Vincent_lacruz
Warlord
CIV 6 system was both good and bad... Good because it could create internationnal roads without having workers go all the way. Bad because you had absolutely no control on the path, nor on the duration of the trader (so it took ages to have you roads ready before commercial districts.......).
I would really prefer a mix between CIV 5 and CIV 6 system:
- Trader will create roads, but slowly. The more traders passing through the same path, the faster the road will be built. This would create the internationnal roads, but slowly, and would gradually increase the range of those roads (instead of the trading posts).
- When sending a trader, you could select tiles they have to pass through.
- Civil units (builders or civil servants, whatever you want to call them) could be used to produce roads up to optimal technology.
- Building roads with civil units won't cost charge (if they retain the system...), and could be ordered automatic roads (from:, to:, intermediate tiles). Same for railroads. (The CIV5 system was almost perfect, but without intermediary points).
I would really prefer a mix between CIV 5 and CIV 6 system:
- Trader will create roads, but slowly. The more traders passing through the same path, the faster the road will be built. This would create the internationnal roads, but slowly, and would gradually increase the range of those roads (instead of the trading posts).
- When sending a trader, you could select tiles they have to pass through.
- Civil units (builders or civil servants, whatever you want to call them) could be used to produce roads up to optimal technology.
- Building roads with civil units won't cost charge (if they retain the system...), and could be ordered automatic roads (from:, to:, intermediate tiles). Same for railroads. (The CIV5 system was almost perfect, but without intermediary points).