but rather when it's applied. I've at least once had the opposite problem - a peace treaty showing up for no apparent reason and preventing me from declaring war.

This happens when demands are met.
If an AI demands something from you, and you give them it, it buys 10 turn of free peace. Pretty sure it works in reverse too.
It's a stupid, arbitrary rule to limit the power of stronger nations, so that you can't just extort stuff from somsone and then attack them anyway.
 
This happens when demands are met.
If an AI demands something from you, and you give them it, it buys 10 turn of free peace. Pretty sure it works in reverse too.
It's a stupid, arbitrary rule to limit the power of stronger nations, so that you can't just extort stuff from somsone and then attack them anyway.

I was unaware of that rule, and actually quite like it. That was possibly the culprit - I hadn't made or accepted any demands, but I had Basium on my team and I have no idea what he was up to. The reason it seemed like a glitch was that the peace treaty showed up when I canceled an Open Borders agreement.
 
I never vassalized the Mazatl.... and they got wiped out in the following war...

and, no, no Basium.... though I've seen problems with him in the past (negotiated peace with his teammate... only to have Bazza redecalred war two turns later)....

Peace Treaties do seem to be unreliable..... even the Seven Pines provide no peace treaty when activated.
 
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