[GS] Phoenicia Uniques Predictions

What will Phoenicia's uniques include?

  • Gold and Production from trade routes, districts, or luxury resources

    Votes: 37 25.0%
  • Science from trade routes, districts, or luxury resources

    Votes: 51 34.5%
  • Diplomatic favor from trade routes, districts, or luxury resources

    Votes: 29 19.6%
  • Heavy coastal bias with unique propensity to settle on coast. Maybe even mandatory.

    Votes: 88 59.5%
  • Cothon will be a unique city center that essentially replaces Harbor

    Votes: 22 14.9%
  • Cothon will be a Harbor or Canal replacement

    Votes: 100 67.6%
  • Unique Elephant with offensive bonuses

    Votes: 25 16.9%
  • Unique Trireme with possible coastal settling or exploration bonuses

    Votes: 75 50.7%
  • Reduction to gold and/or faith costs of purchasing units

    Votes: 13 8.8%
  • Other

    Votes: 16 10.8%

  • Total voters
    148
Yeah no point discussing who it is because we all know who's coming, but I am going to USE this moment to express my hope that Dido's portrayal is based on this portrait:

Dosso_Dossi_041.jpg


You can feel the ANGER and SCORN, so menacing <3 (and I love her clothing in this, so #Let'sGo)
 
Honestly, as long as Dido gets the same treatment in design and animation as the other revealed leaders I'm going to be so happy. I think they outdone themselves with the leader personalities in GS.
 
How about any Phonecian cities founded by the coast count as a harbour district and can have lighthouses etc placed in the city tile?
I don't think this is true due the innate complexities it invokes. Adjacencies etc.
 
Cothon replaces the Canal district. Available with Celestial Nav. +2 gold for trade route that pass through, no movement penalties to embark, can build all Harbor buildings in Cothon, cannot build in a city that already has a Harbor.

Basically an early canal giving you more flexibility in city placement early, that lets you pick a traditional harbor or an inland harbor.
 
All I know is that every civ up to this point has just been an appetizer for me (some I cared little for - Canada - and others were surprisingly interesting - Maori, Mali)...Phoenicia has been and still is the one civ I actually care about in this xpac. I am trying to temper my expectations for them but can't help but think that they tried to save one of the coolest designs for last.

By the way I wonder if they'll use the original Phoenician city names, their Hellenized versions, English versions, or their current Lebanese versions.

Phoenician: Gebal (Byblos), Tsur (Tyre), Zidon (Sidon), Aynuk (Arwad), Qart Hadasht (Carthage)
Hellenized: Byblos, Tyros, Sidon, Aradus, Carthago
English: Byblos, Tyre, Sidon, Arwad, Carthage
Current: Jbeil/Byblos, Sour, Saida, Arwad, Carthaga

I'm leaning towards their Hellenized versions. Their standard says #1 but they might go for a hybrid possibly or just English.

I'm fine with whatever as long as Byblos isn't Gibelet. What an ugly word.
Don't worry, @SeelingCat will have you covered with his amazing Rosetta mod.
 
I think all CS have been in English all the time. Some civs (Egypt, Arabia, Nubia, Norway, Macedonia, maybe more) do have names in other languages though.

I don‘t know how well this would be received with the general playerbase, but I hope civ VII presents leader names and cities in the language of the civ, when possible. Using the standard transliteration for non-western script would do, even if it might look funny for some civs. Or at least make this an option (and also original script). Pharaoh had the option to toggle between classical and Egyptian names in the 90s, shouldn‘t be too hard to do. And dynamic names seems a popular feature in EUIV.

Brazil is almost all corect, in portuguese. I guess only São Paulo lacks the mark above the "a", but I haven't played with them for a while to know if it has changed or not. They changed Salvador da Bahia to Salvador, though, and the last is the real name of the city nowadays (I don't think Salvador da Bahia has been used at all).
 
Cothon replaces the Canal district. Available with Celestial Nav. +2 gold for trade route that pass through, no movement penalties to embark, can build all Harbor buildings in Cothon, cannot build in a city that already has a Harbor.

Basically an early canal giving you more flexibility in city placement early, that lets you pick a traditional harbor or an inland harbor.

China getting early canals.
 
