(Pantheon) - God of Storms
2

in Cities with a Garrison.
Pillaging a tile provides 15

Faith and

Production. Does not scale with Era.
No. Seems awfully weak, I like the concept of pillaging bonuses, I just can't imagine there are enough of them early in the game to warrant this. Also the dicotomy of keeping your units at home AND being out pillaging tiles, seems a weird split.
(Pantheon) - Trickster God
12

Faith and

Science when you complete a non-road Improvement. Does not scale with Era.
Yes. A cool progress type pantheon to really focus on early improvements. I worry about power scaling with it but I think its worth a look.
(Founder) - Revelation
Unlocks Chartarium wonder (4

, +5

science to holy sites, 3 slots for

Great Works of Literature (+6

/2

when themed))
When you discover a new Technology, gain 2

/

/

for each Follower of your Religion (max of 250 Followers).
Yes. Seems reasonable off the bat.
(Founder) - City of God
Can build the Sacred Garden Wonder (+3

+5

; +5

Food from all Holy Sites)
Gain 25

/

/

whenever your Holy City gains a

Citizen, scaling with the number of Cities following your religion (max 25 cities)
No. Mentioned before that I think CoE would need adjustment or removal before I would want this one is, based on my initial numbers I just can't see this being balanced.
(Founder) - Earthly Paradise
Can build the Place of Truth Wonder (+2

+6

; +10%

Production towards Buildings in the City; +5

from Holy Sites)
20

When a City constructs a Building, scaling with Era.
Gain 50

/

/

whenever you construct a World Wonder, scaling with number of Cities following your Religion (max 25 Cities).
Yes. Might be too weak actually but the concept seems solid.
(Founder) - Libations
Can build the Akapana wonder (+100% religious pressure; +5

to Holy Sites; Purchased with

Faith instead of being built. No minimum population conversion requirement)
Can spend

Faith to perform a Challa Ritual, giving the Akapana +1 to All Yields (

/

/

/

/

/

/

/

).
Can Choose a Reformation belief upon completion of 10 Challa Rituals
??? So check me, can I build the wonder here right off the bat?
(Follower) - Jubilee
+1

Happiness in the City. Gain +1

GAP for every 2 Followers in the City (Max of +10

GAP)
No. Very meh
(Follower) - Martial Arts
Melee and Gun Units trained in this City receive the Warrior Monk Promotion (+20% Defense, +30% XP, +30% Religious Pressure when garrisoned in a City)
Maybe. My gut feels like this is an even better orders in some way, though you aren't getting the crazy faith its true. +30% XP seems awfully good for a warmonger.
(Follower) - Communalism
Internal

Food and

Production

Trade Routes give +3 of their respective yields, scaling with Era.
+2

Production if City has a Specialist.
Yes. I like the concept of an ITR focused belief, as well as one that is not pop dependent but not a building. Worth trying.
(Follower) - Indulgences
+1

Faith in a City for every 10

Gold per Turn it produces, capped at half the Followers in the City.
10% of the cost of

Faith Purchases in this city is converted into

Production and

Gold.
(Follower) - Gurukulam
+1

Faith in a City for every 5

Science per Turn it produces, capped at half the number of Followers in the City.
10% of the cost of

Faith Purchases in this city is converted into

Culture and

Food.
No. These two I consider a package deal, basically a replacement for veneration. i think veneration is solid, I don't see the need to overlap.
Sweat Lodge
200

cost
2

Faith, 2

Science
+25% Religious pressure and -10% Religious Resistance in this City
-1

Distress in this city
Units stationed in this city Heal 5 HP, regardless of what action they take
1

Science to Camps and Plantations
No. Its a neat concept, but I don't think it holds up to other buildings. Healing is nice, but its not worth the very strong yields of other buildings.
Dar-e Mehr
200

cost
3

Faith, 2

Culture
10% of the city's

Culture is Converted to

Faith each turn
+25% Religious pressure and -10% Religious Resistance in this City
+1

Great Work of Art slot
-1

Boredom in this city
No. A building that is just faith for faith sake doesn't interest me.
Gurdwara
200

cost
2

Faith, 3

Food
+10%

Food
+10%

Defense in the City
+25% Religious pressure and -10% Religious Resistance in this City
-1

Distress in this city
Maybe. It beats a mandir slightly, but even still its pretty meh.
Daoguan
200

cost
5

Faith
+20%

Great Person Rate in the City
+25% Religious pressure and -10% Religious Resistance in this City
1

Great Work of Writing Slot
-1

Distress in this city
Yes. Who doesn't want more GPP. Is this going to be broken in the hands of Arabia...hmm maybe?
Teocalli
200

cost
2

1

Flat Supply
+25% Pressure of Religious Majority emanating from this city
+10% resistance to conversion
+15 XP for Military units produced in this city.
+3

Faith in this City when you kill a unit on Empire
-1

Unhappiness from

/

Distress
Yes, seems cool enough.
(Enhancer) - Emirates
Religion spreads to friendly City-States at triple rate
Religious pressure via Trade Routes tripled
+2

and

for Every Active

Trade Route
Yes, seems neat, might be weak.
(Enhancer) - Animism
Missionaries ignore terrain Movement costs.
+1


to unimproved Features, Lakes, and Natural Wonders
Yes. I like this one, one of my favorites of this list. Seems cool and distinctive.
(Reformation) - Orthodoxy (current orthodoxy belief renamed to Ecumenism) -
Courthouses, Constabularies, and Police Stations gain +4

Gold and +2

Faith and can be purchased with

Faith
Units gain +15%

Combat Strength within the borders of any city following your religion
Yes. Id give this one a shot with statecraft. Being able to faith buy constabularies (a building I rarely want to fit in my build order) MIGHT be worth it...maybe.
(Reformation) - Work Ethic
May build Workshops, Windmills, and Factories with

Faith. These buildings produce +2

Production each.
Tile improvement rate increased by 25% for Workers and Archaeologists.
No, doesn't seem distinct enough.