Hello everyone,
I've been a reader of this forum for years now and also an immense fan of this mod. I wouldn't play Civ5 at all anymore without it. THANK YOU to everyone who made (and still makes) this mod possible. It's the definitive version of the game for me. I'm glad to finally give some kudos to all of you!
A couple of days ago I had an idea for allying city-states. Upfront: Please excuse me if this idea got brought up before or it is just stupid. I'm a more casual player and kind of admire all the deep thoughts many of you bring up while analyzing ideas. So here it goes...
One thing that annoys me throughout a game of Vox Populi is the constant need for maintaining an allied status with city-states. Especially when there are many city-states in the game it becomes a bit too tedious for my liking to constantly check all the quests and get diplomatic units out and what not (hello all you statecraft Civs!).
My possible solution to make this process a bit more fun is a sort of permanent ally status which you can obtain by being allied to a certain city-state for a certain number of turns without interruption. Basically giving you "Sphere of Influence" status without the use of the World Congress.
Let's say this ability is locked behind a tech (or building like the Scriveners Office) after which it is possible to get permanent ally status. Once you've been allied to a city-state for X turns after unlocking that ability it is basically yours and no one can take it from you (except for war, of course, or maybe the use of a Great Diplomat?).
Why is this good?
- From a realistic point of view it makes certain sense that a city-state would agree to be kind of a "permanent ally" to you when you two have been allied for centuries.
- It would free up spies which (at least in my games) tend to be placed in city-states for the influence gain which lends itself quite well to the reworked spy system (which makes spying on other Civs so much more fun!)
- There would still be a "diplomatic" war for the influence of other (non permanently allied) city-states. On one hand to deny other Civs the permanent ally status, on the other hand to get it for yourself.
- You don't have to make sure that the one city-state near you switches sides all the time way earlier if you decide to go for it.
- There would be more geographic alliances between Civs and city-states around them.
A consequence of this idea would be the exclusion of the "Sphere of Influence" because its function would be negated. I (the casual dude) like to get "Spheres" later on to finally being able to maintain my city-state allies. The proposals could be used for something else then.
I have no idea how this might work from a coding point of view and what it entails but in my head it seems like a nice idea to think about. Thank you for reading this (very rough) draft and I'm looking forward to the thoughts of all the experts around here
.
I've been a reader of this forum for years now and also an immense fan of this mod. I wouldn't play Civ5 at all anymore without it. THANK YOU to everyone who made (and still makes) this mod possible. It's the definitive version of the game for me. I'm glad to finally give some kudos to all of you!
A couple of days ago I had an idea for allying city-states. Upfront: Please excuse me if this idea got brought up before or it is just stupid. I'm a more casual player and kind of admire all the deep thoughts many of you bring up while analyzing ideas. So here it goes...
One thing that annoys me throughout a game of Vox Populi is the constant need for maintaining an allied status with city-states. Especially when there are many city-states in the game it becomes a bit too tedious for my liking to constantly check all the quests and get diplomatic units out and what not (hello all you statecraft Civs!).
My possible solution to make this process a bit more fun is a sort of permanent ally status which you can obtain by being allied to a certain city-state for a certain number of turns without interruption. Basically giving you "Sphere of Influence" status without the use of the World Congress.
Let's say this ability is locked behind a tech (or building like the Scriveners Office) after which it is possible to get permanent ally status. Once you've been allied to a city-state for X turns after unlocking that ability it is basically yours and no one can take it from you (except for war, of course, or maybe the use of a Great Diplomat?).
Why is this good?
- From a realistic point of view it makes certain sense that a city-state would agree to be kind of a "permanent ally" to you when you two have been allied for centuries.
- It would free up spies which (at least in my games) tend to be placed in city-states for the influence gain which lends itself quite well to the reworked spy system (which makes spying on other Civs so much more fun!)
- There would still be a "diplomatic" war for the influence of other (non permanently allied) city-states. On one hand to deny other Civs the permanent ally status, on the other hand to get it for yourself.
- You don't have to make sure that the one city-state near you switches sides all the time way earlier if you decide to go for it.
- There would be more geographic alliances between Civs and city-states around them.
A consequence of this idea would be the exclusion of the "Sphere of Influence" because its function would be negated. I (the casual dude) like to get "Spheres" later on to finally being able to maintain my city-state allies. The proposals could be used for something else then.
I have no idea how this might work from a coding point of view and what it entails but in my head it seems like a nice idea to think about. Thank you for reading this (very rough) draft and I'm looking forward to the thoughts of all the experts around here
