Performance mod ?

How about removing all military units for city-states while they are at peace and just spawn them when they go to war. This should lower the unit count alot.

The problem is that the primary cause of the long wait times between turns is the number of workers. The number of military units has a negligible effect.
 
The problem is that the primary cause of the long wait times between turns is the number of workers. The number of military units has a negligible effect.

Indeed. Someone on the Fireaxis forums did a test. There were two continents equal in every way. On the other continent were 175 military units.

Turn times were incredibly fast. Next time he put a 175 workers.

Horrible turn times.

But since the code has been optimized, things should be better.
 
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