Personal interest in the nine newcomers.

This thread needs a poll...

1 - Brazil: Need to know more about the tourism mechanism, but it is my country so is my duty to first play with it.
2- Portugal: Big fan of trade civs, also I want to test the trade routes feature.
3 - Venice: Not sure if I can play OCC style, curious to know.
4 - Assyria: Just love ancient civs.
5 - Poland: Winged hussars!!
6 - Marroco: Looks like a trade civ, so Im rolling them sometime.
7 - Zulu: Spears and numbers, fun.
8 - Shoshonoe: Native american tribes are not my deal...probably I will play them once and never again.
 
  1. The Zulu : VERY HIGH INTEREST - Okay, I'm a Zulu fanboy. But not because of Civilization. After reading Thomas Mufolo's Chaka, in college, I became really interested in the "cloud people" and Shaka in particular. In the context of Civ, I've been a proponent for more subsaharan Afircan Civs in the game for the sake of racial and cultural diversity. Since we only got the Zulu this time, I'm going to play the monkey out of them and not feel bad about it. Yeah, they're another warmonger. But warmongering will be very different in G&K, and I'm anxious to rain Impi death on the European Civs.
  2. The Shoshone : HIGH INTEREST - Again, I really wanted a North American native Civ. And we got a tribe I actually know about! Growing up in Oregon, I've been out to The Shoshone reservations in Eastern Oregon and met members of the tribe. It will be fun to learn more about them, and their scout seems very cool. Plus, they're fairly versitile, so it will be interesting to see in what direction the game develops.
  3. Brazil : HIGH INTEREST - "I have little time for pleasantries, I must make my people party their way to victory!" Brazil is an interesting inclusion with a unique flavor, I can't wait to join the Carnavale.
  4. Indonesia : INTERESTED - How could you have an economic-focused expansion and not include Indonesia, the gateway to Indian Ocean trade. I'll be happy to give them a try, though I honestly have no idea what to do with them.
  5. Venice : KINDA INTERESTED - Venice is...wierd. But that's cool. I might give them a shot. I just have no interest in them historically, and we didn't need yet another European Civ...least of all one that scrapes the bottom of the barrel like this.
  6. Morroco : MEH - Trade route UA seems boring, and I don't like being stuck in the desert, hoping I can build Petra. I'm also a little peeved that they're the only other African Civ we got. I won't play as them.
  7. Assyria : MEH - I can't say I know much about the Assyrians, so it's an opportunity to learn. Their science flavor is nice, but I traditionally haven't been all that attracted to the Science civs...that track record holds here.
  8. Portugal: DISINTERESTED - After Gods & Kings, we really didn't need yet more European Civs. When I heard Brave New World would be economics focused, I made an exception for Portugal - especially if we got Brazil. They do have a place in this game. Unfortunately, it's a among 3 European Civs while the rest of the world, rife with interesting cultures and history, is full of holes on the Civ Atlas. Still, gameplay wise, Portugal is interesting...and I'm sure I'll find them annoying as an opponent with all the AI bonuses. Maria's going to end up at the business end of a spear, sword or nuke pretty often, methinks.
  9. Poland: ACTIVELY DISLIKE - European Civ that has existed for all of 100 years combined when it wasn't being taken over by someone else. I make light of Poland here, but there were better choices for this expansion. All I'll see any time they appear in my game is the vast European bias the game's developers seem to have. And nothing has proven yet that a free Social Policy every era isn't overpowered. I am not amused by this Civ in the least.
 
