Pentagenesis Unit: JumpRAV 09/23/04

Aluminium said:
Thanks for this info.

For the civ-colors, I think the order is following: 0-15 is obvious. 16-63, Civ-color and non-civ-color does alternate. That means 16 is a CC and 17 not, etc. The CCs are grouped in 8 gradation of three. That's what I know.

I have seen some strange things happen with the colors intermixed in the Civ colors area.

However, I numbered my first post incorrestly, :blush:... I meant I numbered transparent as 1!
 
Neomega said:
I have seen some strange things happen with the colors intermixed in the Civ colors area.

However, I numbered my first post incorrestly, :blush:... I meant I numbered transparent as 1!
Ah, Photoshop palette! Then is it smoke. I have marked the positions in the image below as blue. Are they correct?

Alu__Palette_01.gif
 
i know its a bit late since its a day ago since i downloaded it but this is neato.

thats 4 total mech types i have so far...

my modern-future era techs might have to be changed to fit all these...



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out of personal preference, (since all mechs are in the modern era tree) can you do one that doent shoot "floating plasma boomerangs" and just bullets instead?
i would convert that myself but i dont have the time due to school... and im in big doo doo there right now ... or atleast in one of my classes....
 
ok so is the conquests version out ?
 
Neomega,
I am not really big on futuristic mods but this unit along with the futuristic infantry definately add a new dimension to Civ players games. Thanks for all the hard work....
 
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