Pedia Concepts

Its going to be TERRAIN_PLANETARY is that okay?

TERRAIN_ORBIT would probably be better for modders. PLANETARY would make it sound like some sort of actual planetary terrain (like grass, snow, burning sands, etc.)

I'm opening a new thread for mapscript discussion, so we can keep this one for suggestions of what should be better documented, and the python one for other things that should be implemented.
 
Okay, concept articles updated as of the current mapscript and python stuff.

Can you give me a list of hero units and their owners? That way I can expand the Hero Units article.

Also, I'm going to make the Named Planets article link to each building (so Balmorra, where listed in the article, links to BUILDING_BALMORRA). You'll need to have a building for each one of the planets in the list on the mapscript thread.
 
I'll have those soon I'm working on some civs currently
 
-Planetary Terrain [Complete]
-The Death Star [Complete]
-Force Powers [Complete]
-Unit Types [Complete]
-Random Planets [Complete]
-Space Terrain [Complete]
-Hero Units [Complete]

sweet, but can the AI understand it, the Hero units might behave oddly without some C++ stuff, a pitty I'm no good enough to do anything like that:(
 
sweet, but can the AI understand it, the Hero units might behave oddly without some C++ stuff, a pitty I'm no good enough to do anything like that:(

It should. It understands national units from vanilla Civ, right? Well, I didn't do any special coding to make hero units work. All I did was use XML tags to limit the number of each hero unit to 1.
 
Yes but they would still use the unit like a normal unit. It would be nice of hero units sought out enemy hero units and tried to kill them.

But some hero units will be designed to destroy non-hero units, some to do other stuff, and maybe some to do as you say. Look at Fall from Heaven 2. One of their heroes has a great strength boost against other heroes. But the others all have a different purpose.
 
But some hero units will be designed to destroy non-hero units, some to do other stuff, and maybe some to do as you say. Look at Fall from Heaven 2. One of their heroes has a great strength boost against other heroes. But the others all have a different purpose.

Ok, but what hero units are we talking Vader, Luke...:confused:
 
Ok, but what hero units are we talking Vader, Luke...:confused:

I honestly have no idea. I asked civ_editor for a list of heroes but he's away right now-if you look at the actual concept page you'll note the only one listed is Vader, since that was the example civ_editor used when he wanted me to make heroes using python (even though it's doable with only XML).

Anyway, while possible AI changing might be needed, I'm not willing to try and mess with the SDK just for that, mainly because I am not an SDK modder (I don't have my computer set up for compiling- I've done a handful of looking around and trying to add things but I haven't ever compiled).
 
The omly ones I currently have graphics for is death star and darth vader I plan to add many more
 
The omly ones I currently have graphics for is death star and darth vader I plan to add many more

So the Death Star is a hero unit for the Empire? I'll merge in it's concept article with the hero article.
 
I don't have graphics for more but I will seee if i can get some
 
Thats a good idea i'll put it like that
 
I think the death star should be a national unit (1) for any civilization, i just think it would be too powerful for one civilization to get.

Not just too powerful with just one too powerful, if someone got a death star they would be unstoppable (realistic, but not very fun).

How would you destroy it have a "Luke in X-wing" unit:p
 
I'd make it a unit that once one civ got, no one else could get, but any civ could get it.

Of course, you can add Death Star II as a second version that any civ could also get if they didn't get the first one.

As to beating them, all you have to do is make the Death Star itself not that strong. It's planet destroying ability is what makes it strong. So you have to send escorts to guard it.
 
I'd make it a unit that once one civ got, no one else could get, but any civ could get it.

Of course, you can add Death Star II as a second version that any civ could also get if they didn't get the first one.

As to beating them, all you have to do is make the Death Star itself not that strong. It's planet destroying ability is what makes it strong. So you have to send escorts to guard it.

Good Idea!, the only other problem I can think of is that many civs would object to building a super-weapon capable of destroying a planet (as they should), but here they would build it like normal unit.

Also could it be made so you could not build more then one death star simultaneously, thats just a waste of time.

PS: would you have to build a death star prototype first?;)
 
Good Idea!, the only other problem I can think of is that many civs would object to building a super-weapon capable of destroying a planet (as they should), but here they would build it like normal unit.

Also could it be made so you could not build more then one death star simultaneously, thats just a waste of time.

PS: would you have to build a death star prototype first?;)

maybe you should have something like UN and you can vote: no death stars
 
You could potentially make them Projects instead of Units. Then on the completion of each PROJECT_DEATH_STAR (Prototype, I, II) you get the Death Star unit of the same name.

UN could equal Galactic Senate?
 
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