1) Morocco - I really like their bonuses (I love their UI) and I think they are an interesting inclusion as an African civ.
2) Venice - Personally I feel like they are going to be either really fun or really frustrating to play with. I'm just interested to see how they will play out.
3) Brazil - I like how they added a new modern civ in the game. Especially a South American one. I feel like all the cities are going to start flipping just to join in on the Carnival :lol:.
4) Shoshone - I feel like their ability could be really helpful for snagging those border wars quickly. I love their path finder. Their other UU seems plain.
5) Portugal - I knew it was going to be a trading civ. I'm just happy to see more of them in the game. A naval/trading civ. Good combo.
6) Assyria - I like ancient mesopotamian civs and how they are both a science civ and a war civ. But, I feel like their UA is self contradictory since it's trying to get you farther in the tech race, but the only way it can help is if your behind. So in order to make use of it you always have to be behind someone else.
7) Zulu - I've never been a fan of civs who's ability only helps with war. I like some flavor in it. I under stand that they would be a powerful warmonger. It's just not my type.
8) Indonesia - I'm also not a big fan of civs who's ability only really helps on certain maps. I don't want to have to play Indonesia on a Archipelago or continent type map. It's UB is not helpful for making your religion supreme. And a UU who could end up being horrible by chance, no thank you.
9) Poland - I'm not a fan of all the Euro civs they have. If they just had to include one more, why Poland? It's just a boring choice (no offense to the poles.) Their UU is not helpful and at an awful point in the tech tree. Their UA seems ok but, is completely boring and dull. Poland Is the worst choice of all these civs IMO.
 
1 Brazil - I've been waiting a long time for them to be in the game. Psyched.
2 Indonesia - See above. I also love water maps.
3 Shoshone - Didn't think I'd be excited, but I love the new Scout and extra land when founding.
4 Morocco - Love a specialized civ and North Africa needed representation.
5 Venice - Tough call. I really wanted an Italy civ, and I am happy with Venice. The game play looks interesting, but completely different from the way I play, which is expand, expand, expand. I sort of wish they had been more conventional, but I like that we're getting a new totally different play style.
6 Assyria - I love the UA, but I can't say I was champing at the bit for another Mesopotamian civ. We have Babylon already and we have the more modern civs that have inhabited the territory with the Arabs and Ottomans. I expect I will enjoy playing them for the UA and UU, but otherwise I could do with another civ.
7 Poland - I'm really not sure. I wasn't among those yearning for Poland and the truth is that, while Poland was very powerful at one point, it was brief, and the rest of its history is mostly about the different ways it was partitioned and conquered by the Germans, Russians and Austrians (a fine way to repay them for saving Vienna from the Ottomans).
8 Portugal - This and the Zulu could really be tied for last. I've never really gotten into playing them, I'm not that interested in the civs, and I could have left them out. I only give them a slight edge due to the UI.
9 Zulu - See above.
 
1. Indonesia. I don't care their UA, I just loved them
2. Assyria. war and science, powerful combination...and I wanna try the siege towers
3. Shoshone. Native pride and pathfinders...
4. Brazil. Because they're colonial bros, and I liked the pracinhas
5. Zulu. I like war, and Impis looks cool
6. Venice. I don't like Venice, it's an horrible choice, but I like too much their gameplay style
7. Morocco. More interesting than the rest, playing only for the culture and the gold
8. Portugal. Meh, I'm not interested in play with them
9. Poland. Same that Portugal
 
I can tell you which ones I dislike: The Shoshone and Poland. They seem on the road to been not overpowered but given free 'head-starts'.

The Shoshone with their scout and territory for free both and Poland with its free oracles per era. While social polices are not integral to a cultural victory they are a very important bonus for every civ. Having 6-7 more bonuses than everyone else without doing a damn thing just isn't fair and requires no strategic thought. In essence you can fill up a tree without a single culture point.

As to the rest I am going to play as Assyria in the first time, because of their history.
 
I can tell you which ones I dislike: The Shoshone and Poland. They seem on the road to been not overpowered but given free 'head-starts'.

The Shoshone with their scout and territory for free both and Poland with its free oracles per era. While social polices are not integral to a cultural victory they are a very important bonus for every civ. Having 6-7 more bonuses than everyone else without doing a damn thing just isn't fair and requires no strategic thought. In essence you can fill up a tree without a single culture point.

As to the rest I am going to play as Assyria in the first time, because of their history.

A lot of civ don't need to do anything to get their bonuses

France in Vanilla and G&K simply had to found a city, and in BNW it kinda remains the same (they just have to get the correct works to get the themeing bonus, which won't be that hard really in the cases where they have to be from the same era)
Russia just has to develop a tile
Japan needs to get injured
Ethophia just has to remain small.
 
