A question.
How exactly does bankruptcy work in this mod? According to the civlopedia, cities refuse to build units and buildings. Furthermore, units and building may be disbanded to pay for the shortage.
I have experimented with playing the Spanish in this mod and deliberately going into bankruptcy. In one game I played at Noble and left two TGs in Pirate waters to see if someone would take them out. Nobody even tried. Eventually, of course, my economy tanked. My money and my research went to zero. I started to lose units, first naval (including TGs

) and then workers. It seemed like there was no escape from the hole.
I've got a game going on as the French. At one point, I had taken out every one of the first five TGs and the Spanish economy must have tanked. Since the French are not locked at war, I could talk to him and see his techs. To be expected, he had none. OTOH, he did have money. You can see that from the score screen in any game. How that happen?

And why couldn't I reproduce it when playing the same civ?
It seems that bankruptcy does not affect the AI in the same way that it does the human.
Throughout this time, I saw almost no Spanish warships except for TGs. I began to think that every one they made got deleted to pay for the deficit. (But why not the TGs; playing the Spanish, I lost them too) Then one day, I somehow wound up at peace with Phillip after the end of one of the many Europeans wars. He offered me 630g for Divine Right. I accepted. I mean what good it THAT gonna do you, dood?
Well, it seems that it did him a lotta good because he started to learn some techs and his science rate grew too. Is there somebody who can explain this?