pineappledan
Deity
Spoiler New Beliefs :
(Pantheon) - God of Storms
2 in Cities with a Garrison.
Pillaging a tile provides 15Faith and Production. Does not scale with Era.
(Pantheon) - Trickster God12Faith and Science when you complete a non-road Improvement. Does not scale with Era.
(Founder) - City of God
Can build the Sacred Garden Wonder (+3 +5; +5 Food from all Holy Sites)
Gain 25// whenever your Holy City gains a Citizen, scaling with the number of Cities following your religion (max 25 cities)
(Founder) - Earthly Paradise
Can build the Place of Truth Wonder (+2 +6; +10%Production towards Buildings in the City; +5 from Holy Sites)
10 When a City constructs a Building, scaling with Era.
Gain 30// whenever you construct a World Wonder, scaling with number of Cities following your Religion (max 25 Cities).
(Founder) - Libations
Can build the Akapana wonder (+100% religious pressure; +5 to Holy Sites; Purchased with Faith instead of being built. No minimum population conversion requirement)
Can spend Faith to perform a Challa Ritual, giving the Akapana +1 to All Yields ( ///////).
Can Choose a Reformation belief upon completion of 10 Challa Rituals
(Follower) - Jubilee
+2 Happiness in the City. Gain +1 GAP for every 2 Followers in the City (Max of +10 GAP)
(Follower) - Martial ArtsMelee and Gun Units trained in this City receive the Warrior Monk Promotion (+20% Defense, +30% XP, +30% Religious Pressure when garrisoned in a City)
(Follower) - Sweat Lodges
Allows you to purchase Sweat Lodges with Faith
Spoiler Sweat Lodge :
Sweat Lodge
200 cost
2Faith, 2Science
+25% Religious pressure and -10% Religious Resistance in this City
-1 Distress in this city
Units stationed in this city Heal 5 HP, regardless of what action they take
1Science to Camps and Plantations
(Follower) - Dar-e Mehr
Allows you to purchase Dar-e Mehr with Faith
Spoiler Dar-e Mehr :
Dar-e Mehr
200 cost
3Faith, 2Culture
10% of the city's Culture is Converted to Faith each turn
+25% Religious pressure and -10% Religious Resistance in this City
+1 Great Work of Art slot
-1 Boredom in this city
(Follower) - Daoguan
Allows you to purchase Daoguan with Faith
Spoiler Daoguan :
Daoguan
200 cost
5Faith
+20%Great Person Rate in the City
+25% Religious pressure and -10% Religious Resistance in this City
1Great Work of Writing Slot
-1Distress in this city
(Enhancer) - Emirates
Religion spreads to friendly City-States at triple rate
Religious pressure via Trade Routes tripled
+2 and for Every Active Trade Route
(Enhancer) - AnimismMissionaries ignore terrain Movement costs.
+1 to unimproved Features, Lakes, and Natural Wonders
(Enhancer) - Word of GodMissionaries generate 10 Influence, Scaling with Era, when targeting a City-State.
Can purchase Diplomatic Units with Faith.
(Reformation) - Orthodoxy (current orthodoxy belief renamed to Ecumenism) -
Courthouses, Constabularies, and Police Stations gain +4Gold and +2Faith and can be purchased with Faith
Units gain +15% Combat Strength within the borders of any city following your religion
(Reformation) - Work Ethic
May build Workshops, Windmills, and Factories with Faith. These buildings produce +2 Production each.
Tile improvement rate increased by 25% for Workers and Archaeologists.
Spoiler Belief Reworks :
Spoiler Founder Beliefs :
Transcendent Thoughts - renamed to Transcendence; Replaced Sacred Garden Wonder with Heavenly Grotto (22; +5 to all Holy Sites)
Spoiler Enhancer Beliefs :
Orthodoxy - renamed to Ecumenism (a new Reformation belief is named Orthodoxy)
Religion Spreads 25% faster (50% with Printing Press)
Religion Spreads 25% further Away
+5Faith and Golden Age Points in the Holy City
Symbolism
+2GWAM points in Holy City (down from +2 of all 7 GP types)
-1 Policy requirement for World Wonders for every 8 Cities following your Religion (max of 3)
+1 Happiness for every 4 Cities following your Religion (max of 6)
Prophecy - Renamed to Sainthood. Removed Policy Wonder reduction (moved to Symbolism)
Spoiler Reformation Beliefs :
Faith of the Masses -
Removed 1 for every 2 cities following your Religion (Moved to Symbolism)
Added +2 Culture from World Wonders
Sacred Sites -
Removed bonus for World Wonders (moved to Faith of the Masses)
Increased Tourism to +4 to Temples, Hotels, and Faith-purchased buildings
+10 to Hermitage changed to +5 to Grand Temple and Hermitage
Global Commandments - Removed +15% Religion spread speed (moved to Ecumenism)
To play with more religions in your game, add the following code anywhere in this sub mod and change the number of max religions (currently 6)
Code:
UPDATE Worlds
SET MaxActiveReligions = '6'
WHERE Type = 'WORLDSIZE_STANDARD' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE' AND Value= 1 );
Last edited: