Morganknight
Warlord
I think Sailing must be our first tech. We can pick up Mining next or even later. Its no good to us by itself without a worker except as a stepping stone to Masonry (and TGL). Meanwhile, we could be building fishing boats. Max out our city size early with all of the food available and build a worker on the quick later, and maybe even a settler or two before that. With Fishing and Financial, we can grow pretty quickly with all of those sea resources without harming our economy too much...
I would like to see that scout go north a space to reveal that last tile before committing to building on the corn. Assuming we find nothing there, then I totally agree with settling on the corn.
There's no need to chop those non-hill trees for a good long time, if ever. The long term shields we gain would seem to outweigh any short term benefit.
We could of course leave them one-chopped and ready to fall at a moments notice.
Cheers.
I would like to see that scout go north a space to reveal that last tile before committing to building on the corn. Assuming we find nothing there, then I totally agree with settling on the corn.
There's no need to chop those non-hill trees for a good long time, if ever. The long term shields we gain would seem to outweigh any short term benefit.
We could of course leave them one-chopped and ready to fall at a moments notice.
Cheers.