Pit Boss Avalon game thread

Did you quit/transfer the game to other player ?

BTW - Madiba is still active or not ? I look now over civstats.com ( there was a disscusion on other game about checking it from time to time :p ) and seems that he's the last to play his move ... :rolleyes:

I have writing but not Alphabet and can see a neighbours tech - but only one neighbour.

Is interesting that I could see others tech at "can't trade" but I couldn't see my ( eventually ) tech which they didn't have yet. :confused: Strange ...

Regards all
 
Sorry, one of the benifits of living in rural Hampshire in the UK is when the wind blows the trees fall on to the power lines and zap my game! We lost power briefly, but it was an hour till I colde get home and reset.
 
Fosse, me stealing a worker a millenia ago. I don't think is equivalent of you mounting a full scale war after stealing your worker back :( and bringing help with you :-(
 
Mîtiu Ioan said:
Hmmm ... the "no-duble-move" rule apply also when 2 players race each other to found a city on a good spot ? :rolleyes:
Yes it applies allways where advantage can be had by moving twice right after another in 2 seperate turns.

g_storrow said:
Fosse, me stealing a worker a millenia ago. I don't think is equivalent of you mounting a full scale war after stealing your worker back :( and bringing help with you :-(
What goes around comes around ;)
 
namliaM said:
Yes it applies allways where advantage can be had by moving twice right after another in 2 seperate turns.

I asked this because I feel that Conquistador just used it to take advantage by founding a city before me right after he ended a whoule turn with his move ... :(

Anyway - didn't matter anymore now.

Regards all
 
G_Storrow, if you want the war to end you might have to offer something more than a cease fire. You are on the losing end, my friend. And I still don't have my worker back. ;)
 
Also, when do you play? You never logged in yesterday and I had to take my turn without you going. I'd like to play each turn before you as I tend to log on in the morning and you seem to have not ever been in by then. But I don't really want to play this morning until after you've gone because it would effectivly give me 3 turns over you, which is crazy.

As far as our war goes right now, it's your move and I won't make mine until you've logged in unless it gets to the point I would have to skip my moves entirely.


As for the settler race. Yes. If one person moved settler twice to claim a contested spot then that's a dirty double move. Were both parties aware that there was a race to get to the spot, as it's not impossible that he was unaware of your intentions.

But if you and another guy are moving settlers to settle mutually exclusive city spots (or the same one) then it's dirty double moves if you don't give thema chance to go.
 
Fosse said:
Were both parties aware that there was a race to get to the spot, as it's not impossible that he was unaware of your intentions.

That's very debatable I suppose. :rolleyes:
Mainly because we didn't race for exactely the same spot - but after conquistador places the city I was unable to found my one ( just 2 squares distance :( ).

Anyway - this is ... life is cruel sometime - even in a Civ game. :(

Regards all
 
If you were going for a spot two tiles away and he had no units anywhere near where your settler was, then he wouldn't have any idea that you were trying to settle in a conflicting spot. So if that's the case, I would say it doesn't count as a double move since he wouldn't have known you were going for that spot and to wait for you to take your turn.
 
I agree with HAK. If he didn't know you were there then it's unfortunate, but not really an exploit.
 
But wait - think about this again.

If this is the sequence:

1) Player A moves Settler to within 1 turn move (1 clear + build, or already on the build site)

2) Player B moves Settler to within 1 turn move (1 clear + build, or already on the build site), which is only 1-2 intervening space away from where Player's A's settler currently stands

THEN

3) Player B either moves 1 and builds, or builds in place.

Unless you're in the middle of a forest or jungle, then player B probably could have been able to see Player A's settler, and should have given them a reasonable chance to move/settle before taking their double move.
 
I asked this because I feel that Conquistador just used it to take advantage by founding a city before me right after he ended a whoule turn with his move ... :(

Anyway - didn't matter anymore now.

Regards all
Offcourse for parties to be involved in a dispute over a DM (for an intresting one.... see this one I am currently involved in, it start by me pointing it out on #242), there must IMHO be clear intent to violate the rule....

From where we stand it is hard to call it exploitive or not, without proof of the lay of the land. As far as we know the 2 settlers could have been right on the same tile, except conquistador went West-Southwest, where you wanted to go West-Northwest. In which case it would undoubtebly be dirty.
On the other hand if it looks like this.
SCXCS
where S=Settler and C=intended city spot, there is no way one could know about the other before founding the city.

Maybe we should expand the DM rule to include that you must have a set sequence on your continent for (atleast) the first 12 hours not only during war-time (which is where this rule mostly applies), but also during peace time.
i.e. if you finish a turn, you cannot go first in the next and allways leave room for "the opponent" (in a race or not) to move... We have civstats (Thanks again overloadUT :goodjob: ) so it should be easy to monitor/uphold.
 
I don't think a continental double move period is a good idea. Pitboss should be as convenient as possible. 95% of the time you aren't going to be causing anyone else a problem unless you are knowingly doing so. Don't knowingly take advantage of the peculiar ability to double move and chalk up the few turns where an accidental double makes a difference to bad luck. You'll loose a hut or two and a nice city spot, and you'll gain a hut or two and a nice city spot over the course of all of your games.

If in doubt, let the other guy know. Tell him there is a settler on its way to a contested location (and send a chariot with that settler, if you're going to do this) and then he'll know to take turns with you.
 
After almost 10 days of 100% connection we had two crashes today :( When Pitboss crashes there is no chance of saving the game, but when the net has a problem at least i can save and reload. We lost a few hours but no moves were lost.

Les
 
re: double moves... I'd hazard a guess that most of the people playing in these PTBS games are mature, patient people who want a good long term game, and wouldn't be interested in taking advantage of a double move if they knew it was going to happen.

The best defense for it is communication. We've done a good job with it in our war, when we(ok, usually me) haven't been able to check in at our regular times. And so far we haven't had a single issue.

But I'd agree that the Settler situation is tougher. If I ever did move my Settler into an area where I saw another settler nearby, I'd give him the chance to settle first. In fact, did that in another game. Then someone else took out my new city once I settled. :( But I still feel good about my morals! ;)
 
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