1. Morocco. Mechanically probably not the most interesting civ, but I like a civ that works with the trade route mechanic (rather than just getting bland bonuses to the number of trade routes), however most of all I like the kasbah as an improvement; Morocco can be a true desert civ rather than one reliant on Petra and resource tiles in a desert landscape (although both will help), plus there's a civ that will actually want to build fort improvements. Berber cavalry are nice too. It will probably fall down the list as I play, since it looks like a solid but very conventional type of civ, but it's the one I'm most looking forward to immediately. Downside: Playing with Morocco, I won't get to see the expansion's best leader screen among my opponents.

2. Indonesia. Indonesia has a couple of nice effects that work with trade without actually being a trade civ; it could be a clever design, it could be something of a mess. The candi is the most interesting unique in the expansion to my mind. While I'm not quite sure about the implementation, I like the idea of a civ that rewards you for settling on other landmasses. Downside: Not a fan of kris swordsmen.

3. Venice: This will be remarkably interesting to play, and ties in well to Venice's historical flavour to boot - a city-state that developed an empire (and then went back again), with the 'no annex' rule emphasising the dominance of Venice itself - and which, contrary to all the fuss made about the Great Merchant, seems more likely to expand through naval conquest of coastal cities than occasional city-state buyouts.

4. Assyria: There aren't many science civs, and Assyria definitely takes a different approach from the city-spam Maya, or the turtling Koreans and Babylonians. And having tech theft back is simply thematically appealing. On the downside, to date science civs have tended to have 'cookie-cutter' strategies and tend to become stale quickly.

5. Shoshone: I've always thought there should be a civ with a unique Scout, a fairly obvious gap, and the extra starting territory is a very nice UA. I don't have any feel for who the Shoshone were in reality, however I look at this and think it seems a good fit for a Native American 'civ'. Except for calling the Pathfinder's ability Native Tongue - how quickly the designers forget that they gave us "ancient ruins" in this edition rather than tribal villages. Ruins tend not to be very talkative...

6. Portugal: The aforementioned +1 trade route is uninteresting, but redeemed somewhat by synergy with the Freitoria (though I'm not very clear why that's preferable to Indonesia, which can gain greater trade benefits earlier). I like exploration and the Nau helps in that regard, but I don't have any strong feelings for or against Portugal mechanically and it seems unlikely to play substantially differently from most civs - extra trade routes and extra gold are nice free perks, but nothing that promote novel play.

7. Poland: As low as it is because Poland's focus exploits the ideology mechanic, and it's going to take playing with before I know how I feel about the way that plays out. Otherwise it looks powerful but somewhat uninteresting, and probably not likely to substantially affect how I play beyond era-rushing right at the game's start and then past the medieval period. Again, a "free perk" civ doesn't seem likely to play substantially differently. Winged Hussars look nice, though.

8. Zulu: The ranged-then-fight idea for the Impi is both novel and appropriate for the unit, and overall it looks to me as though the Zulu succeed in going for the 'melee swarm' playstyle better than Germany. People wanted the Zulu for that very 'Impi-rush', and Firaxis might have nailed it with them this time. Of course that's not very interesting to play - it seems pretty much everyone clamouring for the Zulu wanted them as AI opponents, not as an actual civ to control.

9. Brazil: I really can't get worked up (positively, at any rate) about a civ that does almost nothing until the late game, and compounding that is the fact that this is another 'free perk' civ; you can work to produce golden ages, but you can do that with any civ and the bonus you receive as Brazil during a GA is not one you need to work (in contrast to the way you need to exploit Persia's units to take full advantage of the GA bonus). There are only so many ways to play to maximise Golden Ages, and I'd rather play Persia if going down that route. Add a late-game UU that does nothing the standard unit doesn't except add to Golden Age production, and a passive-bonus UI that doesn't change anything in your decision-making (unlike, say, the kasbah which is an alternative to several other more specialised improvements, or the freitoria which works differently from other UIs - or indeed the pre-existing terrace farm or Moai - you'll only ever build wood camps where you were going to build trading posts anyway, and trading posts don't compete with other improvement types. There's also little obvious synergy between a UA that heavily pushes tourism and a UI that provides a minor culture bonus), and you have a civ that looks as dull to play as it is thematically incoherent in comparison with Brazil as a real-world nation. Even the people who were vocally clamouring for Brazil to be added as a civ seem unhappy with the way it's been presented in BNW. In fairness, much of this is the fault of the tourism mechanic insofar as we know it, which appears to do very little until late in the game when ideologies emerge, and which even then will have limited effects against AIs with their intrinsic happiness bonuses.