Yeah no point discussing who it is because we all know who's coming, but I am going to USE this moment to express my hope that Dido's portrayal is based on this portrait:

Dosso_Dossi_041.jpg


You can feel the ANGER and SCORN, so menacing <3 (and I love her clothing in this, so #Let'sGo)

Why do you want her to be cranky lol
 
Was hoping for some feedback :)

Civilization: Phoenicia

Leader: Dido

Civilization Ability: Phoenician Alphabet
Trade Routes over water provide additional Science and grant a Eureka towards a Technology the target civilization has researched when complete. Libraries provide a Great Work of Writing slot.

Leader Ability: Queen of Carthage
Cities founded on the coast grant a free Trader and +1 Trade Capacity, and are immune to Loyalty Pressure from foreign cities.

Unique Unit: Quinquireme
Replaces the Quadrireme. 30 ranged strength. 4 movement. Embarked Trader units within 3 tiles cannot be pillaged.

Unique District: Cothon
Replaces the Harbour. +25% production towards naval units built in this city. Grants Great Merchant points per Luxury resource improved in this city.
 
Unique Unit: Quinquireme
Replaces the Quadrireme. 30 ranged strength. 4 movement. Embarked Trader units within 3 tiles cannot be pillaged.
I personally wouldn't use the quinquireme because it was invented in Syracuse, which was never under Phoenician control even though the use of them spread all over the Mediterranean.
The trireme was used by Phoenician cities and might of allegedly been invented by them and that's what I would use as a galley replacement though.
 
Was hoping for some feedback :)

Leader Ability: Queen of Carthage
Cities founded on the coast grant a free Trader and +1 Trade Capacity, and are immune to Loyalty Pressure from foreign cities.

Free traders are waaaaay too strong (look at the Cree, they get a single free one), maybe trade route capacity with completion of Cothon/Harbor or free one with completion of sailing tech or first coastal(although unlikely since that will probably be your cap, and having a trader on turn 1 with nowhere to go would be odd design), but not just for settling and especially not allowing double traders in basic coastal cities.
 
Was hoping for some feedback :)

Civilization: Phoenicia

Leader: Dido

Civilization Ability: Phoenician Alphabet
Trade Routes over water provide additional Science and grant a Eureka towards a Technology the target civilization has researched when complete. Libraries provide a Great Work of Writing slot.

Leader Ability: Queen of Carthage
Cities founded on the coast grant a free Trader and +1 Trade Capacity, and are immune to Loyalty Pressure from foreign cities.

Unique Unit: Quinquireme
Replaces the Quadrireme. 30 ranged strength. 4 movement. Embarked Trader units within 3 tiles cannot be pillaged.

Unique District: Cothon
Replaces the Harbour. +25% production towards naval units built in this city. Grants Great Merchant points per Luxury resource improved in this city.
The extra trade routes seems OP, but couple with only being allowed to settle on the coast, I can see it.
 
England already get the Extra Trade Route Capacity from settling on foreign continents. I don't think Phoenicia will get that.
 
I cannot see the cothon being a canal replacement. Doesn't make sense and I think it would be a really lame gameplay effect since canals are pretty superfluous anyway.
 
I cannot see the cothon being a canal replacement. Doesn't make sense and I think it would be a really lame gameplay effect since canals are pretty superfluous anyway.
Yeah. Assuming it is a thing at all, it's a Harbor (most likely) or city center (my choice but it's pretty outside-the-box).
 
How about unique encampment that must be built on a coastal tile?
 
Yeah. Assuming it is a thing at all, it's a Harbor (most likely) or city center (my choice but it's pretty outside-the-box).

Something outside the box? How utterly preposterous! Firaxis, the same company that give us Pericles with only +5% culture per suzerainety, will give us as a city-center replacement? Why not a civ beginning the game in the middle of the ocean, or another one that cannot build but only buy? Last thing you'll say is that it'd be possible to not declare surprise war. Silly you...

(Don't get my sarcasm wrong: I'm all for a city-center replacement. it would be AWESOME)
 
I feel like you are not only completely missing my point, but taking this argument in a totally hyperbolic direction.

