I feel a certain sense of deja ecrit--as in, I feel I've WRITTEN this before, but hell:
When you have a hunter with a hawk (or any version of the flying scout unit) and you tell it to scout on a tile with a peak on it, you get incredibly distant visibility. Basically, one or two hunters positioned within scouting range of a peak can provide you with scouting info about your enemy's entire country.
I wonder if this is a feature that the team wanted like this or if it's simply an oddness in the engine, and if so, if one shouldn't take steps to stop peak scouting. I feel it cheapens scouting mightily. You don't have to make any effort to find out what's going on in your enemy's country, you just build one hunter with a hawk and you'll know all there is to know.
When you have a hunter with a hawk (or any version of the flying scout unit) and you tell it to scout on a tile with a peak on it, you get incredibly distant visibility. Basically, one or two hunters positioned within scouting range of a peak can provide you with scouting info about your enemy's entire country.
I wonder if this is a feature that the team wanted like this or if it's simply an oddness in the engine, and if so, if one shouldn't take steps to stop peak scouting. I feel it cheapens scouting mightily. You don't have to make any effort to find out what's going on in your enemy's country, you just build one hunter with a hawk and you'll know all there is to know.