I really would have liked a civilization that had a bonus to creating Great Works *cough* Italy *cough*

We don't yet know what changes have been incorporated into existing civs other than France - chances are some won't relate particularly to the new mechanics (as with the Ottomans in G&K), while others will (like England in G&K). In interviews the designers made a big deal of describing the 'tourism' mechanic as reflecting the way the Romans exerted cultural influence on surrounding and subject societies, which I've wondered before might be a hint. However, it's not especially obvious what bonus to creating Great Works you could have beyond (a) producing extra Great Artists etc. (which Brazil does), or (b) providing extra bonuses based on numbers and types of Great Works (which France and Assyria's Royal Library do). Something along the lines of gain X for every GW of <civname> maybe, but that would be rather bland and less flexible than a theming bonus while essentially being much the same thing. There are certainly good candidates among existing civs, including Greece, Rome, India and China, without resorting to horrible 'agglomeration' civs like "Italy".

3. Brazil

The uniques are all interesting in some capacity, but I'm most looking forward to what they offer in general, that being a viable jungle-start game.

If you start with Guilds, sure, and providing that having your capital as your gold hub is going to carry you to the later game. They seem much better suited to expanding to jungles later in the game like, well, pretty much every civ. Any civ can have as viable a jungle start as Brazil by going for Oral Tradition (though long-term Brazil with Oral Tradition would obviously do better still) since jungles have only plantation luxes in them, and usually those in quantity.

Agreed on most of the rest, although:

8. Shoshone

Exciting for 50 turns, boring for the rest.

But those 50 turns are the formative game stages - this gives the Shoshone quite a lot of flexibility to determine how to play a particular game depending on the landscape and their findings, without being constrained to a particular later-game playstyle by their uniques. There really aren't many civs that are 'exciting' this early. And as a Native American civ they should have strictly early-game benefits.

Gameplay aside, the choice of civ is awful.

So's Brazil (although the Shoshone don't have the excuse of fan pressure), or come to that Sweden or the Huns (though I like both gameplay-wise).

9. Indonesia

Map-specific UA, unreliable UU, and a faith-producing UB that won't help with the most important aspect of faith: winning the religion race.

I think too much premium tends to be put on "winning the religion race" - the AI typically neglects choice beliefs, and late religion actively favours one of the stronger founder beliefs, Interfaith Dialogue. And while (like most faith Wonders and like the Grand Temple) it won't particularly help you get early religion, it can help you enhance your religion earlier, and it has a base +2 faith in addition to extra from other religions (if it counts your religion, then if you are the first to found a religion you get +4 faith from a building that produces 0 faith for anyone else). But the interesting feature is that, unlike most buildings, it can actually be worked to maximise its effects, and it has a good deal of synergy with a trade-focused playstyle.

Teching towards either unique requires teching away from the other. Swordsmen are useless.

The second sentence being exactly the reason the first isn't an issue of any kind.

Venice : KINDA INTERESTED - Venice is...wierd. But that's cool. I might give them a shot. I just have no interest in them historically, and we didn't need yet another European Civ...least of all one that scrapes the bottom of the barrel like this.

In fairness, the rest of the barrel is almost empty.

Poland: ACTIVELY DISLIKE - European Civ that has existed for all of 100 years combined when it wasn't being taken over by someone else. I make light of Poland here, but there were better choices for this expansion. All I'll see any time they appear in my game is the vast European bias the game's developers seem to have. And nothing has proven yet that a free Social Policy every era isn't overpowered. I am not amused by this Civ in the least.

