One fo the most appealing parts, for me, of the idea of liches as given in D&D among other fantasy fiction sources, is the idea that, if destroyed, they regenerated themselves from their "phylacteries" - objects in which their soul/life force/being/whatever is bound. In consequence, the only way to truly destroy a lich forever is to destroy his phylactery.
However, FFH2's liches don't have phylacteries, and once killed, they're dead forever (right? or did I miss something?) That's fine, of course: FFH2 can and should develop it's own spins on mythological creatures, and certainly liches are pretty powerful at present already without making them come back to life as well.
That said, I do totally dig the idea of phylacteries and think that (with suitable other balancing changes made to liches) they could be really cool.
Ideally a phylactery would be an actual object that would be carried by another unit. When the lich is killed, it respawns at the phylactery (possibly after a time delay). However, if the phylactery-bearer is killed, the attacker can then seize the phylactery and destroy it, which would automatically kill the lich (or the phylactery could even be stolen and destroyed, using the Steal ability).
If you wanted your lich to be able to reappear right back in the action, this would necessitate taking they phylactery with you and giving it to some other unit to look after. This could then lead to interesting strategies where you attempt to destroy the phylactery rather than go after the lich directly.
(Of course the plausibility of such a strategy depends a great deal on who is actually carrying the phylactery - the impulse would be to give it to a very tough unit. For balance reasons it might be best to try and work out some sort of restrictions on who is allowed to carry the phylactery.)
If the whole phylactery as mobile equipment is too complicated, then you could just have liches respawn in the capital, like immortal units do.
Anyway, I'm just rambling. Someday I might have a go at modding this in myself, but I'm curious to see if others like the idea. I once again must stress that obviously you would need to make other changes to the lich to make this balanced.
However, FFH2's liches don't have phylacteries, and once killed, they're dead forever (right? or did I miss something?) That's fine, of course: FFH2 can and should develop it's own spins on mythological creatures, and certainly liches are pretty powerful at present already without making them come back to life as well.
That said, I do totally dig the idea of phylacteries and think that (with suitable other balancing changes made to liches) they could be really cool.
Ideally a phylactery would be an actual object that would be carried by another unit. When the lich is killed, it respawns at the phylactery (possibly after a time delay). However, if the phylactery-bearer is killed, the attacker can then seize the phylactery and destroy it, which would automatically kill the lich (or the phylactery could even be stolen and destroyed, using the Steal ability).
If you wanted your lich to be able to reappear right back in the action, this would necessitate taking they phylactery with you and giving it to some other unit to look after. This could then lead to interesting strategies where you attempt to destroy the phylactery rather than go after the lich directly.
(Of course the plausibility of such a strategy depends a great deal on who is actually carrying the phylactery - the impulse would be to give it to a very tough unit. For balance reasons it might be best to try and work out some sort of restrictions on who is allowed to carry the phylactery.)
If the whole phylactery as mobile equipment is too complicated, then you could just have liches respawn in the capital, like immortal units do.
Anyway, I'm just rambling. Someday I might have a go at modding this in myself, but I'm curious to see if others like the idea. I once again must stress that obviously you would need to make other changes to the lich to make this balanced.