The tale of Pholkherocles continues in the year 3120 AD. Or BC? Don't know if we might actually be going back in time somehow. Anyway:
Pre: decide to build an extra warrior before the settler to have one for scouting the northern coast and another one to join the settler afterwards.
3120 The southern cloning device product a.k.a. scout moves to the SW and sees the borders of Pacal's lands.
3000 This same scout continues exploring a bit along Pacal's border and sees a hut he left untouched, which he duly pops. Expecting to see him self doubled he's a bit disappointed at the result. At home however people rejoice the new Classical Era with the advent of the Iron Age! IW from a hut is not bad indeed.
2920 AH is in and start on Wheel.
2800 We meet Bismarck.
2760 We meet Boudica.
2720 The northern scout has a near death experience again, surviving at 0.0 health.
Wheel in, start Agriculture.
2640 Settler built with the help of some chops. Decide to immediately queue an extra worker as he'll be badly needed.
2520 Agri in, start Masonry. We found Engineering City at the lakeside, to be conveniently polluted over the next milennia. Long term better at this site than on the coast as it will have many more hills and more grassland to be farmed. EC starts on a warrior.
2480 Second worker comes online. Start a barracks in the capital, basically to let it grow in the meanwhile. Start farming a floodplain to that end, despite it being cottage heaven.
2280 Masonry is in and select pottery, hand it over. All units have movement left. There's a worker next to engineering city, guess we'll have to get the rice up first. Or the stone. Or phants maybe? Next player may decide . The other worker is on a forested hill next to capital for another chop.
Here's a picture of our immediate vicinity. Note we have iron, horse and also marble way up north. No sea food up north unfortunately though. Warrior (who was viciously attacked by a lion and had to heal a good number of turns) is heading towards the borders in the north east (near the iron) to look for sea food there.
If no sea food shows up anywhere, a good place to settle may be 2S of that eastern iron on the plains hill, picking up sheep and wheat. On the south eastern peninsula we could then have another city picking up bronze and rice (2W1S of bronze).
I still fancy my previously proposed science city, more so now horse would be in the BFC as well (settle 2W of horse).
The only practical problem is how to get marble decently within our borders. Any city with marble in its BFC look mediocre-ish at best. Maybe 1SW of it to share sheep and horse with science city and on a plains hill. But then it's 1 tile off the coast which doesn't looks well either.
More to the west the land looks like this:
Pacal is immediately south of the dyes while Boudica is directly to his west. They founded buddhism and hinduism respectively, so they'll keep eachother busy in the foreseeable future . More west is Bismarck.
In the northern part of the shown territory we could conceivably think of so some interesting spots to settle beyond the desert.
Pre: decide to build an extra warrior before the settler to have one for scouting the northern coast and another one to join the settler afterwards.
3120 The southern cloning device product a.k.a. scout moves to the SW and sees the borders of Pacal's lands.
3000 This same scout continues exploring a bit along Pacal's border and sees a hut he left untouched, which he duly pops. Expecting to see him self doubled he's a bit disappointed at the result. At home however people rejoice the new Classical Era with the advent of the Iron Age! IW from a hut is not bad indeed.
2920 AH is in and start on Wheel.
2800 We meet Bismarck.
2760 We meet Boudica.
2720 The northern scout has a near death experience again, surviving at 0.0 health.
Wheel in, start Agriculture.
2640 Settler built with the help of some chops. Decide to immediately queue an extra worker as he'll be badly needed.
2520 Agri in, start Masonry. We found Engineering City at the lakeside, to be conveniently polluted over the next milennia. Long term better at this site than on the coast as it will have many more hills and more grassland to be farmed. EC starts on a warrior.
2480 Second worker comes online. Start a barracks in the capital, basically to let it grow in the meanwhile. Start farming a floodplain to that end, despite it being cottage heaven.
2280 Masonry is in and select pottery, hand it over. All units have movement left. There's a worker next to engineering city, guess we'll have to get the rice up first. Or the stone. Or phants maybe? Next player may decide . The other worker is on a forested hill next to capital for another chop.
Here's a picture of our immediate vicinity. Note we have iron, horse and also marble way up north. No sea food up north unfortunately though. Warrior (who was viciously attacked by a lion and had to heal a good number of turns) is heading towards the borders in the north east (near the iron) to look for sea food there.
If no sea food shows up anywhere, a good place to settle may be 2S of that eastern iron on the plains hill, picking up sheep and wheat. On the south eastern peninsula we could then have another city picking up bronze and rice (2W1S of bronze).
I still fancy my previously proposed science city, more so now horse would be in the BFC as well (settle 2W of horse).
The only practical problem is how to get marble decently within our borders. Any city with marble in its BFC look mediocre-ish at best. Maybe 1SW of it to share sheep and horse with science city and on a plains hill. But then it's 1 tile off the coast which doesn't looks well either.
More to the west the land looks like this:
Pacal is immediately south of the dyes while Boudica is directly to his west. They founded buddhism and hinduism respectively, so they'll keep eachother busy in the foreseeable future . More west is Bismarck.
In the northern part of the shown territory we could conceivably think of so some interesting spots to settle beyond the desert.