pineappledan
Deity
Spoiler New Beliefs :
(Pantheon) - God of Storms
2
in Cities with a Garrison.

Pillaging a tile provides 15
Faith and
Production. Does not scale with Era.


(Pantheon) - Trickster God12
Faith and
Science when you complete a non-road Improvement. Does not scale with Era.


(Founder) - City of God
Can build the Sacred Garden Wonder (+3
+5
; +5
Food from all Holy Sites)



Gain 25
/
/
whenever your Holy City gains a
Citizen, scaling with the number of Cities following your religion (max 25 cities)




(Founder) - Earthly Paradise
Can build the Place of Truth Wonder (+2
+6
; +10%
Production towards Buildings in the City; +5
from Holy Sites)




10
When a City constructs a Building, scaling with Era.

Gain 30
/
/
whenever you construct a World Wonder, scaling with number of Cities following your Religion (max 25 Cities).



(Founder) - Libations
Can build the Akapana wonder (+100% religious pressure; +5
to Holy Sites; Purchased with
Faith instead of being built. No minimum population conversion requirement)


Can spend
Faith to perform a Challa Ritual, giving the Akapana +1 to All Yields (
/
/
/
/
/
/
/
).









Can Choose a Reformation belief upon completion of 10 Challa Rituals
(Follower) - Jubilee
+2
Happiness in the City. Gain +1
GAP for every 2 Followers in the City (Max of +10
GAP)



(Follower) - Martial ArtsMelee and Gun Units trained in this City receive the Warrior Monk Promotion (+20% Defense, +30% XP, +30% Religious Pressure when garrisoned in a City)
(Follower) - Sweat Lodges
Allows you to purchase Sweat Lodges with
Faith

Spoiler Sweat Lodge :
Sweat Lodge
200
cost

2
Faith, 2
Science


+25% Religious pressure and -10% Religious Resistance in this City
-1
Distress in this city

Units stationed in this city Heal 5 HP, regardless of what action they take
1
Science to Camps and Plantations

(Follower) - Dar-e Mehr
Allows you to purchase Dar-e Mehr with
Faith

Spoiler Dar-e Mehr :
Dar-e Mehr
200
cost

3
Faith, 2
Culture


10% of the city's
Culture is Converted to
Faith each turn


+25% Religious pressure and -10% Religious Resistance in this City
+1
Great Work of Art slot

-1
Boredom in this city

(Follower) - Daoguan
Allows you to purchase Daoguan with
Faith

Spoiler Daoguan :
Daoguan
200
cost

5
Faith

+20%
Great Person Rate in the City

+25% Religious pressure and -10% Religious Resistance in this City
1
Great Work of Writing Slot

-1
Distress in this city

(Enhancer) - Emirates
Religion spreads to friendly City-States at triple rate
Religious pressure via Trade Routes tripled
+2
and
for Every Active
Trade Route



(Enhancer) - AnimismMissionaries ignore terrain Movement costs.
+1
to unimproved Features, Lakes, and Natural Wonders


(Enhancer) - Word of GodMissionaries generate 10
Influence, Scaling with Era, when targeting a City-State.

Can purchase Diplomatic Units with
Faith.

(Reformation) - Orthodoxy (current orthodoxy belief renamed to Ecumenism) -
Courthouses, Constabularies, and Police Stations gain +4
Gold and +2
Faith and can be purchased with
Faith



Units gain +15%
Combat Strength within the borders of any city following your religion

(Reformation) - Work Ethic
May build Workshops, Windmills, and Factories with
Faith. These buildings produce +2
Production each.


Tile improvement rate increased by 25% for Workers and Archaeologists.
Spoiler Belief Reworks :
Spoiler Founder Beliefs :
Transcendent Thoughts - renamed to Transcendence; Replaced Sacred Garden Wonder with Heavenly Grotto (2



Spoiler Enhancer Beliefs :
Orthodoxy - renamed to Ecumenism (a new Reformation belief is named Orthodoxy)
Religion Spreads 25% faster (50% with Printing Press)
Religion Spreads 25% further Away
+5
Faith and
Golden Age Points in the Holy City


Symbolism
+2
GWAM points in Holy City (down from +2 of all 7 GP types)

-1 Policy requirement for World Wonders for every 8 Cities following your Religion (max of 3)
+1
Happiness for every 4 Cities following your Religion (max of 6)

Prophecy - Renamed to Sainthood. Removed Policy Wonder reduction (moved to Symbolism)
Spoiler Reformation Beliefs :
Faith of the Masses -
Removed 1
for every 2 cities following your Religion (Moved to Symbolism)

Added +2
Culture from World Wonders

Sacred Sites -
Removed bonus for World Wonders (moved to Faith of the Masses)
Increased Tourism to +4
to Temples, Hotels, and Faith-purchased buildings

+10
to Hermitage changed to +5
to Grand Temple and Hermitage




Global Commandments - Removed +15% Religion spread speed (moved to Ecumenism)
To play with more religions in your game, add the following code anywhere in this sub mod and change the number of max religions (currently 6)
Code:
UPDATE Worlds
SET MaxActiveReligions = '6'
WHERE Type = 'WORLDSIZE_STANDARD' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE' AND Value= 1 );
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