Personality and Factions

TROOPERBLUE

Chieftain
Joined
Jun 26, 2006
Messages
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My question is based on the following information below:

Gaians = Explore
Hive = Conquer, Build
University = Discover
Morganites = Build
Spartans = Conquer, Discover
Believers = Conquer, Explore
Peacekeepers = Discover, Explore

The question is: What Politics, Values, and Economics best fit each leaders characteristics? I will give my opinion.


Say the objective is Military? Say the objective is Transcendance?

Note: I will usually pick the Values, Politics, and Economics that I will later choose to be Pact Brother / Sister with. Taking this aside.... what do you choose? For example: if i am Morgan I will choose a Green Economy for an ally. If i am the University, I will choose Power, to gain the Spartans as an ally. If I am the Spartans, I will choose Knowledge to gain the University as an ally, etc. I dont randomize the leaders Personalities / Agendas.

Is it better to choose a "cover" to cover up the weakness that your Faction inheritantly has, or is it better to specialize in a particular strength and to dominate with it? This is something ive been curious about.

Here is my opinion: I play with the Spartans and i go for a Conquer / Discover Strategy!
 
First of all, I don't think Morgan can have a Green economy.

I mostly play University, and I widen the gap by choosing knowledge, so I have +40% research and -40% probe. The beauty of this is the Hunter-Seeker Algorithm. Prioritize that, just like the Virtual World. Those two projects have immense synergy with University. But I usually just specialize despite the consequences.

As for allies, I've found myself mostly restraining from using certain politics/values/economics simply because I'd gain an unnecessary enemy, as well as an annoying downside (democracy's support loss sucks). When I'm more confident of my strength (or the opposition's weakness), or I want to befriend a particularly powerful faction, I'll switch social-engineering accordingly.
 
I used to go Gaian Green and overrun everyone with Demon Boils. I don't recall the exact SE choices I made, but it was fun. :)
 
The problem with the University picking Knowledge is the Spartans will be your enemy because their Agenda = Power and Im not sure that the Knowledge will produce better military or Transendant results than the Power choice would. I also dont like their unhappiness level, but I do like the Free Network Node.... if you can gamble on getting those 2 wonders then it is worthwhile...

The Believers seem like they could be good militarily with the Support of Units and the bonus they have to attack, I have considered them with the possibilty of a Free Market (which would more than make up for their -20% to Research), but having the Gaians as an enemy? How do you overcome this?

I like the Spartans better than the Morgans because the -Support is more worse than +10% industry costs. Also, +1 energy per base or +2 Morale and +1 Police! I would gladly pay the energy costs for the Armed Forces and Police, hense i like the Spartans.
 
The problem with the University picking Knowledge is the Spartans will be your enemy because their Agenda = Power and Im not sure that the Knowledge will produce better military or Transendant results than the Power choice would.

I don't know, I'm just crazy about research, and I'll take any bonus I can get. In fact, I believe University is the best faction simply because Research is the key to any victory or game.

I also dont like their unhappiness level, but I do like the Free Network Node....

The network node is really nice, although the unhappiness can get a bit annoying. But it's nothing a quick recreation commons can't fix.

if you can gamble on getting those 2 wonders then it is worthwhile...

They are must-haves for the University. Just prioritize these two above everything else, do whatever you have to in order to get them, and enjoy the ownage.

The Believers seem like they could be good militarily with the Support of Units and the bonus they have to attack, I have considered them with the possibilty of a Free Market (which would more than make up for their -20% to Research), but having the Gaians as an enemy? How do you overcome this?

I like the Spartans better than the Morgans because the -Support is more worse than +10% industry costs. Also, +1 energy per base or +2 Morale and +1 Police! I would gladly pay the energy costs for the Armed Forces and Police, hense i like the Spartans.

Well, when you have a decent-sized empire, the +1 energy every square can get significant. If you can station some units in your cities, you can deal with the police problem fairly well.

As I said, I usually play University, but sometimes I play Gaians and get millions of mind worms (although the micromanagement gets tedious... I mostly play huge maps).
 
The Agenda for each of the Factions represent the Personalities, I believe: For example: Green economy = Gaian = Explore, Free Market = Morgan = Build, Knowledge = University = Discover.... and so on

If you choose their Agenda, it is best to incorporate that into your Strategy, I believe. For instance, if The Spartans take Knowledge and therefore should change production to more (Blue) things as well as the original personality on top which is Conquer / Discover, which is Red, Blue. Also, if you choose Free Market, it is best to become a builder (Yellow).... If you choose Police State, you should Build (Yellow) and Conquer more (Red). If you choose Green, then you should Explore more (the Green) The Color is what your strategy is best revolved around i believe with these Agendi.

And these Agendi that you choose can relate to a personality type. Conquerers are Direct. Builders have Fun. Discoverers have the Feeling. And Explorers are Analytical.

Interesting Theory I have?
 
The Agenda for each of the Factions represent the Personalities, I believe: For example: Green economy = Gaian = Explore, Free Market = Morgan = Build, Knowledge = University = Discover.... and so on

If you choose their Agenda, it is best to incorporate that into your Strategy, I believe. For instance, if The Spartans take Knowledge and therefore should change production to more (Blue) things as well as the original personality on top which is Conquer / Discover, which is Red, Blue. Also, if you choose Free Market, it is best to become a builder (Yellow).... If you choose Police State, you should Build (Yellow) and Conquer more (Red). If you choose Green, then you should Explore more (the Green) The Color is what your strategy is best revolved around i believe with these Agendi.

And these Agendi that you choose can relate to a personality type. Conquerers are Direct. Builders have Fun. Discoverers have the Feeling. And Explorers are Analytical.

Interesting Theory I have?