While Europe is overexposed, almost all civs from the region are Western European, with Russia the only exception to date. On that basis alone Poland fills a gap and to my mind is an honorary 'non-European civ' for the numbers. I'm not sure where you get the 100 year figure from (or why Brazil isn't equally undeserving on the same basis), since the period represented by the civ (other than the UA) is the Kingdom of Poland, which lasted as an independent entity for five centuries before forming a commonwealth with Lithuania in which Poland was the dominant partner (which survived for another 200 years), not the state formed in 1918 (any more than Greece represents the state formed in 1830).

The Shoshone with their scout and territory for free both and Poland with its free oracles per era. While social polices are not integral to a cultural victory they are a very important bonus for every civ. Having 6-7 more bonuses than everyone else without doing a damn thing just isn't fair and requires no strategic thought. In essence you can fill up a tree without a single culture point.

The difference I see with the Shoshone is that their bonus, while free, is still something you only gain a benefit from if you exploit the opportunities it provides. Poland just gets you to social policies you were going to take anyway more quickly - once people work out the new policy balance and optimal choices, the policies you select will be the same game after game irrespective of how quickly you obtain them. So I don't see Poland as meaningfully adding flexibility, or taking any decision-making to work to your advantage (unlike the Maya, who also have an era-based freebie, because Great People are much more context- and timing-dependent than social policies).

A lot of civ don't need to do anything to get their bonuses

And these tend to be the boring ones to play.

France in Vanilla and G&K simply had to found a city,

And was a strong but very dull civ as a result. Even here, however, there was some working involved, because focusing on when and how much to expand was needed to maximise the value from the UA. That's not the same as getting something purely for free, such as a new policy whenever you enter an era.

and in BNW it kinda remains the same (they just have to get the correct works to get the themeing bonus, which won't be that hard really in the cases where they have to be from the same era)

Again, getting the correct works, and in the capital, will take work, and you also need to play a particular style that favours developing your capital and beelining technologies that produce buildings and Wonders with Great Work slots. This represents quite a major shift in playstyle beyond merely accumulating Works. The truly free bonuses are the ones that reward you regardless of how you play - you don't need to play a particular way to gain a bonus.

Russia just has to develop a tile

Also a boring civ. Although you also need to focus on unit production and aggression to get much value from having double the number of strategic resources,

Japan needs to get injured

Quite likely the most boring civ in the game, with a UA that seems designed for the AI's benefit more than a human player's.

Ethophia just has to remain small.

Not true. Ethiopia has a UA that favours playing small, but a UB that favours playing wide - it can adopt either strategy, and gains different benefits in each case. And "just playing small" dictates nearly everything about how you play the civ in any case, so it's hardly a free bonus you aren't working for.
 
Brazil: I like the culture game, so this appeals to me. Of course, that depends on making sure Golden ages happen. The Pracinhas tie in well, but how long are they available? The Brazilwood camp is kind of neutral to me.

Shoshone: I like the ability. I like the pathfinder picking the bonus (depending exactly on how it works). Don't know that the Comanche raiders will be great, but they aren't bad.

France: I like the culture game - I mentioned that, right. I'd definitely go for the Louvre playing France. Need to see what the Chateau does, but it seems like its gonna be good.

Poland: I really like the extra social policies. I know many people are down on this, but I think it sounds fun. The Winged Hussar isn't really in my play style. I'm neutral on the Ducal stable.

Morocco: Looks fun, especially if you stick to the desert. It depends for me on how powerful the trade game is and how good I am at it. I think it would be a bit overpowered on a world that someone sets up with hot and dry.

Zulu: If you are trying to do a domination victory, I'd pick this. I don't know that it will be as dominating as it seems, but that's my gut. Love the Impi, I love the idea of doing the double attack. Will be interesting when we see what the Ikanda produces.

Portugal: Again, the ability will depend on how good I am at the trade game. The Nau I'm not super fond of. I think the Feitoria is clever, but we'll see how good it will be.

Assyria: I need to play on a higher difficulty, where I don't dominate on tech, before I think the stealing technology will come in to play. Higher difficulty its probably more useful. I do like the siege tower and royal library if you are trying for domination.

