Piety tree in G&K

AlpsStranger

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Any idea if G&K is changing the piety tree? I don't think I saw anything about it the last time I checked the Analyst.

I have a hard time imagining that Piety wouldn't have changed quite a bit.
 
I just made a short list yesterday about known changes in the policy thread.
We know from a tooltip in a video that at least the opener and finisher for Piety were changed.

Opener: Double production speed for Shrines and Temples.
Finisher: +3 :c5culture: and +3 :c5gold: from holy sites and items that are purchased with :c5faith: cost 20% less.
 
I feel like the cultural policy track is being replaced with a religious one. That's not necessarily a bad thing, but I wish they would provide for those who don't want to be a religious civ, but a cultural one. Maybe they will edit Freedom to have more culture?
 
I feel like the cultural policy track is being replaced with a religious one. That's not necessarily a bad thing, but I wish they would provide for those who don't want to be a religious civ, but a cultural one. Maybe they will edit Freedom to have more culture?

That would come too late for a Cultural Victory. I'd say Tradition would need a Culture buff, as well, to make that work.
 
Tradition getting some culture buffs makes perfect sense given that tradition is supposed to be for tall empires, and would be a good way to balance that tree in relation to Liberty.
 
If you think about it, culture is the one game mechanic that doesn't need a single policy based around it. After all, if you're going for a culture victory, you must complete 5 policies. Culture benefits could be spread around all the trees with little detriment to your culture victory. It would even give you more choice in your policies.
 
The new Piety opener seems useless. I mean Temple at half speed is okay but bonus for Shrine? That is like the only building available early game so how do you take advantage of that when Piety come later in Classical Era.
 
If you think about it, culture is the one game mechanic that doesn't need a single policy based around it. After all, if you're going for a culture victory, you must complete 5 policies. Culture benefits could be spread around all the trees with little detriment to your culture victory. It would even give you more choice in your policies.

While true, something needs to be the driver to propel you at full speed toward a Culture Victory. In CiVanilla, that something was the Piety Tree...and it was basically your only option to get to a CV in a reasonable period. With that Tree being refocused toward Religion, there's a substantial worry that the CV won't have any drivers at all, and the most difficult victory type will become all the more difficult.
 
The new Piety opener seems useless. I mean Temple at half speed is okay but bonus for Shrine? That is like the only building available early game so how do you take advantage of that when Piety come later in Classical Era.

It would be useful for building shrines in newer cities. I'm assuming there will be a strategy that involves maxing out your Faith production. You'll want +Faith buildings in as many cities as possible.
 
While true, something needs to be the driver to propel you at full speed toward a Culture Victory. In CiVanilla, that something was the Piety Tree...and it was basically your only option to get to a CV in a reasonable period. With that Tree being refocused toward Religion, there's a substantial worry that the CV won't have any drivers at all, and the most difficult victory type will become all the more difficult.

Well, in my imaginary game, the Piety culture policies wouldn't disappear but instead would move to other trees. I totally agree that culture is a hard victory.
 
The new Piety opener seems useless. I mean Temple at half speed is okay but bonus for Shrine? That is like the only building available early game so how do you take advantage of that when Piety come later in Classical Era.

When the Shrine becomes available, you can build Monuments, Granaries and Shrines, and Libraries are just around the corner. And it's not like the Classical era is that far off. You get maybe three policies before you hit Classical.
 
That would come too late for a Cultural Victory. I'd say Tradition would need a Culture buff, as well, to make that work.

Yeah, it was just a suggestion. But tradition can't be the place for cultural players, since it would be a very early track and wouldn't provide adequate benefits for cultural players later on. As someone else mentioned, there should be a more distributed throughout the policies, so as to provide incentives for different play styles along the way (i.e +2-3 culture for every luxury resource traded to another civ, +2 culture for every quest completed for a City-State)
 
I think Piety is going to be the most flexible tree now thanks to customizable religion. We haven't seen other changes yet, but the opener means you'll probably have Shrines and Temples in all cities which can be a moderate culture and happiness boost depending on your beliefs. The finisher can mean cheaper Monastries and Cathedrals for additional culture, cheaper Pagodas for Happiness, cheaper Missionaries for more gold (tithe, church property) or better relations with city states (papal primacy), cheaper military units (with holy warriors)...

When the Shrine becomes available, you can build Monuments, Granaries and Shrines, and Libraries are just around the corner. And it's not like the Classical era is that far off. You get maybe three policies before you hit Classical.

It might be too late for most of the cities you founded yourself if you want to focus on religion early, but it's handy for all the puppet cities you'll have acquired by that point...
 
The new Piety opener seems useless. I mean Temple at half speed is okay but bonus for Shrine? That is like the only building available early game so how do you take advantage of that when Piety come later in Classical Era.
By building new cities & constructing shrines & temples there. Imagine how quickly could Mayans make their newly founded cities profitable. :)
 
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