I know this has been visited a lot but whilst I was browsing yesterday something struck me. The general chat was that pirates were too easy to identify in single player and that the Privateer was OK but that the unique Lanun unit was too easy to spot.
This actually misses the point of piracy, I'm talking historically here.
Piracy falls into two categories
1 - Private enterprise - (Bluebeard)
2 - State sponsored piracy.
In FFH terms the Lanun have the pirates of type 1 and everyone else has item 2.
It has been pointed out that the privateer is a misnomer as privateers were ships given a letter of marque, a legal document that allowed them to attack ships of certain powers, but not others. It was suggested that the privateer, if it declared its nationality, became a random ship type; a caravel or frigate or some such.
The reality should be that there are no 'pirate' ship classes. Privateers should be ordinary ships that have a promotion, that allows them to attack other ships without a declaration of war. I don't think it should obscure their nationality, historically everybody knew whom the pirates were, the reality is that it is very difficult to hide your nationality for any length of time.
In FFH terms the 'Letter of Marque' (which would be available with defensive pacts) promotion will allow the ship to attack, without a declaration of war, any ship which the nation doesn't have a defensive pact with. As nationality is not hidden the aggrieved nation will eventually get to the stage of declaring war on the nation that is letting its 'privateers' lose on it, (which is what happened anyway).
This would allow:
1 - For an attitude modifier for using the promotion.
2 - Allows for an addition to the diplomacy and the extension of defensive pacts
Privateers should gain monetarily from attacking other ships, regardless of nationality, that was after all the point, which should be offset by an increase in crime rate when ever a privateer berths.
BTW Ships should only be able to heal via magic or whilst in port.
This leaves the Lanun a bit high and dry as a raison d'aitre.
In FFH terms they would always have the option of a letter of marque (they invented it in effect) and the attitude hit they take should be less.
of course there are also lots of other things you could do to make them more unique such as:
UU's like a fire ship (a caravel that explodes a la pyre zombie), Iron Clad - late UU (not the US civil war version, which was basically a pants river boat, the ocean going version that replaced the SOL in most navies.)
Their world spell could be changed to 'Rise of the damned' - like the elvish Treant spell but raises a drown for every ship sunk up to that point. Which would make them really scary later in game.
Lanun ships should also have the unique ability to attack ports without boarding parties, think Royal Marines, and cut out (capture) ships in those ports - something that happened not infrequently.
My tuppeny worth
This actually misses the point of piracy, I'm talking historically here.
Piracy falls into two categories
1 - Private enterprise - (Bluebeard)
2 - State sponsored piracy.
In FFH terms the Lanun have the pirates of type 1 and everyone else has item 2.
It has been pointed out that the privateer is a misnomer as privateers were ships given a letter of marque, a legal document that allowed them to attack ships of certain powers, but not others. It was suggested that the privateer, if it declared its nationality, became a random ship type; a caravel or frigate or some such.
The reality should be that there are no 'pirate' ship classes. Privateers should be ordinary ships that have a promotion, that allows them to attack other ships without a declaration of war. I don't think it should obscure their nationality, historically everybody knew whom the pirates were, the reality is that it is very difficult to hide your nationality for any length of time.
In FFH terms the 'Letter of Marque' (which would be available with defensive pacts) promotion will allow the ship to attack, without a declaration of war, any ship which the nation doesn't have a defensive pact with. As nationality is not hidden the aggrieved nation will eventually get to the stage of declaring war on the nation that is letting its 'privateers' lose on it, (which is what happened anyway).
This would allow:
1 - For an attitude modifier for using the promotion.
2 - Allows for an addition to the diplomacy and the extension of defensive pacts
Privateers should gain monetarily from attacking other ships, regardless of nationality, that was after all the point, which should be offset by an increase in crime rate when ever a privateer berths.
BTW Ships should only be able to heal via magic or whilst in port.
This leaves the Lanun a bit high and dry as a raison d'aitre.
In FFH terms they would always have the option of a letter of marque (they invented it in effect) and the attitude hit they take should be less.
of course there are also lots of other things you could do to make them more unique such as:
UU's like a fire ship (a caravel that explodes a la pyre zombie), Iron Clad - late UU (not the US civil war version, which was basically a pants river boat, the ocean going version that replaced the SOL in most navies.)
Their world spell could be changed to 'Rise of the damned' - like the elvish Treant spell but raises a drown for every ship sunk up to that point. Which would make them really scary later in game.
Lanun ships should also have the unique ability to attack ports without boarding parties, think Royal Marines, and cut out (capture) ships in those ports - something that happened not infrequently.
My tuppeny worth