Indonesia: I don't know about the extra luxury resources. I guess that would be good, again, on the difficulties where happiness is more of a problem. The Candi seems useful when lots of trade routes are going. The Kris makes me cringe a bit. Its interesting, but since negative promotions are just as viable as positive, meh. (I'm assuming negative are in, similar to what they are saying about the confederate units in the scenario)

Venice: I admire the attempt to do something very different. I don't know if I'll be any good at it, though. And the Galleass isn't that helpful to me, as my sea game is weak.

Anyway, that's me.
 
[*]Poland: ACTIVELY DISLIKE - European Civ that has existed for all of 100 years combined when it wasn't being taken over by someone else. I make light of Poland here, but there were better choices for this expansion. All I'll see any time they appear in my game is the vast European bias the game's developers seem to have. And nothing has proven yet that a free Social Policy every era isn't overpowered. I am not amused by this Civ in the least.

No, Poland should have been included a long, long time ago. The only reason people dismiss them is the occident-centrism which permeates the world-view of Americans and Western Europeans. Same reason why most people haven't heard of Byzantium, despite the fact it deserves equal air time with Rome.
 
A lot of civ don't need to do anything to get their bonuses

France in Vanilla and G&K simply had to found a city, and in BNW it kinda remains the same (they just have to get the correct works to get the themeing bonus, which won't be that hard really in the cases where they have to be from the same era)
Russia just has to develop a tile
Japan needs to get injured
Ethophia just has to remain small.

In BNW France has to go hard for a number of specific Wonders, because the number of normal buildings and National Wonders that give theming bonuses is fairly limited.
 
1. Portugal
2. Brazil
3. Poland
4. Indonesia
5. Venice
6. Assyria
7. Morocco
8. Zulu
9. Soshone

I really would have liked a civilization that had a bonus to creating Great Works *cough* Italy *cough*

Brazil has a Great Artist/Musician/Writer spawning bonus that you seem to have missed.
 
Brazil has a Great Artist/Musician/Writer spawning bonus that you seem to have missed.

Just Great Artists I think, isn't it, not the other types? Not that I'm sure how much of a difference that makes. We don't however know, as far as I'm aware, how significant this bonus is - it says that the chance of getting Artists during a Golden Age is increased (which suggests they work on a probability basis, much as Great Prophets do)
 
I see it in three tiers the first 2, then the next 6 then the one that just annoys me.

1) Indonesia - the disparate design elements appear to make it a civ that will require a new style of play (which is a good thing). I think this is the pro civ.

2) Morocco - Desert based design offers some new gaming opportunities.

tier 2

3) Portugal - the design offers a mix of for want of another word trade exploitation and actual trade bonuses. Everything encourages peace. Intrigued to see how it plays out.

4) Brazil - Let the Carnival begin. Looks to make interesting use of the new mechanics.

5) Shoshone - Looks to be designed almost as a beginner civ with simple easy to understand design elements that assist early in the game. I'd recommend it to newbies.

6) Poland - Almost designed as a Euro version of the Mongols but with extra social policies. I think Warmongers will love them.

7) Zulu - the game desperately needed a good walking melee unit to try to match archers and horse units and the Impi may well be it. Angry crazy warmonger.

8) Venice - I hate the choice but the design looks to be a challence.

Bottom tier

9) Assyria - Angry Babylon - splice Hun DNA into Babylon and you have Assyria. The design both bores and frustrates me because they could have been so much more. It will be the last of the new civs I play.
 
This list is harder to do than I thought.

1. Venice - I actually liked the inclusion of this civ and the color scheme is amazing. It seems to be quite a challenge to play as them, so it has my interested. Double trade routes looks insane and I'm a naval player, I just love to get those big ships sailling. I'm also excited about the Merchant of Venice. It is almost tied with the second competitor, which is...

2. Poland - Somehow I still think I'll play them first. The color scheme might not be the best, but I just love this country! The leader screen looks great, that medieval castle out there is awesome. The Solidarity UA is just what I like in a civilization: flexibility. It seems very powerful. Also, I'm excited about the W. Hussars and the sinergy with the Ducal Stable.

