Tekamthi
Emperor
- Joined
- Aug 12, 2016
- Messages
- 1,953
No longer supported due to incomplete implementation of corresponding .dll features
Inspired by 'Free Recon Units' and similar mods, Perfidious Recon Units allows VP's pre-paratrooper recon units to enter select tiles in rival territory, and partially conceals early land recon units from detection...
Features:
Known Issues:
Inspired by 'Free Recon Units' and similar mods, Perfidious Recon Units allows VP's pre-paratrooper recon units to enter select tiles in rival territory, and partially conceals early land recon units from detection...
Features:
Perfidy (promotion):
- applies to all recon units pre-zeppelin
- applies "invisibility" (same mechanism as submarine)
- allows unit to enter unimproved (or pillaged) rough terrain plots (forest, jungle, hills, marsh) in rival territory
- if DoF exists with plot owner, or if unit has survivalism 3 (enemy roads promo), unit can enter rival tiles with owned trade route or non-pillaged road/railroad.
- allows unit to enter unimproved (or pillaged) plots adjacent to own territory
- if unit relies on perfidy mechanisms to start a turn in rival territory, vision is reduced to 1 until it starts a turn outside rival territory (normal reasons for being in rival territory, ie war, open borders etc. are not penalized)
- special case: great wall blocks all perfidy-related entry to owner's land plots by rival recon units
Mare Liberum (promotion)
- applies to all recon units post-pathfinder and pre-zeppelin (ie scout and explorer in base VP)
- allows unit to enter rival water plots
- perfidy vision reduction applies for turns started in rival water plot
Caelum Liberum (promotion)
- applies to all zeppelins
- allows unit to enter all unimproved & unroaded (or pillaged) rival plots
- allows unit to enter all plots adjacent to own territory
Zeppelin fixes
- no deepwater embarkation (can hover in all terrain)
- -10 heal in neutral territory
- -5 heal in enemy territory
- The dll feature relied on by PRU is incompletely implemented in VP -- call it 90% there. All mod features work 100% where gameplay really counts, but the incomplete implementation results in a QoL issues when pathfinding through non-visible tiles affected by the above rules. You may experience odd auto-pathing until/unless the dll is updated. For reference, I have requested a fix at https://github.com/LoneGazebo/Community-Patch-DLL/issues/6799
- Free Recon Units mod: https://forums.civfanatics.com/threads/free-recon-units.636589/
- Scouts ignore borders discussion: https://forums.civfanatics.com/threads/pathfinders-and-scouts-ignore-borders.636601/
- Better recon snippets discussion: https://forums.civfanatics.com/threads/better-recon-mod-snippets.660284/
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