Santa Maria
Warlord
- Joined
- Aug 31, 2011
- Messages
- 135
On Piety - I think it should be competitive with Tradition, Liberty and Honor and so in some situations the best option. Therefore I think a buff is needed.
Well, believe it or not, the game is about real life. If there was no historical immersion to the game whatsoever, I probably wouldn't be playing it. So if you call it piety but it's not piety, I'm going to object. If you call it France but their leader is Mao Zedong, I'm going to object. If you call it a battleship and it loses to a trireme, I'm going to object.
No. Warrior Code, Discipline, Military Tradition, Military Caste, and Professional Army are all concepts that are consistent with the military sense of Honor.
If you introduce a policy into Honor called Civilian Targeting (cities lose 1 population per bombing run or artillery shell) or Piracy (cargo ship looting worth triple gold) or Genocide (can raze cities of a different religion instantly), yes I would object.
Well, believe it or not, the game is about real life. If there was no historical immersion to the game whatsoever, I probably wouldn't be playing it. So if you call it piety but it's not piety, I'm going to object.
On the notion of what is the point of religion I agree with you that the current set-up does not necessarily encourage having the most converts unless take a belief like tithe. However this thread has shown that many people would like a religion component that is about "winning" in that particular aspect. A more competitive take on religion if you will.
What about a policy of total war? Perhaps pillaging civilian improvements? Razing cities (how quickly you do it is not unfortunately a qualification for genocide), prize ships (good example of government double speak but privateers and pirates are the same thing), and pillaging are all bad things yet all valid strategies in the game.
On the notion of what is the point of religion I agree with you that the current set-up does not necessarily encourage having the most converts unless take a belief like tithe. However this thread has shown that many people would like a religion component that is about "winning" in that particular aspect. A more competitive take on religion if you will.
In all seriousness, I'm not sure what you're objecting to. There is no social policy of religious intolerance, or religious persecution. It is however beneficial to spread your religion to other civs, at the expense of other religions.
The game is not about real life. In real life, I can chop down as many trees as I want, and a hospital will never appear. It's an abstraction, based on historical things. Religion is abstracted by granting benefits to a religion's founder that increase as the religion spreads. I think there's plenty enough historical accuracy there to support the abstraction.
Every single founder belief gives benefits for spreading your religion. It's not necessarily about "converts" you're right. It's only about converts when another religion is present. Assuming you want to reap the benefit, you'll have to convert a city if another religion is present. There's no two ways about this - if you want the maximum benefit from your founder belief, whichever one you take, you want to spread your religion as much as possible. If that means converting other religions, well, too bad for them.
If you want all of those suggestions, that's fine... just don't call it Honor because those things aren't honorable in the military sense of the word. Mod a new policy tree called Total War with all of those ideas and I'm fine with it.
If you really want to make a mini-game out of "winning" religion in your particular way, then go ahead and play that way. I've played games like that myself. (I've also used my share of nukes.) But IMO Piety is not for your winning your mini-game, it's for winning Civ V.
Those things already exist in the game, that was my point. More importantly I acknowledged that the main purpose of Piety is to help win a game of ciV. We have gotten very far off track however and begun to argue about things which are no longer relevant to the original post which was just an idea on a replacement for one policy in the Piety branch.
In all seriousness, I'm not sure what you're objecting to. There is no social policy of religious intolerance, or religious persecution.
It is however beneficial to spread your religion to other civs, at the expense of other religions.
The game is not about real life. In real life, I can chop down as many trees as I want, and a hospital will never appear. It's an abstraction, based on historical things. Religion is abstracted by granting benefits to a religion's founder that increase as the religion spreads. I think there's plenty enough historical accuracy there to support the abstraction.
Every single founder belief gives benefits for spreading your religion. It's not necessarily about "converts" you're right. It's only about converts when another religion is present. Assuming you want to reap the benefit, you'll have to convert a city if another religion is present. There's no two ways about this - if you want the maximum benefit from your founder belief, whichever one you take, you want to spread your religion as much as possible. If that means converting other religions, well, too bad for them.
There is more than one way to use your religion. There's nothing wrong with a policy that benefits an alternative playstyle from the one that you seem to like.
And redefining piety to suit what a few people seem to think piety should mean would destroy the abstraction, for me as much giving frigates the ability to move through a mountain range. Even if you argued that frigates on mountains were good for gameplay, I would oppose it. Likewise, this idea of piety is completely antithetical to the idea of what piety really is.
I guess you've never used Interfaith Dialogue?
It's not really about the playstyle that "I seem to like." It's about one of these things being not like the others. KrikkitTwo thinks that Religious Tolerance can be tweaked in other ways, which is fine.
OP is of the opinion that as is, it's at odds with the very nature of religion in the game, which is that you want to spread it, and the presence of other religions is a threat to this.
I don't think that it's close to being on par with frigates moving through mountains. Would you object as strongly if the Piety tree was renamed to Faithfulness?
I haven't, but I don't see how it doesn't give a benefit for spreading your religion. The only difference is that you don't have to supplant the existing religion to gain the benefit. But that's not something you're going to control is it? I mean, are you going to refrain from spreading and gaining that benefit just because you don't want to supplant another religion?
Since you seem to believe that the entire Piety tree except for Religious Tolerance is for exterminating every last non-believer
That's my queue to leave the discussion. You can continue without me.
Umm wut? So what would you be happy with, then? It's undeniable that religious intolerance has been a part of some religions (or periods of time within their existence). The inquisition and Aztec sacrifices are prime examples of this.Yes. You're misunderstanding me if you think my objection is just about semantics.
The key here might not be 'piety' at all, but who/what you're being pious towards, and how and why. Piety means loyalty to the god(s), basically, and there can be good or evil gods (from our modern pov). So this means that all kinds of policies can be fit under that label. Unless you have a different definition for 'piety', in which case I'd like to hear it.
Otherwise, you might think that it's just a matter of preference, when frankly, I'm saying that it's completely wrong, and honestly propagates a very unfortunate stereotype about people of faith.
Actually it is more like the tribute mechanic..You are interpreting things far too literally in your attempt to find some way for this to be offensive. Your objection is arbitrary to the point of being completely off topic. Maybe the policy doesn't actually need to be named "Religious Intolerance"--call it "One Faith" or "Total Devotion" or "Glory to Heaven" or whatever you want--but the fact remains that the way religion is designed in this game, and the way the religious AIs in this game are set up, maximizing your own religion around the world at the expense of others is the core mechanic. That is at odds with the "Religious Tolerance" ability just like it would be at odds with the Honor tree to have an ability like "Grants defense to an enemies remaining cities after you capture one because you are such a good guy and we wouldn't want to insult people who have historically been honorable."