3. Indonesia - Great color scheme and leaderhead. The Spice Islanders UA makes me want to colonize the hell out of an archipellago. The Kris Swordsman looks very random, but fun, and the Candi gets one of the coolest bonuses an UB has ever gotten! Get a Candi, some trade routes, a nice set of beliefs and you're good to go.

4. Portugal - I enjoy this country's abilities and history, and, as stated above, I love naval empires, so this one might get a soft spot at my heart. Gold gold and gold, basically gold falling from everywhere and to everywhere. Nau seems great, Mare Clausum might get some good multipliers (as in 2x for sea route) and the Feitoria has a nice concept. They're only not higher in my list because the others have some weird bonuses I want to try out first. Nice color scheme and I actually liked the inclusion of Mary the Mad.

5. Assyria - I like what they've done to this civilization. The military gets you the science you need for a better military to get you more techs to get you a better military and this goes on forever. The Siege Tower looks very cool on the map. Even though I disliked the color scheme, the Treasures of Nineveh UA and the leaderhead made up to that. I don't know how I feel about the Royal Library, I still need more info/confirmation about its bonuses.

6. Shoshones - Now this is a nice concept! Pathfinder is awesome. I liked The Great Expanse UA overall, looks like some interesting bonuses. The extra tiles will be much more helpful than it sounds. I can't say anything about the Comanche Raid because it lacks some detailed info, but it will be hard for me to find a cavalry replacement that even comes close to the Cossacks. The color scheme doesn't appeal me and I'm not very interested in native american civilizations, but that's ok for me if it has a nice gameplay.

7. Zulus - They might only get military bonuses, but imagine the units you'll produce with these guys! It's crazy... I can see all those Impi rushes coming at me, my god... Bonuses vs. gunpowder/to flanking/to movement, reduced maintenance, reduced XP cost, ranged attack before melee, what now?? Liked the leaderhead, can't say the same about the color scheme

8. Brazil - Even though I'm brazilian, this one seems like such a late game civilization... I prefer the ones that have earlier bonuses. We don't know if the Golden Age bonus is the only one the Pracinhas have (I suspect it is not, because usually those late game units have some big bonuses), so I can hope it is better than it sounds. The Carnival UA, on the other hand, seems to be a nice one! The increased generation of artists and the big big tourism makes me think that those cities' gonna be flippin'. Can't say much about the Brazilwood Camp. If it gets the TP bonuses, I loved it. Great color scheme and awesome leaderhead.

9. Morocco - Unlike everybody, I'm not very excited about this guy. It looks good, don't get me wrong, but seems so... meh... I'm not a turtle, for startlers. The friendly territory bonuses from the Berber Cavalry and the Kasbah (even though it has a nicce tile bonus) don't appeal me much. The Gateway to Africa UA might be strong, but it seems so bland... just a gold adition to the trade routes. Powerful, but too passive. Color scheme = hurts my eyes a little bit.
 
1. Assyria
Beeline for military techs and conquer to catch up on the other techs. I really enjoy science civs like Babylon and Korea as well

2. Morocco
Seem to have great gold, and that is something I like. Seem easier to generate gold than Portugal

3. Portugal
Seem to get gold through interesting and creative means.

4. Brazil
Seem to cover the new culture system more than any other civ.

5. Indonesia
I always like colonizing on other continents, and this will give me more reasons to do that

6. Shoshone
I really like the scout idea, especially if it can get free techs

7. Poland
The winged hussar seems really cool. Can't tell what exactly they specialize in though in terms of gold/science/culture/military

8. Venice
Will be one of the first ones I play because they are weird, but I will probably only play them once because they are so weird

9. Zulu
Other than the UU they seem pretty dull in my mind. They will be good, just not as fun as the others
 
While Europe is overexposed, almost all civs from the region are Western European, with Russia the only exception to date. On that basis alone Poland fills a gap and to my mind is an honorary 'non-European civ' for the numbers. I'm not sure where you get the 100 year figure from (or why Brazil isn't equally undeserving on the same basis), since the period represented by the civ (other than the UA) is the Kingdom of Poland, which lasted as an independent entity for five centuries before forming a commonwealth with Lithuania in which Poland was the dominant partner (which survived for another 200 years), not the state formed in 1918 (any more than Greece represents the state formed in 1830).

