Don't get me started on my English teacher. She says '"yeah?" in almost every sentence, sometimes multiple times in one sentenceIf I had drunk a shot every time Anton said "you know" or "so", I would be in coma now.
Sorry for off-topic
Don't get me started on my English teacher. She says '"yeah?" in almost every sentence, sometimes multiple times in one sentenceIf I had drunk a shot every time Anton said "you know" or "so", I would be in coma now.
It definitely does not currently, so I'm hoping they've fixed it to be a global bonus.
Okay, so exactly how are you supposed to be shooting a laser from Earth to a ship light years away? I would hate to be a bird or airplane that accidentally flies through that. The one in orbit makes a bit more sense.
Thinking a bit about it, how are you going to hit a light-speed travelling spaceship with a laser that, by definition, travels at light speed?
For everyone who heard the devs talk about the laser pushing and are curious, what they are talking about is the fact that light exerts pressure on things when it runs into them. Ever see dust suspended in sunlight- same thing. So if you have light shining in the direction you want to go, you put up a "sail" to catch it and get pushed along, just like wind based sails. The difference is that this sail is a mirror instead of a cloth. The upside to doing this is that you don't need to carry fuel with you- making your spacecraft immensely lighter. Weight is to be avoided at all costs on a spaceship.
Please adopt Synthetic Technocracy because things are about to get technical.
Putting the laser on earth is a bit silly - not because you might hit a bird but because 1) atmosphere 2) aim.
Obviously the atmosphere will introduce a lot of losses on a large part of the frequency band because guess what - there's air in the way, which absorbs and scatters light. The frequency limitation is the solar sail on the other end; the solar sail has to be able to absorb sunlight frequencies, and the frequencies that stars put out is linked to how hot they are:
Spoiler :
Basically, hotter stars emit more UV light, cooler stars emit more infrared light as a % of the light they put out. Why do I mention this? Because we probably don't want a "perfect mirror" sail that just reflects EVERYTHING. For starters, you won't be able to "see" in front of you - not ideal for a space ship trying to go forward. But anyways, we need a laser that both penetrates our atmosphere well and pushes on the sail well. Not a lot of great choices since our sun heavily outputs near the visible spectrum (it's a little left of the blue 5000k curve) and the atmosphere and blue light does not equal efficiency. But, oh well. We can shovel more coal into the turbines; I need that laser!
2) Aim. The earth rotates. So you'll only get a narrow window to pew pew at your space ship. Basically to make this worthwhile on earth you'll be sending huge, short pulses and shooting it at where you think the sailer will be in a few years. It'd be way easier to just have the laser be constantly sending a beam out - like a space based laser.
On to the downsides of this plan generally (and getting at your comment RE birds/planes)
So, people have this idea that lasers are rail straight beams of light forever. This sadly isn't true.
Laser beams are often talked about, especially in scifi jargon, with terms like "focusing lens" or "collimated" or something of that nature. Consider a laser pointer for a second. It's pretty straight. But (easiest to spot in cheap ones) the spot on the wall actually gets bigger as you move away from the wall. This is because beams naturally have curvature to them - so lens to "collimate" the beam are used to try and focus them so they get straight enough for the distances involved - usually on the scale of meters for lab experiments.
For interstellar travel, we are going to have to hand wave the current technologies and just assume we can collimate perfect beams so they act as ideal Gaussian beams. (That Carl Gauss guy sure was prolific getting stuff named after him.) But even in the ideal, beams still have this curvature: they are thinnest (called the 'waist' of the beam) wherever their focus is, and they get bigger going either direction from it.
Spoiler :
Okay, but lets ignore this whole notion of laser beams having curves; in this bold future we will assume people have worked it out.
Here's the fundamental issue. We are trying to hit something lightyears away with a laser spot. Let's imagine we have a perfect line that is the laser, the spaceship, and the target. The spaceship sail wants to be large in area so it can take advantage of more light, plus we aren't gonna be perfectly accurate with our laser. So we want a beam that's got a decent region of coverage. But even if the laser beam is perfectly straight and doesn't curve, we would need a laser emitter the same size as the spot we are projecting (given that this sail/ship will be big... this is large.) That's a BIG laser.
