What if instead of a peak, you simply had sea?
That statement is a non sequitur.
The point is, even the highest mountain cluster in the real world, the Himalayas, is criss-crossed by mountain passes linking several countries.
In any case, I suspect this had something to do with a fundamental design
conundrum that arises if one tries to make peaks impassable unless a road is built over them. Here's what I mean:
If mountains, or "peaks" as they seem to be called in Civ 4, were to be impassable unless a road was built over them, then how would a Worker unit enter the mountain square to begin with when there initially is no road? The ostensible solution would be to make peaks initially only traversable by Worker units. But this in turn would create the problem wherein players would use Worker units as Scouts, in order to explore areas beyond the peaks that are inaccessible to other units, regardless of whether they built a road across the peak or not. Off hand, I don't see an
easy solution to this conundrum.
One possible solution might be only let Worker units move
adjacent to peaks, at which point the player would designate the peak as a "target" for the Worker unit to built a road upon and only upon the completion of the road would units, including Worker units, be allowed to enter the peak square. But I suspect this may create a substantial programming complication, especially in regard to AI behavior.
Another possible solution to building roads over peaks, might have been to initially allow only Worker units to enter non-roaded peaks, and to automatically force them to build a road/railroad as soon as a player moves them onto a peak. In that case, the road building should take a long time, say 20-30 turns. An additional option would have been that the Worker unit is consumed at the end of the road building process.
In any case, I suspect that this design complication is the real reason peaks were simply made impassable.
I know how "peaks" were treated in Civ 3; units had to stop upon entering them, which basically limited movement across mountains to one square per turn, unless there was a road.
How are mountains, or "peaks" treated in Civ 5 and Civ 6?