Ah, I see! Will have to give this a try.Multiplayer only.
Ah, I see! Will have to give this a try.Multiplayer only.
I'm thinking of putting those OP relic abilities in promotion tree only - Bonny Bracer's Pistols relic would be cooler as giving "immune to take-over" to all ships...
2. I guess it's getting much easier to play when you get bonuses like "additional attack" and "movement possible after attacking", so those bonuses might get balanced better.
Or such unit "charge" could better be shown in that white scroll and unit promotions should get a rank mark shown instead.3. For convenience, in future updates a mark or a number could be added to a ship icon to show that it has some crew.
Maybe, if playing "non-friendly" MP games. (I'm mostly playing "friendly" MP where Swashbuckler seems to be best.)4. Is the Hoarder overpowered?..
How do you setup a "friendly" MP game? Or do you just agree with other players to not attack each other?Maybe, if playing "non-friendly" MP games
I check the "Private game" box - playing with RL friends.How do you setup a "friendly" MP game? Or do you just agree with other players to not attack each other?
Sounds interestingWhat do you think about a change of Bonny Bracer's Pistols relic abilities to just give "immune to take-over" to all ships?
Yes, Bonny Brace of Pistols will allways be slotted here. (Unslotting it will actually disable all "move after attack" - even the promoted ones.) Same to Kracannon. That's why I want them nerfed (put into promotion trees).Sounds interestingBut it's only applicable against other human player pirates so they can't capture your ships... So it has little power. Bonny Brace of Pistols as it is is quite fun, but might be nerfed a bit
Anyway, I find myself always ending up with Bonny Brace of Pistols, Cursed Lucky Pieces of Eight and North Sea Wind Fishing Floats slotted, only occasionally switching from North Sea Wind Fishing Floats to Black Spot Branding Iron for killing those Infamous Pirates faster.
I guess Firaxis could tweak game balance a bit.
In fairness it's only been a month (a little less actually) since it was released. More serious gameplay-breaking bugs have sometimes taken months to fix. There were four items in the patch notes, however. The one with the trader boats was one I had already fixed in my own mod though.It's funny how the November update fixed none of the bugs in Pirates Scenario listed in the bug section of this forum, at least judging from the full patch notes. (Correct me if I'm wrong.) Anyway, I hope Firaxis fixes more bugs in the next update.
Yeah, we'll have to wait longer...In fairness it's only been a month (a little less actually) since it was released. More serious gameplay-breaking bugs have sometimes taken months to fix. There were four items in the patch notes, however. The one with the trader boats was one I had already fixed in my own mod though.
- Infamy points were incorrectly labeled when viewing the HUD Ribbon.
- Fixed an issue in the Pirates scenario where the trader boats would change to modern boats after a certain amount of turns.
- Fixed an issue where the Dowsing Rod would always be the last Relic to be discovered.
- Fixed an issue where the Infamous Pirate Jack Rackham was not appearing.
They mentioned Trader ships, but I wonder if they fixed the land trader unit as well. I had to fix both of them. Fwiw, if you take a city and build a settler it shows as a modern vehicle, which was something else I corrected. Another annoying thing is that the city garrison graphics update too quickly so you eventually get modern units attacking and defending. I fixed it so it stays as Musketmen & Field Cannons throughout the game.As for the trader boat bug, it didn't even notice it )
You mean when you capture a city as a Pirate? But this shouldn't happen! This was the first thing they should've fixed.They mentioned Trader ships, but I wonder if they fixed the land trader unit as well. I had to fix both of them. Fwiw, if you take a city and build a settler it shows as a modern vehicle, which was something else I corrected. Another annoying thing is that the city garrison graphics update too quickly so you eventually get modern units attacking and defending. I fixed it so it stays as Musketmen & Field Cannons throughout the game.
I suppose I have to watch the video to figure out how to play this thing. I missed the video in October, haven't had the time. How do you get more crew? Do you get them at ports? Seems like once I captured a ship, I had no crew left to do anything except attack and kill other ships. I got my achievements now, so probably won't play it again.
It's a problem this and black death has. There's no good indication how to play. Red death is fairly easy. You kill and survive.
This leaves to modders community to do so.What a complete waste of time and money that could have been invested in improving the core game.