1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

pirates

Discussion in 'Civ4 - General Discussions' started by High_Elf_Lord-M, Dec 3, 2005.

  1. High_Elf_Lord-M

    High_Elf_Lord-M Chieftain

    Joined:
    Nov 26, 2004
    Messages:
    61
    Location:
    scotland
    is it just me or has sid meiers used models and textures from pirates, somthing about the game has a pirates feel, especially when you build frigates and galleons.
     
  2. Willowmound

    Willowmound Wordbug

    Joined:
    Sep 10, 2005
    Messages:
    2,228
    Location:
    Afloat
    Makes sense, don't you think? Same people making the games and all...
     
  3. Anima Croatorum

    Anima Croatorum Prince

    Joined:
    Oct 24, 2005
    Messages:
    413
    Location:
    Vukojebina, Croatia
    ARG! Like the Privateer unit in CIV3?
     
  4. MarcAntiny

    MarcAntiny Arrghh!

    Joined:
    Oct 12, 2005
    Messages:
    264
    Location:
    Lynn, MA, USA
    They used the same engine from Pirates... SO yes, it's exactly the same...
     
  5. Yellonet

    Yellonet Chieftain

    Joined:
    Jul 23, 2005
    Messages:
    13
    While not exactly on topic... wouldn't it be cool if you could build pirate ships and attack other civilizations ships and cities without going to war? :D
     
  6. MarcAntiny

    MarcAntiny Arrghh!

    Joined:
    Oct 12, 2005
    Messages:
    264
    Location:
    Lynn, MA, USA
    This was in Civ III... someone will mod it or they will patch it to add it... part of civilization if you ask me... But I always knew whose ships they were as I watch them sneak back into enemy ports... bastards... :mad:
     
  7. Yellonet

    Yellonet Chieftain

    Joined:
    Jul 23, 2005
    Messages:
    13
    Hehe... couldn't you demand that they'd stop their piracy? :lol:
     
  8. MarcAntiny

    MarcAntiny Arrghh!

    Joined:
    Oct 12, 2005
    Messages:
    264
    Location:
    Lynn, MA, USA
    You know... I don't even remember... probably... I just kept my eye on them and countered with some of my own buccaneers.
     
  9. Bevertje

    Bevertje Warlord

    Joined:
    Oct 30, 2005
    Messages:
    123
    Location:
    Belgium

    I'm not sure, but wasn't there some unit in civ 3 like this?
     
  10. MarcAntiny

    MarcAntiny Arrghh!

    Joined:
    Oct 12, 2005
    Messages:
    264
    Location:
    Lynn, MA, USA
    Yes, read up... :crazyeye:
     
  11. leafyhead

    leafyhead Chieftain

    Joined:
    Dec 3, 2005
    Messages:
    9
    Location:
    Manchester, UK
    I used to like the idea of pirates in civ III, but i always found they were too weak and were destroyed easily,also they became obsolete pretty quickly
     
  12. JadeDragon87

    JadeDragon87 Chieftain

    Joined:
    Oct 16, 2005
    Messages:
    89
    Location:
    Belgium
    Yeah, I think it would be cool if you could make a land unit like the privateer in civ3. They should be good at pillage (more gold from it) and should be able to defend themselves a bit.
     
  13. Half Fast

    Half Fast fat slob in a bar

    Joined:
    Nov 30, 2005
    Messages:
    166
    Location:
    Not sure
    Anytime the AI in civ3 would sail through my territory and they just gave me the old line "we will remove them immediately" but didn't leave I'd mass produce privateers. I always had so much fun sinking the ships of civs I didn't like. My only problem with it was that it so many of them to sink a stupid caravel. It should be able to sink anything short of a frigate. Then it wouldn't hurt myself more than the AI.:wallbash:
     
  14. boneys26

    boneys26 BTS Play session tester

    Joined:
    Nov 24, 2005
    Messages:
    839
    Location:
    Coventry, England

    I asked about this 2 weeks ago also that they get a upgrade to terrorist for modern times so they are always around, come to think about it......it would be good if when the babarians come to your city, if you could hire them to do some nasty things for you to other civilizations. :mischief:
     
  15. JadeDragon87

    JadeDragon87 Chieftain

    Joined:
    Oct 16, 2005
    Messages:
    89
    Location:
    Belgium
    Yeah, I like that idea. If you find a city for example, you could send an explorer which could act as diplomat and pay them for attacking an other fraction. :goodjob:
     
  16. Asterothe

    Asterothe Warlord

    Joined:
    Oct 25, 2005
    Messages:
    150
    Location:
    San Diego or Istanbul
    Read Soren's letter at the end. He talks about the ship
    models being drawn by the same people.
     
  17. Dual

    Dual Gun Mage

    Joined:
    Mar 28, 2005
    Messages:
    492
    Location:
    The Gateway to the West

Share This Page