No one is saying the Greeks or Phoenicians did not have a major impact on history. But you yourself haven't pointed out once in your entire rant an accomplishment that was uniquely Athenian or Tyrian. It was a Greek or Phoenician landmark. Historically we do not attribute as much to individual Greek or Phoenician city states as we do to Italian city states. And that's not because we are minimizing anyone; it's merely that the difference in political structure and individual impact was that stark.

In fact I would argue it is best to represent Italy in this way compared to Greece and Phoenicia. Because Greece and Phoenicia collectively were superpowers. "Italy," if and when it existed, was almost always exceptionally weak, in no small part due to its political disunity. Certainly the parts were worth more than the sum of the parts.

My apologies: our last posts apparently 'crossed' last night. I had not realized that your argument was based on the Political control and influence of the individual Italian city states, while I was arguing largely the cultural, scientific, and economic impact of the Phoenician and Greek city states.
Again, my apologies for mis-understanding your points.

However, that doesn't make the argument for a Greek/Phoenician 'city state' mechanism any less valid. The Italian states, even Genoa and Venice combined, did no major colonization: they formed trading posts, took over existing cities and towns, and extended Influence, but there were and are no 'Italian' city foundations outside of Italy. On the other hand, the Greek and Phoenician cities (NOT Greece and Phoenicia, which never existed as cohesive ancient/classical polities) founded cities all over the Black Sea, Mediterranean, and Spanish Atlantic coasts. Virtually none of these cities were politically tied to the cities that founded them, but all were tied to the cultural, religious, economic (trade) sphere of influence of the 'home' Civ.

Which simply means to show both the potential of individual cities being major political and economic powers (Italian cities in the Renaissance Era) and being major founders of new semi-independent cities but with far-reaching economic, cultural and (possibly religious influences (Classical Greek and Phoenician cities), we are probably going to need two different, or one modified, mechanism for a 'City State' type Civ.

Furthermore, I doubt now that the resulting Cities will resemble precisely the existing City States in the game: I would rather suspect they will be a 'bridge' between Civ and City State, in that they remain politically (militarily?) independent but can build Districts and possibly Wonders and share cultural scientific, and possibly religious influence.

I would like to point out that in fact, Athens did 'mirror' Genoa and Venice in having effective control over many other city foundations around the Aegean Sea just as Genoa controlled the Tyrrhenian Sea and Venice the Adriatic, and all three had extensive trade networks extending across the Mediterranean and Black Seas (Athens got a lot of her basic food supply from Greek Colonies on the Black Sea coast, even though Athens had not founded most of them). A case could probably be made that Carthage extended similar control over Numidia and Iberia, but I'm not familiar enough with the forms of 'political' control Carthage had in those areas to say for certain. What is certain, is that Carthage extended economic influence almost exclusively in those areas and recruited large parts of her military forces from both areas.

That means that all three groups: ancient Greece and Phoenicia, renaissance Italy, could produce individual cities with a far-reaching economic, military, and political influence, BUT in every case, they did not have the resources to maintain political influence for long against a cohesive political state: Athens along with all the other Greek city states fell to Macedonia, and Francis I and France went through the Italian peninsula like a knife through butter in the 1490s (admittedly, with the advantage of the first modern 'siege train' of artillery to vaporize city wall defenses - the parallel is almost exact since Alexander's father, Phillip, had the first 'modern' Siege Train of catapults and engines seen in Greece).
So, for game purposes, we'd have to include some kind of probably-less-than-historical mechanism to turn the City into a Civ at some point - incorporating other cities into the 'home' city as Rome did and the Phoenician, Italian, and Greek cities singularly failed to do, in order to have a viable in-game Civ.

And yes, I'm well aware that almost the same effect could be obtained, as now with Civ VI's Greece, by having Alternate Leaders/capitals within a 'regular' Civ, but that fails to show the 'unique' structure of the independent but related cities in the classical Greek, Phoenician and later Italian polities - or, for another example, the myriad semi-independent German cities and city-states that remained in existence until Napoleon snapped them all up and 'restructured' them after 1806.

This has been an interesting discussion, and thank you for it, but in less than 24 hours we'll get to see what the Firaxites have actually done, and then we can start expressing our admiration/consternation/condemnation of that. . .
 
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