The plural of agenda is agendas, and if you want to be all Latin, it would be agendae :p

I usually don't care about these colours and just do what's best for my situation. It's a brave little theory, and quite coherent for a system of five or six dimensions... if only we lived in one.
 
Here is an idea:

Spartans choose Knowledge. For the ally.
University choose Power. For the ally.
Morgans choose Green. For the ally.
Hive choose Wealth. To cover the Perimeter Defense costs, that is another way of saying -2 Econ because the Perimeter Defense is actually free.
Believers choose Free Market. To cover the -2 Research.
Peacekeepers choose Fundamentalist and Knowledge. To cover for the efficiency and then to cover for the Probe.
Gaians choose Green. For the Mind worms and for the Planet.

Does this sound good so far? What changes would you make and/or add?
 
Here is an idea:

Spartans choose Knowledge. For the ally.
University choose Power. For the ally.
Morgans choose Green. For the ally.
Hive choose Wealth. To cover the Perimeter Defense costs, that is another way of saying -2 Econ because the Perimeter Defense is actually free.
Believers choose Free Market. To cover the -2 Research.
Peacekeepers choose Fundamentalist and Knowledge. To cover for the efficiency and then to cover for the Probe.
Gaians choose Green. For the Mind worms and for the Planet.

Does this sound good so far? What changes would you make and/or add?

I think it's mostly dependent on what style you want to play, and what your goals are. Certainly, that way is a good way to play diplomatically, but sometimes you just want to get a huge bonus (and forget the minus).

But yes, your ways all make good sense. Gaians might want an ally, though...
 
I was doing some analyzing (thinking) and....

these 3 threads seem to go together and they are:

1. Police State, Green and Wealth.
2. Democratic, Planned, and Power.
3. Fundamentalist, Free Market, and Power.

I dont like the Knowledge pick right now, but these 3 strings based on Strategy.

Let me explain:

Police State and Green go together because of Efficiency.
Democratic and Power go together because of Support.
Funamentalist and Free Market go together because of Research.
Planned goes with Democratic because of Efficiency.
Wealth can be substituted with Knowledge, but I said wealth because of Morgan and Yang.
Planned goes together with Democratic because of Efficiency.
Power and Fundamentalist go together because of Morale.

... The next step is to combine these strings with the factions!
 
Stab in the Dark:

Morgan, Gaian, Hive, and Believers have:
Police State
Green
Wealth

University, Spartan, and Peacekeepers have:
Democratic
Planned
Power

Note:
Morgan chooses Green for the Ally.
University chooses Power for the Ally.
Believers chooses Police State for the Ally.

Please state your opinion, are these choices logical, or can they be improved upon.
 
It's generally best to stick with a faction's fave choice, as they often complement existing bonuses and in some cases help with existing penalties. I also advice against altering your choices just to keep a faction happy unless it is breathing down your neck and is powerfull enough to cause you grief.

To trooperblue:
Combining Fundy and Knowledge is a poor choice since they effectively cancel out each other's main bonuses (+2 Probe for fundy, +2 Research for Knowledge) leaving only +1 Morale and +1 Effic, which is rather weak. For Lal I reccomend Dem - Green - Knowledge as it maxes out Effic (Max is +4, Lal starts at -1, Dem = +2, Green = +2, Know = +1) and Dem cancels out the Green Growth hit. Support doesn't matter unless you got a lot of units and Probe doesn't matter if you're careful
Also, Miriam is pretty much screwed when it comes to research, what with her natural -2 to Research and the extra -2 hit from fundy. Just focus on getting cash and probe, probe, probe! Still, Market is good before the storm in order to get subversion cash, just switch it off during war or your drones will tear your bases appart from the inside.
Otherwise your good: Green is better than Planned for Deidre, and essential if you go native with her and Yang will hardly survive without wealth.
 
I think units do matter (support) to at least some degree unless you are really good at (keeping the peace)

If you build one scout patrol for defense against mind worms and for police and then 1 former per base that takes a support of 0. And then if you would like to add some military, Colony Pods, (or cheap scout units for police) then it obviously requires more support. I have found out (discovered) the hard way that the extra production unit saved per unit can be alot in the long term, even more than a minus to industry. If you assume for 1 momment, take for an example, the Spartans vs. Morgans, and you have a minimum of 2 units, who produces more stuff faster?, thats right the Spartans do -- even with the +1 Energy bonus per base.

I guess what i am trying to say is Democratic without Power is weak. Democratic needs Power. Also, besides that, in my opinion the Green Police > Democratic Green because of Support.... Support is a key thing for Production.
 
I have to agree. The two (power and democracy) synergize very well, kinda the "cover" idea from earlier in the thread. For those who like theri games plausible, this makes some sense, too. Popular governments like to be able to impose that popular will.
 
Ive been doing some more analyzing and:

There are basically 3 (teams) or groups! And they are:
1. Team Planet (Mind Worms)
2. Team Governor (Hard Military)
3. Team Probe Teams ($CASH$)

Team 1, the way I figure it are the ones who choose Police State and Green.
Team 2, the way I figure it are the ones who choose Democratic and Power.
Team 3, the way I figure it are the ones who choose Free Market and Fundamentalist.

The way I now group the Teams (note their are more ways to win than this, even Transcendance) are as follows:
Team 1: Gaian, Hive, and University.... which means add Knowledge.
Team 2: Spartans and Peacekeepers... which means add Planned.
Team 3: Morgans and Believers.... which means add Wealth.

These combinations might be more realistic!

Now, besides going on a purely color strategy. What would you choose? Which Team is best? What strategy would you employ for each team, in general???

Using logic, not color theory, I would think that Team 1 needs Biology Labs ASAP and Team 2 needs Command Centers ASAP, while Team 3 needs Energy Banks ASAP....

Does this work?
 
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