you changed the line to be for map size huge right?I've added the lines from the first post for increasing max religions at the bottom of NewBeliefs.sql, but I'm only getting a max of 8 religions on Huge with 12 players. Am I missing something? Also, how do you play with 22 civs?
UPDATE Worlds SET MaxActiveReligions = '9' WHERE Type = 'WORLDSIZE_HUGE';
UPDATE Defines SET Value = '10' WHERE Name = 'RELIGION_MAXIMUM_CAP';
I asked this question ages ago and I think it is intended for the holy city only as far as I can recall.Is it intended that the building world wonder portion of Earthly Paradise only applies to the capital/holy city? I get the gold from finishing buildings in all cities but the three bonuses from finishing a world wonder only seem to apply to the capital/holy city.
Lake is not a feature (do not be fooled by Civilopedia, it's a fake feature so the game can display a pedia item for it). Lake is its own thing.Animism does not give bonus for lakes. Intended?
Spoiler features :
INSERT INTO Belief_UnimprovedFeatureYieldChanges
(BeliefType, FeatureType, YieldType, Yield)
VALUES ('BELIEF_ANIMISM', 'FEATURE_FOREST', 'YIELD_FOOD', 1),
('BELIEF_ANIMISM', 'FEATURE_FOREST', 'YIELD_CULTURE', 1),
('BELIEF_ANIMISM', 'FEATURE_OASIS', 'YIELD_FOOD', 1),
('BELIEF_ANIMISM', 'FEATURE_OASIS', 'YIELD_CULTURE', 1),
('BELIEF_ANIMISM', 'FEATURE_MARSH', 'YIELD_FOOD', 1),
('BELIEF_ANIMISM', 'FEATURE_MARSH', 'YIELD_CULTURE', 1),
('BELIEF_ANIMISM', 'FEATURE_JUNGLE', 'YIELD_FOOD', 1),
('BELIEF_ANIMISM', 'FEATURE_JUNGLE', 'YIELD_CULTURE', 1),
('BELIEF_ANIMISM', 'FEATURE_ATOLL', 'YIELD_FOOD', 1),
('BELIEF_ANIMISM', 'FEATURE_ATOLL', 'YIELD_CULTURE', 1);
Is there a way to remove a belief from this modmod in my own game? Earthly paradise is way too strong. The gold bonus is huge and the wonder bonus gives you practically a free policy for every wonder you build. The AI takes it as the first founder belief in 100% of the games I play and the civ that takes it wins or nearly wins the game 100% of the time.
INSERT INTO Belief_YieldPerWorldWonderConstruction
(BeliefType, YieldType, Yield)
VALUES ('BELIEF_PARADISE', 'YIELD_CULTURE', 25), -- original: 50
('BELIEF_PARADISE', 'YIELD_GOLD', 25),
('BELIEF_PARADISE', 'YIELD_FAITH', 25);
INSERT INTO Belief_YieldPerConstruction
(BeliefType, YieldType, Yield)
VALUES ('BELIEF_PARADISE', 'YIELD_GOLD', 5); -- original: 20
Thank you, I will try this. It's a fun idea, just feels too strong.If you want you can use my custom modification where I heavily nerfed it.
Code:INSERT INTO Belief_YieldPerWorldWonderConstruction (BeliefType, YieldType, Yield) VALUES ('BELIEF_PARADISE', 'YIELD_CULTURE', 25), -- original: 50 ('BELIEF_PARADISE', 'YIELD_GOLD', 25), ('BELIEF_PARADISE', 'YIELD_FAITH', 25); INSERT INTO Belief_YieldPerConstruction (BeliefType, YieldType, Yield) VALUES ('BELIEF_PARADISE', 'YIELD_GOLD', 5); -- original: 20
Replace in "MODS\ New Beliefs Mods\ Code".
Thank you, I will try this. It's a fun idea, just feels too strong.