I admit that I'm not a huge fan of Poland's inclusion, but I also admit it may well be lack of historic context to put them in.

That being said, I think whoever is picking civs has some hard choices to make sometimes. For instance, where Rome ends isn't very clear, and the Celts are quite restricted compared to the land all the tribes owned at their height.

Deciding between Germany and Prussia must be fairly annoying. Germany is more recognizable, but the contributions of Prussia are absolutely undeniable. I'd prefer Prussia, personally, to a young country, if a choice must be made (ideally both would be in, as Germany has been a world super power for pretty well it's whole existence and has left a mark on history of it's own).

America is a fairly young country as well, but it was a major power (and winner) in three of the biggest wars in human history. Can you deny a country based on it's age like that?

I think Brazil, a young country along the same lines as America, deserves a spot based on how unique it is. It was the only kingdom in the Americas. It's the only Portuguese speaking country. It was, toward the end of the 19th century, one of the more advanced countries in the world. No one has a culture like it now, and it is home to one of the very very few written languages of the pre-Colombian Americas, besides having cave paintings the rival the oldest in the world.

Admitted, I learned a lot about the country when I moved to it, and other young countries may be just as deserving, but I have to say I'm glad I don't have to decide who should or shouldn't be in.
 
This list is harder to do than I thought.

2. Poland - Somehow I still think I'll play them first. The color scheme might not be the best, but I just love this country! The leader screen looks great, that medieval castle out there is awesome. The Solidarity UA is just what I like in a civilization: flexibility. It seems very powerful. Also, I'm excited about the W. Hussars and the sinergy with the Ducal Stable.

I like the way Winged Hussars work thematically, and the unit icon and graphic, but I'm inclined to agree that their ability may prove to be of somewhat limited use. The Ducal Stable I barely even register; it feels tacked on because they couldn't think of anything else and it fits the UU.

9. Morocco - Unlike everybody, I'm not very excited about this guy. It looks good, don't get me wrong, but seems so... meh... I'm not a turtle, for startlers. The friendly territory bonuses from the Berber Cavalry and the Kasbah (even though it has a nicce tile bonus) don't appeal me much. The Gateway to Africa UA might be strong, but it seems so bland... just a gold adition to the trade routes.

Culture addition as well. Don't forget that the Berber Cavalry works in deserts, not just in friendly territory, and if you're building kasbahs you're doing it for the tile bonus, not the defence (after all, defensively it's identical to the Fort it replaces, and who builds Forts?). Unless Cavalry costs have changed, Berber Cavalry is cheaper than generic Cavalry - that's more in keeping with an aggressive than a defensive civ. The trade route bonuses promote peaceful play (although if you want to warmonger you can just trade with City-States, who don't get any meaningful advantage from gold bonuses from your trade routes anyway), but there's nothing that screams "turtle civ" to me about Morocco.

Color scheme = hurts my eyes a little bit.

Love Ethiopia's scheme, but somehow reversing it really doesn't work... Not a fan of most of the new schemes except Portugal's (the one which actually fits the civ, the remainder being more or less randomly selected).
 
7 Poland - I'm really not sure. I wasn't among those yearning for Poland and the truth is that, while Poland was very powerful at one point, it was brief, and the rest of its history is mostly about the different ways it was partitioned and conquered by the Germans, Russians and Austrians (a fine way to repay them for saving Vienna from the Ottomans).
[*]Poland: ACTIVELY DISLIKE - European Civ that has existed for all of 100 years combined when it wasn't being taken over by someone else
Let me enlighten you. The history of Poland starts around 966 which gives us 1047 years. Deducting 123 years of partitioning still gives us 923 years of existance. That`s nowhere near your 100 years and clearly shows your ignorance. The Poland`s peak of power as a Commonwealth lasted for around 200 yrs from XVIth until XVIIIth Century.
Also Poland is my favourite civ to play with a very interesting UA. As my personal challenge I intend to unlock as many policies as possible.
After Poland I`ll try to play Venice because it`s so different.
I may try Portugal once on Archipelago map.
I`m not interested in non European Civs so I don`t care about the rest.
 
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