We can't juice this device to the max and blast our sail like it's Death Star vs alderaan. There's a space ship between us and the sail and we can't drench them in a constant bath of pure power; that's how "wireless power transmission" ends up killing birds (for WPT, they just make the beam have curvature such that a small beam at the emitter covers a large solar array the base; the power density would be low enough near the ground to not immolate airplanes.) But we wanted a straight beam to be able to push this spacecraft. You could pull the same trick for the spaceship, but then you'd need to send all the energy at the start while the beam is still small enough to be effective, and then you're upping the power requirements massively for this laser.*
For example, let's say our starship, the SS Beyond Earth, weighs as much as the international space station, and we want to accelerate it to half the speed of light so it only takes a generation to get to Alpha Centauri. (Because you have to speed up and slow down, you don't go 0.5c the whole time.) Using some back of the envelope relativity, if you want to accelerate to 0.5c in, say, 10 years, that 450 ton spaceship is gonna need a laser pumping out ~2E12 watts, or 2 terawatts. Given that tens of kilowatts can easily zap drones from the sky, I think terawatts (even if 99.999% of that energy hits the sail and not the ship) is enough to cook up some astronaut omelettes.
*there are practical limits on the laser itself too. You can only pump so much energy through real materials used to build lasers out of before they explode. (This is why the armies of 2019 don't yet have megawatt lasers, even though generating that power isn't hard.) The field of beam combining is very hard; the best ways we can do it now involve using a bunch of different colors of light so they don't interfere with each other. But remember that we are trying to be picky about wavelengths. There are ways to do large scale same light color beam combining, but they are truly in the "we just discovered a niche effect that could maybe work for this" stage.
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Phew. Gotta put those obscure academic publications to use...
Anyways, I think it's a clever way to give us a way to speed up the science victory. They sure are correct to make it use power. 50 turn wait I like particularly, because you don't just launch and done; other players have 50 turns to react and try to win other ways (or less if you're trying to speed up your crew! or more if there sabotage your laser arrays!) which hopefully makes the science victory less "isolated techno hermit victory" and make interaction matter.
One of them (Stenger?) said that he got the lasers idea from a book.
I am wondering if it was „Fiasco” by Stanislaw Lem, a novel from 1986.
Just watching the stream now. Gee whiz, Phoenicia and Phan-tastic
- Phoenicia purple needs to be a luxury in the game somehow. Phoenicia definitely don't need it for balance. But given even the FXS guys were discussing it on the livestream, it's just super weird it's not in the game somehow.
- Phoenicia purple needs to be a luxury in the game somehow. Phoenicia definitely don't need it for balance. But given even the FXS guys were discussing it on the livestream, it's just super weird it's not in the game somehow.
Wiki says that „Human ships use the Alderson Drive, which allows them to travel instantaneously between "Alderson points" in specific star systems”.I believe it was used even earlier, in Niven and Pournelle's Mote in God's Eye, by an alien race to send a probe across interstellar distances.
It looks like they made it a super fishery, which i kind of get since coastal cities really need yields more than 4 housing per tile. 2 housing ain't nothing to sneeze at. Will go great with kampungs to fill in those few tiles you can't quite get otherwise. Then you can have your 70 housing on that one tile island town!I really don't get why the SeaStead is an improvement not a district.
Yes; they seem to have removed district production and housing and added the Arsenal of Democracy card effects. Communism's flat +15% production got swapped with +10% science, which I dislike strongly but oh well. If democracy can slot their legacy card you could have 10-12 food and production per allied trade route while you're in the gov't, depending on if the AoD card is still in or not (livestream shot showed wisselbank is still in. )Was Democracy changed?
Was Democracy changed?
Dyes are in, all we really need is for them to be a marine resource as well as a land one.
You’re right! Good point!
Maybe Dido could just get an extra gold from Dyes? It’s just flavour, but feels like something missed. But you might be right, maybe it’s already covered really.
Or like somebody (sorry, forget who) suggested get an extra copy of luxuries or some other bonus for luxuries
I wouldn't tie it just to dyes because RNG is so well, random
I'm not really sure how strong Phoenicia will be yet, but some sort of minor bonus like that isn't going to make them the new Aztecs
@Sostratus I agree it’ll be a fairly good improvement. But it seems weird to me a Neighbourhood is a district whereas a floating Neighbourhood is an improvement? Perhaps FXS should have really committed and let players found cities in the Ocean as part of future techs.
As I’ve said, the whole Future Tech thing currently feels a bit undercooked, compared to say disasters and diplomacy which seem very well thought out.