Che Guava
The Juicy Revolutionary
Howdy folks,
I decided to put my plans for a guerilla warfare mod on hold to work on another one first that I may want to incorporate elements into. And here it is, the
Philosophical Movements Mod!
Boiled down, what I would like to do is add another religion-like model to the game that runs paralell to religions (i.e. doesn't exclude or affect them) based on philosophical movements, instead of religious ones. I think this might add a whole other dimension to the game, and also provide more emphasis on philosophy, regionalism, and the spread of ideas.
Here's an example from the list that I've made (bear with me):
Ethical Monotheism
Found tech: Monotheism
Spread tech: Priesthood
Obsolete by: Philosophy
Civic 1: Organized Religion
Civic 2: Hereditary Rule
Anticivic: Paganism
Effect 1: +1 happiness if city has state religion
Effect 2: +1 culture/city
Spread by: Temple, Monastary
Spread Rate: 100
This means that: the first person to found Monotheism founds Ethical Monotheims. This means that this new philosophy can spread to any connected cities (just like religion), or the cities of any civilization that has discovered Priesthood. This philosophy will remain in any city it spreads to until the civilization that owns it discovers Philosophy, at which point it disapears. While you do have it around though, switching to Organized Religion and Hereditary Rule will give you effects 1 and 2 (respectively) in any city that has this philosophy (until they are obsoleted, of course), while switching to the Paganism civic will cause 2 unhappiness in any city with that philosophy. Switching to OR/HR will also help increase the spread of this philosophy in your empire by 25% each, while the adoption of the anticivic will reduce the philosophy's spread by 25%. Once this philosophy is in a city, its spread rate is increased by the presence of a temple or monastary, and its normal spread rate without any help is 100.
Philosophies can be adopted by a city in 3 ways: by founding that philosophy, through the spread of the philosophy, or by a Great Philosopher (see below), who has the ability to add any philosophy to a city, provided that civ has the founding tech. You cannot stop the flow of philosophies, although the Civic 'police state' decreases the spread of all philosophies by 50%. THere's no limit to the amount of philosophies a city can have, although I'm trying to plan it out so that one city is unlikely to have more than 4...
Here's the list I have so far...
Shamanism
Human Sacrifice
Ethical Monothieism
Monarchism
Feudalism
Confucianism
Divine Right
Nationalism
Marxism
Capitalism
Liberalism
Fundementalism
Facism
Globalism
Environmentalism
The full list of philosophies with all thier relevent effects is in the word (*.doc) file below, along with plans for 2 units:
Great Philosopher: Can add philosophy to city
Inquisitor: Can remove a religion/philosophy/race from a city (with a big shout-out to Mylon and spincrus for 'inspiration'...
What I need:
*Help developing these ideas into a full mod
*Suggestions as to other mod components that would work well with this
*Any and all graphics that might be used for each philosophy
*HELP PUTTING IT TOGETHER! Seriously folks, I can't mod worth a dang, I just have lots of ideas and precious little time to learn python and xml!
If you think that you would be intersted in helping me in any of these roles, just write a post of PM me, and hopefully we can get this thing under way!
I decided to put my plans for a guerilla warfare mod on hold to work on another one first that I may want to incorporate elements into. And here it is, the
Philosophical Movements Mod!
Boiled down, what I would like to do is add another religion-like model to the game that runs paralell to religions (i.e. doesn't exclude or affect them) based on philosophical movements, instead of religious ones. I think this might add a whole other dimension to the game, and also provide more emphasis on philosophy, regionalism, and the spread of ideas.
Here's an example from the list that I've made (bear with me):
Ethical Monotheism
Found tech: Monotheism
Spread tech: Priesthood
Obsolete by: Philosophy
Civic 1: Organized Religion
Civic 2: Hereditary Rule
Anticivic: Paganism
Effect 1: +1 happiness if city has state religion
Effect 2: +1 culture/city
Spread by: Temple, Monastary
Spread Rate: 100
This means that: the first person to found Monotheism founds Ethical Monotheims. This means that this new philosophy can spread to any connected cities (just like religion), or the cities of any civilization that has discovered Priesthood. This philosophy will remain in any city it spreads to until the civilization that owns it discovers Philosophy, at which point it disapears. While you do have it around though, switching to Organized Religion and Hereditary Rule will give you effects 1 and 2 (respectively) in any city that has this philosophy (until they are obsoleted, of course), while switching to the Paganism civic will cause 2 unhappiness in any city with that philosophy. Switching to OR/HR will also help increase the spread of this philosophy in your empire by 25% each, while the adoption of the anticivic will reduce the philosophy's spread by 25%. Once this philosophy is in a city, its spread rate is increased by the presence of a temple or monastary, and its normal spread rate without any help is 100.
Philosophies can be adopted by a city in 3 ways: by founding that philosophy, through the spread of the philosophy, or by a Great Philosopher (see below), who has the ability to add any philosophy to a city, provided that civ has the founding tech. You cannot stop the flow of philosophies, although the Civic 'police state' decreases the spread of all philosophies by 50%. THere's no limit to the amount of philosophies a city can have, although I'm trying to plan it out so that one city is unlikely to have more than 4...
Here's the list I have so far...
Shamanism
Human Sacrifice
Ethical Monothieism
Monarchism
Feudalism
Confucianism
Divine Right
Nationalism
Marxism
Capitalism
Liberalism
Fundementalism
Facism
Globalism
Environmentalism
The full list of philosophies with all thier relevent effects is in the word (*.doc) file below, along with plans for 2 units:
Great Philosopher: Can add philosophy to city
Inquisitor: Can remove a religion/philosophy/race from a city (with a big shout-out to Mylon and spincrus for 'inspiration'...
What I need:
*Help developing these ideas into a full mod
*Suggestions as to other mod components that would work well with this
*Any and all graphics that might be used for each philosophy
*HELP PUTTING IT TOGETHER! Seriously folks, I can't mod worth a dang, I just have lots of ideas and precious little time to learn python and xml!
If you think that you would be intersted in helping me in any of these roles, just write a post of PM me, and hopefully we can get this thing under way!